Core/Scripts: SMSG_PLAY_ONE_SHOT_ANIM_KIT corrections. Thx to Arci

This commit is contained in:
Lopfest
2016-01-26 18:58:02 +01:00
parent 2b9d40d423
commit 54ab2e0bdb
6 changed files with 34 additions and 12 deletions

View File

@@ -281,7 +281,7 @@ class npc_blazing_monstrosity : public CreatureScript
{
DoZoneInCombat();
me->RemoveAurasDueToSpell(SPELL_SLEEP_ULTRA_HIGH_PRIORITY);
me->PlayOneShotAnimKit(ANIM_KIT_BIRD_WAKE);
me->PlayOneShotAnimKitId(ANIM_KIT_BIRD_WAKE);
_events.Reset();
_events.ScheduleEvent(EVENT_START_SPITTING, 6000);
_events.ScheduleEvent(EVENT_CONTINUE_SPITTING, 9000);
@@ -602,7 +602,7 @@ class spell_alysrazor_turn_monstrosity : public SpellScriptLoader
void TurnBird(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
GetHitUnit()->PlayOneShotAnimKit(ANIM_KIT_BIRD_TURN);
GetHitUnit()->PlayOneShotAnimKitId(ANIM_KIT_BIRD_TURN);
}
void Register() override