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Scripts/BWD: Nefarian will now enter phase three on normal difficulty only when all Chromatic Prototypes are dead
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@@ -346,7 +346,7 @@ Position const ChromaticPrototypeJumpPositions[MaxChromaticPrototypes]
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struct boss_nefarians_end : public BossAI
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{
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boss_nefarians_end(Creature* creature) : BossAI(creature, DATA_NEFARIANS_END),
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_elevatorLowered(false), _nextElectrocuteHealthPercentage(90)
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_elevatorLowered(false), _nextElectrocuteHealthPercentage(90), _deadChromaticPrototypes(0)
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{
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me->AddUnitState(UNIT_STATE_IGNORE_PATHFINDING); // Remove this little workarround when mmaps for transports have arrived.
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me->SetReactState(REACT_PASSIVE);
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@@ -546,8 +546,15 @@ struct boss_nefarians_end : public BossAI
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switch (summon->GetEntry())
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{
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case NPC_CHROMATIC_PROTOTYPE:
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// Nefarian enters phase three when the first Chromatic Prototype has died
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events.ScheduleEvent(EVENT_ENTER_PHASE_THREE, 1ms, 0, PHASE_TWO);
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// Nefarian enters phase three when the first Chromatic Prototype has died on heroic difficulty
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if (IsHeroic())
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events.ScheduleEvent(EVENT_ENTER_PHASE_THREE, 1ms, 0, PHASE_TWO);
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else
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{
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_deadChromaticPrototypes++;
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if (_deadChromaticPrototypes == 3)
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events.ScheduleEvent(EVENT_ENTER_PHASE_THREE, 1ms, 0, PHASE_TWO);
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}
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break;
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default:
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break;
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@@ -850,6 +857,7 @@ private:
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bool _elevatorLowered;
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uint8 _nextElectrocuteHealthPercentage;
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uint8 _deadChromaticPrototypes;
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};
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struct npc_nefarians_end_onyxia : public ScriptedAI
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