Core/Spells: Moved SpellVisual functions from Unit to WorldObject

This commit is contained in:
Shauren
2021-12-12 19:34:00 +01:00
parent f61de627e5
commit 54f607641a
4 changed files with 123 additions and 97 deletions

View File

@@ -41,6 +41,7 @@
#include "ReputationMgr.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "SpellPackets.h"
#include "TemporarySummon.h"
#include "Totem.h"
#include "Transport.h"
@@ -2609,6 +2610,117 @@ SpellCastResult WorldObject::CastSpell(CastSpellTargetArg const& targets, uint32
return spell->prepare(*targets.Targets, args.TriggeringAura);
}
void WorldObject::SendPlaySpellVisual(WorldObject* target, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime /*= false*/)
{
WorldPackets::Spells::PlaySpellVisual playSpellVisual;
playSpellVisual.Source = GetGUID();
playSpellVisual.Target = target->GetGUID();
playSpellVisual.TargetPosition = target->GetPosition();
playSpellVisual.SpellVisualID = spellVisualId;
playSpellVisual.TravelSpeed = travelSpeed;
playSpellVisual.MissReason = missReason;
playSpellVisual.ReflectStatus = reflectStatus;
playSpellVisual.SpeedAsTime = speedAsTime;
SendMessageToSet(playSpellVisual.Write(), true);
}
void WorldObject::SendPlaySpellVisual(Position const& targetPosition, float launchDelay, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime /*= false*/)
{
WorldPackets::Spells::PlaySpellVisual playSpellVisual;
playSpellVisual.Source = GetGUID();
playSpellVisual.TargetPosition = targetPosition;
playSpellVisual.LaunchDelay = launchDelay;
playSpellVisual.SpellVisualID = spellVisualId;
playSpellVisual.TravelSpeed = travelSpeed;
playSpellVisual.MissReason = missReason;
playSpellVisual.ReflectStatus = reflectStatus;
playSpellVisual.SpeedAsTime = speedAsTime;
SendMessageToSet(playSpellVisual.Write(), true);
}
void WorldObject::SendCancelSpellVisual(uint32 id)
{
WorldPackets::Spells::CancelSpellVisual cancelSpellVisual;
cancelSpellVisual.Source = GetGUID();
cancelSpellVisual.SpellVisualID = id;
SendMessageToSet(cancelSpellVisual.Write(), true);
}
void WorldObject::SendPlayOrphanSpellVisual(ObjectGuid const& target, uint32 spellVisualId, float travelSpeed, bool speedAsTime /*= false*/, bool withSourceOrientation /*= false*/)
{
WorldPackets::Spells::PlayOrphanSpellVisual playOrphanSpellVisual;
playOrphanSpellVisual.SourceLocation = GetPosition();
if (withSourceOrientation)
{
if (IsGameObject())
{
QuaternionData rotation = ToGameObject()->GetWorldRotation();
rotation.toEulerAnglesZYX(playOrphanSpellVisual.SourceRotation.Pos.m_positionZ,
playOrphanSpellVisual.SourceRotation.Pos.m_positionY,
playOrphanSpellVisual.SourceRotation.Pos.m_positionX);
}
else
playOrphanSpellVisual.SourceRotation = Position(0.0f, 0.0f, GetOrientation());
}
playOrphanSpellVisual.Target = target; // exclusive with TargetLocation
playOrphanSpellVisual.SpellVisualID = spellVisualId;
playOrphanSpellVisual.TravelSpeed = travelSpeed;
playOrphanSpellVisual.SpeedAsTime = speedAsTime;
playOrphanSpellVisual.LaunchDelay = 0.0f;
SendMessageToSet(playOrphanSpellVisual.Write(), true);
}
void WorldObject::SendPlayOrphanSpellVisual(Position const& targetLocation, uint32 spellVisualId, float travelSpeed, bool speedAsTime /*= false*/, bool withSourceOrientation /*= false*/)
{
WorldPackets::Spells::PlayOrphanSpellVisual playOrphanSpellVisual;
playOrphanSpellVisual.SourceLocation = GetPosition();
if (withSourceOrientation)
{
if (IsGameObject())
{
QuaternionData rotation = ToGameObject()->GetWorldRotation();
rotation.toEulerAnglesZYX(playOrphanSpellVisual.SourceRotation.Pos.m_positionZ,
playOrphanSpellVisual.SourceRotation.Pos.m_positionY,
playOrphanSpellVisual.SourceRotation.Pos.m_positionX);
}
else
playOrphanSpellVisual.SourceRotation = Position(0.0f, 0.0f, GetOrientation());
}
playOrphanSpellVisual.TargetLocation = targetLocation; // exclusive with Target
playOrphanSpellVisual.SpellVisualID = spellVisualId;
playOrphanSpellVisual.TravelSpeed = travelSpeed;
playOrphanSpellVisual.SpeedAsTime = speedAsTime;
playOrphanSpellVisual.LaunchDelay = 0.0f;
SendMessageToSet(playOrphanSpellVisual.Write(), true);
}
void WorldObject::SendCancelOrphanSpellVisual(uint32 id)
{
WorldPackets::Spells::CancelOrphanSpellVisual cancelOrphanSpellVisual;
cancelOrphanSpellVisual.SpellVisualID = id;
SendMessageToSet(cancelOrphanSpellVisual.Write(), true);
}
void WorldObject::SendPlaySpellVisualKit(uint32 id, uint32 type, uint32 duration) const
{
WorldPackets::Spells::PlaySpellVisualKit playSpellVisualKit;
playSpellVisualKit.Unit = GetGUID();
playSpellVisualKit.KitRecID = id;
playSpellVisualKit.KitType = type;
playSpellVisualKit.Duration = duration;
SendMessageToSet(playSpellVisualKit.Write(), true);
}
void WorldObject::SendCancelSpellVisualKit(uint32 id)
{
WorldPackets::Spells::CancelSpellVisualKit cancelSpellVisualKit;
cancelSpellVisualKit.Source = GetGUID();
cancelSpellVisualKit.SpellVisualKitID = id;
SendMessageToSet(cancelSpellVisualKit.Write(), true);
}
// function based on function Unit::CanAttack from 13850 client
bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const* bySpell /*= nullptr*/) const
{

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@@ -624,6 +624,17 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
// CastSpell's third arg can be a variety of things - check out CastSpellExtraArgs' constructors!
SpellCastResult CastSpell(CastSpellTargetArg const& targets, uint32 spellId, CastSpellExtraArgs const& args = { });
void SendPlayOrphanSpellVisual(ObjectGuid const& target, uint32 spellVisualId, float travelSpeed, bool speedAsTime = false, bool withSourceOrientation = false);
void SendPlayOrphanSpellVisual(Position const& targetLocation, uint32 spellVisualId, float travelSpeed, bool speedAsTime = false, bool withSourceOrientation = false);
void SendCancelOrphanSpellVisual(uint32 id);
void SendPlaySpellVisual(WorldObject* target, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime = false);
void SendPlaySpellVisual(Position const& targetPosition, float o, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime = false);
void SendCancelSpellVisual(uint32 id);
void SendPlaySpellVisualKit(uint32 id, uint32 type, uint32 duration) const;
void SendCancelSpellVisualKit(uint32 id);
bool IsValidAttackTarget(WorldObject const* target, SpellInfo const* bySpell = nullptr) const;
bool IsValidAssistTarget(WorldObject const* target, SpellInfo const* bySpell = nullptr) const;

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@@ -11311,95 +11311,6 @@ void Unit::SetAuraStack(uint32 spellId, Unit* target, uint32 stack)
aura->SetStackAmount(stack);
}
void Unit::SendCancelOrphanSpellVisual(uint32 id)
{
WorldPackets::Spells::CancelOrphanSpellVisual cancelOrphanSpellVisual;
cancelOrphanSpellVisual.SpellVisualID = id;
SendMessageToSet(cancelOrphanSpellVisual.Write(), true);
}
void Unit::SendPlayOrphanSpellVisual(ObjectGuid const& target, uint32 spellVisualId, float travelSpeed, bool speedAsTime /*= false*/, bool withSourceOrientation /*= false*/)
{
WorldPackets::Spells::PlayOrphanSpellVisual playOrphanSpellVisual;
playOrphanSpellVisual.SourceLocation = GetPosition();
if (withSourceOrientation)
playOrphanSpellVisual.SourceRotation = Position(0.0f, 0.0f, GetOrientation());
playOrphanSpellVisual.Target = target; // exclusive with TargetLocation
playOrphanSpellVisual.SpellVisualID = spellVisualId;
playOrphanSpellVisual.TravelSpeed = travelSpeed;
playOrphanSpellVisual.SpeedAsTime = speedAsTime;
playOrphanSpellVisual.LaunchDelay = 0.0f;
SendMessageToSet(playOrphanSpellVisual.Write(), true);
}
void Unit::SendPlayOrphanSpellVisual(Position const& targetLocation, uint32 spellVisualId, float travelSpeed, bool speedAsTime /*= false*/, bool withSourceOrientation /*= false*/)
{
WorldPackets::Spells::PlayOrphanSpellVisual playOrphanSpellVisual;
playOrphanSpellVisual.SourceLocation = GetPosition();
if (withSourceOrientation)
playOrphanSpellVisual.SourceRotation = Position(0.0f, 0.0f, GetOrientation());
playOrphanSpellVisual.TargetLocation = targetLocation; // exclusive with Target
playOrphanSpellVisual.SpellVisualID = spellVisualId;
playOrphanSpellVisual.TravelSpeed = travelSpeed;
playOrphanSpellVisual.SpeedAsTime = speedAsTime;
playOrphanSpellVisual.LaunchDelay = 0.0f;
SendMessageToSet(playOrphanSpellVisual.Write(), true);
}
void Unit::SendCancelSpellVisual(uint32 id)
{
WorldPackets::Spells::CancelSpellVisual cancelSpellVisual;
cancelSpellVisual.Source = GetGUID();
cancelSpellVisual.SpellVisualID = id;
SendMessageToSet(cancelSpellVisual.Write(), true);
}
void Unit::SendPlaySpellVisual(Unit* target, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime /*= false*/)
{
WorldPackets::Spells::PlaySpellVisual playSpellVisual;
playSpellVisual.Source = GetGUID();
playSpellVisual.Target = target->GetGUID();
playSpellVisual.TargetPosition = target->GetPosition();
playSpellVisual.SpellVisualID = spellVisualId;
playSpellVisual.TravelSpeed = travelSpeed;
playSpellVisual.MissReason = missReason;
playSpellVisual.ReflectStatus = reflectStatus;
playSpellVisual.SpeedAsTime = speedAsTime;
SendMessageToSet(playSpellVisual.Write(), true);
}
void Unit::SendPlaySpellVisual(Position const& targetPosition, float launchDelay, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime /*= false*/)
{
WorldPackets::Spells::PlaySpellVisual playSpellVisual;
playSpellVisual.Source = GetGUID();
playSpellVisual.TargetPosition = targetPosition;
playSpellVisual.LaunchDelay = launchDelay;
playSpellVisual.SpellVisualID = spellVisualId;
playSpellVisual.TravelSpeed = travelSpeed;
playSpellVisual.MissReason = missReason;
playSpellVisual.ReflectStatus = reflectStatus;
playSpellVisual.SpeedAsTime = speedAsTime;
SendMessageToSet(playSpellVisual.Write(), true);
}
void Unit::SendCancelSpellVisualKit(uint32 id)
{
WorldPackets::Spells::CancelSpellVisualKit cancelSpellVisualKit;
cancelSpellVisualKit.Source = GetGUID();
cancelSpellVisualKit.SpellVisualKitID = id;
SendMessageToSet(cancelSpellVisualKit.Write(), true);
}
void Unit::SendPlaySpellVisualKit(uint32 id, uint32 type, uint32 duration) const
{
WorldPackets::Spells::PlaySpellVisualKit playSpellVisualKit;
playSpellVisualKit.Unit = GetGUID();
playSpellVisualKit.KitRecID = id;
playSpellVisualKit.KitType = type;
playSpellVisualKit.Duration = duration;
SendMessageToSet(playSpellVisualKit.Write(), true);
}
void Unit::CancelSpellMissiles(uint32 spellId, bool reverseMissile /*= false*/)
{
bool hasMissile = false;

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@@ -1162,14 +1162,6 @@ class TC_GAME_API Unit : public WorldObject
Aura* AddAura(SpellInfo const* spellInfo, uint32 effMask, Unit* target);
void SetAuraStack(uint32 spellId, Unit* target, uint32 stack);
void SendCancelOrphanSpellVisual(uint32 id);
void SendPlayOrphanSpellVisual(ObjectGuid const& target, uint32 spellVisualId, float travelSpeed, bool speedAsTime = false, bool withSourceOrientation = false);
void SendPlayOrphanSpellVisual(Position const& targetLocation, uint32 spellVisualId, float travelSpeed, bool speedAsTime = false, bool withSourceOrientation = false);
void SendCancelSpellVisual(uint32 id);
void SendPlaySpellVisual(Unit* target, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime = false);
void SendPlaySpellVisual(Position const& targetPosition, float o, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime = false);
void SendCancelSpellVisualKit(uint32 id);
void SendPlaySpellVisualKit(uint32 id, uint32 type, uint32 duration) const;
void CancelSpellMissiles(uint32 spellId, bool reverseMissile = false);
void DeMorph();