Fix dynamic build.

This commit is contained in:
treeston
2016-08-31 00:11:57 +02:00
parent 068656af06
commit 54f923fdee

View File

@@ -81,16 +81,16 @@ enum eTradeskill
};
class Creature;
void ClearGossipMenuFor(Player* player);
void TC_GAME_API ClearGossipMenuFor(Player* player);
// Using provided text, not from DB
void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action);
void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action);
// Using provided texts, not from DB
void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded);
void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded);
// Uses gossip item info from DB
void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action);
void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid);
void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature);
void CloseGossipMenuFor(Player* player);
void TC_GAME_API AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action);
void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid);
void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature);
void TC_GAME_API CloseGossipMenuFor(Player* player);
// Defined fuctions to use with player.
// This fuction add's a menu item,