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Fix dynamic build.
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@@ -81,16 +81,16 @@ enum eTradeskill
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};
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class Creature;
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void ClearGossipMenuFor(Player* player);
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void TC_GAME_API ClearGossipMenuFor(Player* player);
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// Using provided text, not from DB
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void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action);
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void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action);
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// Using provided texts, not from DB
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void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded);
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void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded);
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// Uses gossip item info from DB
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void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action);
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void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid);
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void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature);
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void CloseGossipMenuFor(Player* player);
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void TC_GAME_API AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action);
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void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid);
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void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature);
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void TC_GAME_API CloseGossipMenuFor(Player* player);
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// Defined fuctions to use with player.
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// This fuction add's a menu item,
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