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Core: Fix build
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@@ -1077,7 +1077,7 @@ class npc_meteor_strike : public CreatureScript
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_spawnCount += dataCount;
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}
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uint32 GetData(uint32 dataType) override
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uint32 GetData(uint32 dataType) const override
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{
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if (dataType == DATA_SPAWNED_FLAMES)
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return _spawnCount;
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@@ -1122,7 +1122,7 @@ class npc_meteor_strike_flame : public CreatureScript
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struct npc_meteor_strike_flameAI : public ScriptedAI
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{
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npc_meteor_strikeAI(Creature* creature) : ScriptedAI(creature),
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npc_meteor_strike_flameAI(Creature* creature) : ScriptedAI(creature),
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_instance(creature->GetInstanceScript())
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{
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SetCombatMovement(false);
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