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Wintergrasp: Fix tenacity calculation, by rammbonr5. Closes #156
Wintergrasp: Safe check to avoid crash, by Spp. Closes #188 --HG-- branch : trunk
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@@ -977,8 +977,11 @@ bool OPvPWintergrasp::UpdateQuestGiverPosition(uint32 guid, Creature *creature)
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creature->GetPositionZ() == pos.GetPositionZ())
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return false;
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creature->CombatStop(true);
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creature->getHostilRefManager().deleteReferences();
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if (creature->isInCombat())
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{
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creature->CombatStop(true);
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creature->getHostilRefManager().deleteReferences();
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}
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creature->SetHomePosition(pos);
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creature->DestroyForNearbyPlayers();
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if (!creature->GetMap()->IsLoaded(pos.GetPositionX(), pos.GetPositionY()))
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@@ -1252,9 +1255,9 @@ void OPvPWintergrasp::UpdateTenacityStack()
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if (allianceNum && hordeNum)
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{
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if (allianceNum < hordeNum)
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newStack = (hordeNum / allianceNum - 1)*4; // positive, should cast on alliance
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newStack = int32((hordeNum / (float)allianceNum - 1)*4); // positive, should cast on alliance
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else if (allianceNum > hordeNum)
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newStack = (1 - int32(allianceNum / hordeNum))*4; // negative, should cast on horde
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newStack = int32((1 - allianceNum / (float)hordeNum)*4); // negative, should cast on horde
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}
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if (newStack == m_tenacityStack)
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