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Core/Spells: Properly fix Ignite
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@@ -5835,8 +5835,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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return false;
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}
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// 4 damage tick
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basepoints0 /= 4;
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// 2 damage tick
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basepoints0 /= 2;
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triggered_spell_id = 12654;
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// Add remaining ticks to damage done
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basepoints0 += victim->GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE);
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@@ -50,4 +50,4 @@ class ZoneScript
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virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/) {}
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};
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#endif
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#endif
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