Core/Scripts: Removed unneeded check in Blood Prince Council

This commit is contained in:
Keader
2017-01-13 17:07:03 -03:00
parent a17e3673b2
commit 55c3eb66d7

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@@ -245,10 +245,6 @@ class boss_blood_council_controller : public CreatureScript
void EnterEvadeMode(EvadeReason /*why*/) override
{
// Avoid do set boss state to fail with hotswap
if (instance->GetBossState(DATA_BLOOD_PRINCE_COUNCIL) == DONE)
return;
for (uint32 bossData : PrincesData)
if (Creature* prince = ObjectAccessor::GetCreature(*me, instance->GetGuidData(bossData)))
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, prince);