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Core/Scripts: Removed unneeded check in Blood Prince Council
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@@ -245,10 +245,6 @@ class boss_blood_council_controller : public CreatureScript
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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// Avoid do set boss state to fail with hotswap
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if (instance->GetBossState(DATA_BLOOD_PRINCE_COUNCIL) == DONE)
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return;
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for (uint32 bossData : PrincesData)
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if (Creature* prince = ObjectAccessor::GetCreature(*me, instance->GetGuidData(bossData)))
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, prince);
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