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Core/Utils: Moved rng functions to separate header and added utility functions to select a random element from a container where each element can have different chance of being selected
(cherry picked from commitae20b2ab56) (cherry picked from commit921d893c2a) (cherry picked from commit9ab10d6e68) (cherry picked from commit00c878e73a) (cherry picked from commitff9c999334) (cherry picked from commitbc94bacce4) (cherry picked from commitd5b0ffbe9b)
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83
src/common/Utilities/Random.cpp
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83
src/common/Utilities/Random.cpp
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/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Random.h"
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#include "Common.h"
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#include "Errors.h"
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#include "SFMT.h"
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#include <boost/thread/tss.hpp>
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static boost::thread_specific_ptr<SFMTRand> sfmtRand;
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static SFMTRand* GetRng()
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{
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SFMTRand* rand = sfmtRand.get();
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if (!rand)
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{
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rand = new SFMTRand();
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sfmtRand.reset(rand);
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}
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return rand;
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}
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int32 irand(int32 min, int32 max)
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{
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ASSERT(max >= min);
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return int32(GetRng()->IRandom(min, max));
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}
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uint32 urand(uint32 min, uint32 max)
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{
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ASSERT(max >= min);
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return GetRng()->URandom(min, max);
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}
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uint32 urandms(uint32 min, uint32 max)
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{
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ASSERT(max >= min);
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ASSERT(INT_MAX / IN_MILLISECONDS >= max);
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return GetRng()->URandom(min * IN_MILLISECONDS, max * IN_MILLISECONDS);
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}
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float frand(float min, float max)
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{
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ASSERT(max >= min);
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return float(GetRng()->Random() * (max - min) + min);
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}
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uint32 rand32()
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{
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return GetRng()->BRandom();
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}
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double rand_norm()
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{
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return GetRng()->Random();
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}
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double rand_chance()
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{
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return GetRng()->Random() * 100.0;
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}
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SFMTEngine& SFMTEngine::Instance()
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{
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static SFMTEngine engine;
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return engine;
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}
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