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https://github.com/TrinityCore/TrinityCore.git
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Core/Utils: Moved rng functions to separate header and added utility functions to select a random element from a container where each element can have different chance of being selected
This commit is contained in:
@@ -19,10 +19,10 @@
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#define TRINITY_CONTAINERS_H
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#include "Define.h"
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#include "Random.h"
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#include <functional>
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#include <list>
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//! Because circular includes are bad
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extern uint32 urand(uint32 min, uint32 max);
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#include <vector>
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namespace Trinity
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{
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@@ -57,14 +57,53 @@ namespace Trinity
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list = listCopy;
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}
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/* Select a random element from a container. Note: make sure you explicitly empty check the container */
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template <class C> typename C::value_type const& SelectRandomContainerElement(C const& container)
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/*
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* Select a random element from a container.
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*
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* Note: container cannot be empty
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*/
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template <class C>
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typename C::value_type const& SelectRandomContainerElement(C const& container)
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{
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typename C::const_iterator it = container.begin();
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std::advance(it, urand(0, uint32(container.size()) - 1));
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return *it;
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}
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/*
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* Select a random element from a container where each element has a different chance to be selected.
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*
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* @param container Container to select an element from
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* @param weightExtractor Function retrieving chance of each element in container
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*
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* Note: container cannot be empty
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*/
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template <class C>
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typename C::const_iterator SelectRandomWeightedContainerElement(C const& container, std::function<double(typename C::value_type const&)> weightExtractor)
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{
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std::vector<double> weights;
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weights.reserve(container.size());
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std::transform(container.begin(), container.end(), std::back_inserter(weights), weightExtractor);
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return SelectRandomWeightedContainerElement(container, weights);
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}
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/*
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* Select a random element from a container where each element has a different chance to be selected.
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*
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* @param container Container to select an element from
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* @param weights Chances of each element to be selected, must be in the same order as elements in container
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*
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* Note: container cannot be empty
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*/
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template <class C>
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typename C::const_iterator SelectRandomWeightedContainerElement(C const& container, std::vector<double> weights)
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{
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std::discrete_distribution<uint32> dd(weights.begin(), weights.end());
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typename C::const_iterator it = container.begin();
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std::advance(it, dd(SFMTEngine::Instance()));
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return it;
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}
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/**
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* @fn bool Trinity::Containers::Intersects(Iterator first1, Iterator last1, Iterator first2, Iterator last2)
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*
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83
src/common/Utilities/Random.cpp
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83
src/common/Utilities/Random.cpp
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@@ -0,0 +1,83 @@
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/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Random.h"
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#include "Common.h"
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#include "Errors.h"
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#include "SFMT.h"
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#include <boost/thread/tss.hpp>
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static boost::thread_specific_ptr<SFMTRand> sfmtRand;
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static SFMTRand* GetRng()
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{
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SFMTRand* rand = sfmtRand.get();
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if (!rand)
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{
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rand = new SFMTRand();
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sfmtRand.reset(rand);
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}
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return rand;
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}
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int32 irand(int32 min, int32 max)
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{
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ASSERT(max >= min);
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return int32(GetRng()->IRandom(min, max));
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}
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uint32 urand(uint32 min, uint32 max)
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{
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ASSERT(max >= min);
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return GetRng()->URandom(min, max);
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}
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uint32 urandms(uint32 min, uint32 max)
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{
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ASSERT(max >= min);
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ASSERT(INT_MAX / IN_MILLISECONDS >= max);
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return GetRng()->URandom(min * IN_MILLISECONDS, max * IN_MILLISECONDS);
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}
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float frand(float min, float max)
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{
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ASSERT(max >= min);
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return float(GetRng()->Random() * (max - min) + min);
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}
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uint32 rand32()
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{
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return GetRng()->BRandom();
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}
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double rand_norm()
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{
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return GetRng()->Random();
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}
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double rand_chance()
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{
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return GetRng()->Random() * 100.0;
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}
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SFMTEngine& SFMTEngine::Instance()
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{
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static SFMTEngine engine;
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return engine;
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}
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72
src/common/Utilities/Random.h
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72
src/common/Utilities/Random.h
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@@ -0,0 +1,72 @@
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/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef Random_h__
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#define Random_h__
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#include "Define.h"
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#include <random>
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/* Return a random number in the range min..max. */
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int32 irand(int32 min, int32 max);
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/* Return a random number in the range min..max (inclusive). */
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uint32 urand(uint32 min, uint32 max);
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/* Return a random millisecond value between min and max seconds. Functionally equivalent to urand(min*IN_MILLISECONDS, max*IN_MILLISECONDS). */
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uint32 urandms(uint32 min, uint32 max);
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/* Return a random number in the range 0 .. UINT32_MAX. */
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uint32 rand32();
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/* Return a random number in the range min..max */
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float frand(float min, float max);
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/* Return a random double from 0.0 to 1.0 (exclusive). */
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double rand_norm();
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/* Return a random double from 0.0 to 100.0 (exclusive). */
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double rand_chance();
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/* Return true if a random roll fits in the specified chance (range 0-100). */
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inline bool roll_chance_f(float chance)
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{
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return chance > rand_chance();
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}
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/* Return true if a random roll fits in the specified chance (range 0-100). */
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inline bool roll_chance_i(int chance)
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{
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return chance > irand(0, 99);
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}
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/*
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* SFMT wrapper satisfying UniformRandomNumberGenerator concept for use in <random> algorithms
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*/
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class SFMTEngine
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{
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public:
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typedef uint32 result_type;
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result_type min() const { return std::numeric_limits<result_type>::min(); }
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result_type max() const { return std::numeric_limits<result_type>::max(); }
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result_type operator()() const { return rand32(); }
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static SFMTEngine& Instance();
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};
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#endif // Random_h__
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@@ -20,10 +20,8 @@
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#include "Common.h"
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#include "CompilerDefs.h"
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#include "utf8.h"
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#include "SFMT.h"
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#include "Errors.h" // for ASSERT
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#include <stdarg.h>
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#include <boost/thread/tss.hpp>
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#include <boost/algorithm/string/case_conv.hpp>
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#if COMPILER == COMPILER_GNU
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@@ -32,61 +30,6 @@
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#include <arpa/inet.h>
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#endif
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static boost::thread_specific_ptr<SFMTRand> sfmtRand;
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static SFMTRand* GetRng()
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{
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SFMTRand* rand = sfmtRand.get();
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if (!rand)
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{
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rand = new SFMTRand();
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sfmtRand.reset(rand);
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}
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return rand;
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}
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int32 irand(int32 min, int32 max)
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{
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ASSERT(max >= min);
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return int32(GetRng()->IRandom(min, max));
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}
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uint32 urand(uint32 min, uint32 max)
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{
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ASSERT(max >= min);
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return GetRng()->URandom(min, max);
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}
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uint32 urandms(uint32 min, uint32 max)
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{
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ASSERT(max >= min);
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ASSERT(INT_MAX/IN_MILLISECONDS >= max);
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return GetRng()->URandom(min * IN_MILLISECONDS, max * IN_MILLISECONDS);
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}
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float frand(float min, float max)
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{
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ASSERT(max >= min);
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return float(GetRng()->Random() * (max - min) + min);
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}
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uint32 rand32()
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{
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return GetRng()->BRandom();
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}
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double rand_norm()
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{
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return GetRng()->Random();
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}
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double rand_chance()
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{
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return GetRng()->Random() * 100.0;
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}
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Tokenizer::Tokenizer(const std::string &src, const char sep, uint32 vectorReserve)
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{
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m_str = new char[src.length() + 1];
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@@ -21,6 +21,7 @@
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#include "Define.h"
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#include "Errors.h"
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#include "Random.h"
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#include <algorithm>
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#include <string>
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@@ -78,39 +79,6 @@ std::string secsToTimeString(uint64 timeInSecs, bool shortText = false, bool hou
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uint32 TimeStringToSecs(const std::string& timestring);
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std::string TimeToTimestampStr(time_t t);
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/* Return a random number in the range min..max. */
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int32 irand(int32 min, int32 max);
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/* Return a random number in the range min..max (inclusive). */
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uint32 urand(uint32 min, uint32 max);
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/* Return a random millisecond value between min and max seconds. Functionally equivalent to urand(min*IN_MILLISECONDS, max*IN_MILLISECONDS). */
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uint32 urandms(uint32 min, uint32 max);
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/* Return a random number in the range 0 .. UINT32_MAX. */
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uint32 rand32();
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/* Return a random number in the range min..max */
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float frand(float min, float max);
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/* Return a random double from 0.0 to 1.0 (exclusive). */
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double rand_norm();
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/* Return a random double from 0.0 to 100.0 (exclusive). */
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double rand_chance();
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/* Return true if a random roll fits in the specified chance (range 0-100). */
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inline bool roll_chance_f(float chance)
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{
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return chance > rand_chance();
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}
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/* Return true if a random roll fits in the specified chance (range 0-100). */
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inline bool roll_chance_i(int chance)
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{
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return chance > irand(0, 99);
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}
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inline void ApplyPercentModFloatVar(float& var, float val, bool apply)
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{
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if (val == -100.0f) // prevent set var to zero
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