*Fix the bug that some spells have too high damage.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-10 09:29:22 -06:00
parent c51cda166b
commit 56718fbcb2

View File

@@ -597,11 +597,10 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
}
}
if(m_originalCaster)
damage = m_originalCaster->SpellDamageBonus(unitTarget, m_spellInfo, damage, SPELL_DIRECT_DAMAGE);
if(m_originalCaster && damage > 0)
damage = m_originalCaster->SpellDamageBonus(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
if(damage > 0)
m_damage += damage;
m_damage += damage;
}
}