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Fixed c/p mistake
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@@ -251,7 +251,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 /*phase
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if (goinfo->transport.stopFrame1 > 0)
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m_goValue.Transport.StopFrames->push_back(goinfo->transport.stopFrame1);
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if (goinfo->transport.stopFrame2 > 0)
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m_goValue.Transport.StopFrames->push_back(goinfo->transport.stopFrame3);
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m_goValue.Transport.StopFrames->push_back(goinfo->transport.stopFrame2);
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if (goinfo->transport.stopFrame3 > 0)
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m_goValue.Transport.StopFrames->push_back(goinfo->transport.stopFrame3);
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if (goinfo->transport.stopFrame4 > 0)
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