Fixed c/p mistake

This commit is contained in:
Shauren
2014-09-30 16:59:42 +02:00
parent f3f81f6b0b
commit 56ccbd97d1

View File

@@ -251,7 +251,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 /*phase
if (goinfo->transport.stopFrame1 > 0)
m_goValue.Transport.StopFrames->push_back(goinfo->transport.stopFrame1);
if (goinfo->transport.stopFrame2 > 0)
m_goValue.Transport.StopFrames->push_back(goinfo->transport.stopFrame3);
m_goValue.Transport.StopFrames->push_back(goinfo->transport.stopFrame2);
if (goinfo->transport.stopFrame3 > 0)
m_goValue.Transport.StopFrames->push_back(goinfo->transport.stopFrame3);
if (goinfo->transport.stopFrame4 > 0)