Core/GameObjects: Added dynamic highlight for GAMEOBJECT_TYPE_SPELL_FOCUS (#29825)

(cherry picked from commit 6a80bebcb5)
This commit is contained in:
Meji
2024-03-24 17:27:13 +01:00
committed by funjoker
parent 18b7199a47
commit 56f9e134fb
6 changed files with 59 additions and 19 deletions

View File

@@ -2223,6 +2223,17 @@ void GameObject::Respawn()
}
}
bool GameObject::CanActivateForPlayer(Player const* target) const
{
if (!MeetsInteractCondition(target))
return false;
if (sObjectMgr->IsGameObjectForQuests(GetEntry()) && !ActivateToQuest(target))
return false;
return true;
}
bool GameObject::ActivateToQuest(Player const* target) const
{
if (target->HasQuestForGO(GetEntry()))
@@ -2265,6 +2276,12 @@ bool GameObject::ActivateToQuest(Player const* target) const
return true;
break;
}
case GAMEOBJECT_TYPE_SPELL_FOCUS:
{
if (target->GetQuestStatus(GetGOInfo()->spellFocus.questID) == QUEST_STATUS_INCOMPLETE)
return true;
break;
}
case GAMEOBJECT_TYPE_GOOBER:
{
if (target->GetQuestStatus(GetGOInfo()->goober.questID) == QUEST_STATUS_INCOMPLETE)

View File

@@ -338,6 +338,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
bool hasQuest(uint32 quest_id) const override;
bool hasInvolvedQuest(uint32 quest_id) const override;
bool CanActivateForPlayer(Player const* target) const;
bool ActivateToQuest(Player const* target) const;
void UseDoorOrButton(uint32 time_to_restore = 0, bool alternative = false, Unit* user = nullptr);
// 0 = use `gameobject`.`spawntimesecs`

View File

@@ -865,6 +865,18 @@ struct GameObjectTemplate
}
}
uint32 GetQuestID() const
{
switch (type)
{
case GAMEOBJECT_TYPE_CHEST: return chest.questID;
case GAMEOBJECT_TYPE_GENERIC: return generic.questID;
case GAMEOBJECT_TYPE_SPELL_FOCUS: return spellFocus.questID;
case GAMEOBJECT_TYPE_GOOBER: return goober.questID;
default: return 0;
}
}
uint32 GetConditionID1() const
{
switch (type)

View File

@@ -100,6 +100,12 @@ public:
else if (receiver->IsGameMaster())
dynFlags |= GO_DYNFLAG_LO_ACTIVATE;
break;
case GAMEOBJECT_TYPE_GENERIC:
case GAMEOBJECT_TYPE_SPELL_FOCUS:
if (gameObject->GetGOInfo()->GetQuestID() || gameObject->GetGOInfo()->GetConditionID1())
if (gameObject->CanActivateForPlayer(receiver))
dynFlags |= GO_DYNFLAG_LO_SPARKLE | GO_DYNFLAG_LO_HIGHLIGHT;
break;
case GAMEOBJECT_TYPE_GOOBER:
if (gameObject->ActivateToQuest(receiver))
{
@@ -110,10 +116,6 @@ public:
else if (receiver->IsGameMaster())
dynFlags |= GO_DYNFLAG_LO_ACTIVATE;
break;
case GAMEOBJECT_TYPE_GENERIC:
if (gameObject->ActivateToQuest(receiver))
dynFlags |= GO_DYNFLAG_LO_SPARKLE | GO_DYNFLAG_LO_HIGHLIGHT;
break;
case GAMEOBJECT_TYPE_TRANSPORT:
case GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT:
{
@@ -137,7 +139,7 @@ public:
break;
}
if (!gameObject->MeetsInteractCondition(receiver))
if (!receiver->IsGameMaster() && !gameObject->MeetsInteractCondition(receiver))
dynFlags |= GO_DYNFLAG_LO_NO_INTERACT;
dynamicFlags = (uint32(pathProgress) << 16) | uint32(dynFlags);

View File

@@ -24797,23 +24797,25 @@ void Player::UpdateVisibleObjectInteractions(bool allUnits, bool onlySpellClicks
UF::ObjectData::Base objMask;
UF::GameObjectData::Base goMask;
if (m_questObjectiveStatus.contains({ QUEST_OBJECTIVE_GAMEOBJECT, int32(gameObject->GetEntry()) }))
if (m_questObjectiveStatus.contains({ QUEST_OBJECTIVE_GAMEOBJECT, int32(gameObject->GetEntry()) }) || gameObject->GetGOInfo()->GetConditionID1())
objMask.MarkChanged(&UF::ObjectData::DynamicFlags);
switch (gameObject->GetGoType())
else
{
case GAMEOBJECT_TYPE_QUESTGIVER:
case GAMEOBJECT_TYPE_CHEST:
case GAMEOBJECT_TYPE_GOOBER:
case GAMEOBJECT_TYPE_GENERIC:
case GAMEOBJECT_TYPE_GATHERING_NODE:
if (sObjectMgr->IsGameObjectForQuests(gameObject->GetEntry()))
objMask.MarkChanged(&UF::ObjectData::DynamicFlags);
break;
default:
break;
switch (gameObject->GetGoType())
{
case GAMEOBJECT_TYPE_QUESTGIVER:
case GAMEOBJECT_TYPE_CHEST:
case GAMEOBJECT_TYPE_GENERIC:
case GAMEOBJECT_TYPE_SPELL_FOCUS:
case GAMEOBJECT_TYPE_GOOBER:
case GAMEOBJECT_TYPE_GATHERING_NODE:
if (sObjectMgr->IsGameObjectForQuests(gameObject->GetEntry()))
objMask.MarkChanged(&UF::ObjectData::DynamicFlags);
break;
default:
break;
}
}
if (objMask.GetChangesMask().IsAnySet() || goMask.GetChangesMask().IsAnySet())
gameObject->BuildValuesUpdateForPlayerWithMask(&udata, objMask.GetChangesMask(), goMask.GetChangesMask(), this);
}

View File

@@ -8804,6 +8804,12 @@ void ObjectMgr::LoadGameObjectForQuests()
break;
continue;
}
case GAMEOBJECT_TYPE_SPELL_FOCUS:
{
if (gameObjectTemplatePair.second.spellFocus.questID > 0) //quests objects
break;
continue;
}
case GAMEOBJECT_TYPE_GOOBER:
{
if (gameObjectTemplatePair.second.goober.questID > 0) //quests objects