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Core/Events: update holiday code and remove misleading log (event date is the one from game_event)
- add siign to DBC struct member CalendarFilterType as it was being used as such
- kill localtime usage as it's deprecated
Closes #18542
(cherry picked from commit 5b4287e683)
This commit is contained in:
@@ -1698,7 +1698,6 @@ void GameEventMgr::SetHolidayEventTime(GameEventData& event)
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return;
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HolidaysEntry const* holiday = sHolidaysStore.LookupEntry(event.holiday_id);
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if (!holiday->Date[0] || !holiday->Duration[0]) // Invalid definitions
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{
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TC_LOG_ERROR("sql.sql", "Missing date or duration for holiday %u.", event.holiday_id);
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@@ -1709,7 +1708,7 @@ void GameEventMgr::SetHolidayEventTime(GameEventData& event)
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event.length = holiday->Duration[stageIndex] * HOUR / MINUTE;
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time_t stageOffset = 0;
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for (int i = 0; i < stageIndex; ++i)
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for (uint8 i = 0; i < stageIndex; ++i)
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stageOffset += holiday->Duration[i] * HOUR;
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switch (holiday->CalendarFilterType)
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@@ -1729,20 +1728,23 @@ void GameEventMgr::SetHolidayEventTime(GameEventData& event)
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if (holiday->Looping)
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{
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event.occurence = 0;
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for (int i = 0; i < MAX_HOLIDAY_DURATIONS && holiday->Duration[i]; ++i)
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for (uint8 i = 0; i < MAX_HOLIDAY_DURATIONS && holiday->Duration[i]; ++i)
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event.occurence += holiday->Duration[i] * HOUR / MINUTE;
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}
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bool singleDate = ((holiday->Date[0] >> 24) & 0x1F) == 31; // Events with fixed date within year have - 1
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time_t curTime = GameTime::GetGameTime();
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for (int i = 0; i < MAX_HOLIDAY_DATES && holiday->Date[i]; ++i)
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for (uint8 i = 0; i < MAX_HOLIDAY_DATES && holiday->Date[i]; ++i)
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{
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uint32 date = holiday->Date[i];
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tm timeInfo;
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if (singleDate)
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timeInfo.tm_year = localtime(&curTime)->tm_year - 1; // First try last year (event active through New Year)
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{
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localtime_r(&curTime, &timeInfo);
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timeInfo.tm_year -= 1; // First try last year (event active through New Year)
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}
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else
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timeInfo.tm_year = ((date >> 24) & 0x1F) + 100;
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@@ -1754,22 +1756,31 @@ void GameEventMgr::SetHolidayEventTime(GameEventData& event)
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timeInfo.tm_wday = 0;
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timeInfo.tm_yday = 0;
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timeInfo.tm_isdst = -1;
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tm tmCopy = timeInfo;
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// try to get next start time (skip past dates)
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time_t startTime = mktime(&timeInfo);
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if (curTime < startTime + event.length * MINUTE)
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{
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event.start = startTime + stageOffset;
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return;
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break;
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}
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else if (singleDate)
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{
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tmCopy.tm_year = localtime(&curTime)->tm_year; // This year
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tm tmCopy;
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localtime_r(&curTime, &tmCopy);
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int year = tmCopy.tm_year; // This year
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tmCopy = timeInfo;
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tmCopy.tm_year = year;
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event.start = mktime(&tmCopy) + stageOffset;
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return;
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break;
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}
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else
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{
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// date is due and not a singleDate event, try with next DBC date (modified by holiday_dates)
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// if none is found we don't modify start date and use the one in game_event
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}
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}
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TC_LOG_ERROR("sql.sql", "No suitable start date found for holiday %u.", event.holiday_id);
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}
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bool IsHolidayActive(HolidayIds id)
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@@ -115,9 +115,8 @@ class TC_GAME_API GameEventMgr
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bool StartEvent(uint16 event_id, bool overwrite = false);
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void StopEvent(uint16 event_id, bool overwrite = false);
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void HandleQuestComplete(uint32 quest_id); // called on world event type quest completions
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void HandleWorldEventGossip(Player* player, Creature* c);
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uint64 GetNPCFlag(Creature* cr);
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uint32 GetNpcTextId(uint32 guid);
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private:
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void SendWorldStateUpdate(Player* player, uint16 event_id);
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void AddActiveEvent(uint16 event_id) { m_ActiveEvents.insert(event_id); }
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@@ -171,6 +170,7 @@ class TC_GAME_API GameEventMgr
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GameEventNPCFlagMap mGameEventNPCFlags;
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ActiveEvents m_ActiveEvents;
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bool isSystemInit;
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public:
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GameEventGuidMap mGameEventCreatureGuids;
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GameEventGuidMap mGameEventGameobjectGuids;
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