Core/Misc: ASSERT() cleanup

Move some functions calls out of ASSERT() calls. ASSERT() should only apply checks without modifying any object and without having any side effect.
This commit is contained in:
jackpoz
2018-02-17 23:26:50 +01:00
parent 76b57eeba8
commit 572eab1c35
4 changed files with 16 additions and 7 deletions

View File

@@ -439,7 +439,8 @@ void LoadDBCStores(const std::string& dataPath)
{
ASSERT(namesProfanity->Language < TOTAL_LOCALES || namesProfanity->Language == -1);
std::wstring wname;
ASSERT(Utf8toWStr(namesProfanity->Name, wname));
bool conversionResult = Utf8toWStr(namesProfanity->Name, wname);
ASSERT(conversionResult);
if (namesProfanity->Language != -1)
NamesProfaneValidators[namesProfanity->Language].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize);
@@ -452,7 +453,8 @@ void LoadDBCStores(const std::string& dataPath)
{
ASSERT(namesReserved->Language < TOTAL_LOCALES || namesReserved->Language == -1);
std::wstring wname;
ASSERT(Utf8toWStr(namesReserved->Name, wname));
bool conversionResult = Utf8toWStr(namesReserved->Name, wname);
ASSERT(conversionResult);
if (namesReserved->Language != -1)
NamesReservedValidators[namesReserved->Language].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize);

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@@ -826,7 +826,10 @@ bool VehicleJoinEvent::Execute(uint64, uint32)
if (Target->GetBase()->GetTypeId() == TYPEID_UNIT && Passenger->GetTypeId() == TYPEID_PLAYER &&
Seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
ASSERT(Target->GetBase()->SetCharmedBy(Passenger, CHARM_TYPE_VEHICLE)); // SMSG_CLIENT_CONTROL
{
bool charmedByResult = Target->GetBase()->SetCharmedBy(Passenger, CHARM_TYPE_VEHICLE); // SMSG_CLIENT_CONTROL
ASSERT(charmedByResult);
}
Passenger->SendClearTarget(); // SMSG_BREAK_TARGET
Passenger->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)

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@@ -161,7 +161,8 @@ bool Group::Create(Player* leader)
Group::ConvertLeaderInstancesToGroup(leader, this, false);
ASSERT(AddMember(leader)); // If the leader can't be added to a new group because it appears full, something is clearly wrong.
bool addMemberResult = AddMember(leader);
ASSERT(addMemberResult); // If the leader can't be added to a new group because it appears full, something is clearly wrong.
}
else if (!AddMember(leader))
return false;

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@@ -168,10 +168,12 @@ std::vector<TableStruct> CharacterTables;
inline bool StringsEqualCaseInsensitive(std::string const& left, std::string const& right)
{
std::string upperLeftString = left;
ASSERT(Utf8ToUpperOnlyLatin(upperLeftString));
bool leftResult = Utf8ToUpperOnlyLatin(upperLeftString);
ASSERT(leftResult);
std::string upperRightString = right;
ASSERT(Utf8ToUpperOnlyLatin(upperRightString));
bool rightResult = Utf8ToUpperOnlyLatin(upperRightString);
ASSERT(rightResult);
return upperLeftString == upperRightString;
}
@@ -270,7 +272,8 @@ void PlayerDump::InitializeTables()
TableField f;
f.FieldName = columnName;
ASSERT(Utf8ToUpperOnlyLatin(columnName));
bool toUpperResult = Utf8ToUpperOnlyLatin(columnName);
ASSERT(toUpperResult);
t.TableFields.emplace_back(std::move(f));
} while (result->NextRow());