Core/PacketIO: CMSG_BATTLEMASTER_JOIN_ARENA

This commit is contained in:
Carbenium
2016-01-20 22:51:06 +01:00
parent 38116dd905
commit 575d5f5ff8
5 changed files with 31 additions and 24 deletions

View File

@@ -487,22 +487,15 @@ void WorldSession::HandleRequestBattlefieldStatusOpcode(WorldPackets::Battlegrou
}
}
void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::BattlemasterJoinArena& packet)
{
uint8 arenaslot; // 2v2, 3v3 or 5v5
recvData >> arenaslot;
// ignore if we already in BG or BG queue
if (_player->InBattleground())
return;
uint32 arenaRating = 0;
uint32 matchmakerRating = 0;
uint8 arenatype = ArenaTeam::GetTypeBySlot(packet.TeamSizeIndex);
uint8 arenatype = ArenaTeam::GetTypeBySlot(arenaslot);
//check existance
//check existence
Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(BATTLEGROUND_AA);
if (!bg)
{
@@ -510,7 +503,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
return;
}
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, BATTLEGROUND_AA, NULL))
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, BATTLEGROUND_AA, nullptr))
{
ChatHandler(this).PSendSysMessage(LANG_ARENA_DISABLED);
return;
@@ -522,8 +515,6 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
if (!bracketEntry)
return;
GroupJoinBattlegroundResult err = ERR_BATTLEGROUND_NONE;
Group* grp = _player->GetGroup();
// no group found, error
if (!grp)
@@ -531,7 +522,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
if (grp->GetLeaderGUID() != _player->GetGUID())
return;
uint32 ateamId = _player->GetArenaTeamId(arenaslot);
uint32 ateamId = _player->GetArenaTeamId(packet.TeamSizeIndex);
// check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
if (!at)
@@ -540,30 +531,30 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
return;
}
// get the team rating for queueing
arenaRating = at->GetRating();
matchmakerRating = at->GetAverageMMR(grp);
// get the team rating for queuing
uint32 arenaRating = at->GetRating();
uint32 matchmakerRating = at->GetAverageMMR(grp);
// the arenateam id must match for everyone in the group
if (arenaRating <= 0)
arenaRating = 1;
BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
uint32 avgTime = 0;
GroupQueueInfo* ginfo = NULL;
GroupQueueInfo* ginfo = nullptr;
ObjectGuid errorGuid;
err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, arenatype, arenatype, true, arenaslot, errorGuid);
GroupJoinBattlegroundResult err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, arenatype, arenatype, true, packet.TeamSizeIndex, errorGuid);
if (!err)
{
TC_LOG_DEBUG("bg.battleground", "Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u", _player->GetArenaTeamId(arenaslot), _player->GetName().c_str(), matchmakerRating, arenatype);
TC_LOG_DEBUG("bg.battleground", "Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u", _player->GetArenaTeamId(packet.TeamSizeIndex), _player->GetName().c_str(), matchmakerRating, arenatype);
ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, true, false, arenaRating, matchmakerRating, ateamId);
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* member = itr->GetSource();
if (!member)

View File

@@ -120,6 +120,11 @@ void WorldPackets::Battleground::BattlemasterJoin::Read()
JoinAsGroup = _worldPacket.ReadBit();
}
void WorldPackets::Battleground::BattlemasterJoinArena::Read()
{
_worldPacket >> TeamSizeIndex;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::BattlefieldStatusHeader const& header)
{
data << header.Ticket;

View File

@@ -212,6 +212,16 @@ namespace WorldPackets
int32 BlacklistMap[2] = { };
};
class BattlemasterJoinArena final : public ClientPacket
{
public:
BattlemasterJoinArena(WorldPacket&& packet) : ClientPacket(CMSG_BATTLEMASTER_JOIN_ARENA, std::move(packet)) { }
void Read() override;
uint8 TeamSizeIndex = 0;
};
class BattlefieldLeave final : public ClientPacket
{
public:

View File

@@ -156,7 +156,7 @@ void OpcodeTable::Initialize()
DEFINE_HANDLER(CMSG_BATTLEFIELD_PORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::BattlefieldPort, &WorldSession::HandleBattleFieldPortOpcode);
DEFINE_HANDLER(CMSG_BATTLEMASTER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleBattlemasterHelloOpcode);
DEFINE_HANDLER(CMSG_BATTLEMASTER_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::BattlemasterJoin, &WorldSession::HandleBattlemasterJoinOpcode);
DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLEMASTER_JOIN_ARENA, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinArena );
DEFINE_HANDLER(CMSG_BATTLEMASTER_JOIN_ARENA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::BattlemasterJoinArena, &WorldSession::HandleBattlemasterJoinArena);
DEFINE_HANDLER(CMSG_BATTLEMASTER_JOIN_SKIRMISH, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
DEFINE_HANDLER(CMSG_BATTLENET_CHALLENGE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
DEFINE_HANDLER(CMSG_BATTLE_PAY_ACK_FAILED_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);

View File

@@ -118,6 +118,7 @@ namespace WorldPackets
class HearthAndResurrect;
class PVPLogDataRequest;
class BattlemasterJoin;
class BattlemasterJoinArena;
class BattlefieldLeave;
class BattlefieldPort;
class BattlefieldListRequest;
@@ -1457,7 +1458,7 @@ class WorldSession
void HandleBattleFieldPortOpcode(WorldPackets::Battleground::BattlefieldPort& battlefieldPort);
void HandleBattlefieldListOpcode(WorldPackets::Battleground::BattlefieldListRequest& battlefieldList);
void HandleBattlefieldLeaveOpcode(WorldPackets::Battleground::BattlefieldLeave& battlefieldLeave);
void HandleBattlemasterJoinArena(WorldPacket& recvData);
void HandleBattlemasterJoinArena(WorldPackets::Battleground::BattlemasterJoinArena& packet);
void HandleReportPvPAFK(WorldPackets::Battleground::ReportPvPPlayerAFK& reportPvPPlayerAFK);
void HandleRequestRatedBattlefieldInfo(WorldPacket& recvData);
void HandleGetPVPOptionsEnabled(WorldPackets::Battleground::GetPVPOptionsEnabled& getPvPOptionsEnabled);