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Core/Spells: Fixed Shapeshift using macro
Close #21197 Author: lineagedr
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@@ -1598,7 +1598,7 @@ void AuraEffect::HandlePhase(AuraApplication const* aurApp, uint8 mode, bool app
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void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mode, bool apply) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_REAL))
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if (!(mode & AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK))
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return;
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Unit* target = aurApp->GetTarget();
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