mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 00:48:56 +01:00
Merge pull request #5763 from w1sht0l1v3/master
Core/Unit: Disable spline movement on death. Fixe respawning after ForceDespawn is called. Closes #4518
This commit is contained in:
@@ -12726,6 +12726,7 @@ void Unit::setDeathState(DeathState s)
|
||||
GetMotionMaster()->Clear(false);
|
||||
GetMotionMaster()->MoveIdle();
|
||||
StopMoving();
|
||||
DisableSpline();
|
||||
// without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
|
||||
// do not why since in IncreaseMaxHealth currenthealth is checked
|
||||
SetHealth(0);
|
||||
|
||||
Reference in New Issue
Block a user