*Add Aura::m_tickNumber to handle some script spells.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-13 18:15:26 -05:00
parent c5c6b4ff1b
commit 57b33b244f
2 changed files with 9 additions and 3 deletions

View File

@@ -324,6 +324,7 @@ m_timeCla(1000), m_castItemGuid(castItem?castItem->GetGUID():0), m_auraSlot(MAX_
m_positive(false), m_permanent(false), m_isPeriodic(false), m_isTrigger(false), m_isAreaAura(false),
m_isPersistent(false), m_updated(false), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_isRemovedOnShapeLost(true), m_in_use(false),
m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE)
,m_tickNumber(0)
{
assert(target);
@@ -578,6 +579,8 @@ void Aura::Update(uint32 diff)
m_periodicTimer -= diff;
if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
{
++m_tickNumber;
if( m_modifier.m_auraname == SPELL_AURA_MOD_REGEN ||
m_modifier.m_auraname == SPELL_AURA_MOD_POWER_REGEN ||
// Cannibalize, eating items and other spells
@@ -5306,7 +5309,7 @@ void Aura::PeriodicTick()
break;
}
}
m_modifier.m_amount += 100;
m_modifier.m_amount = 100 * m_tickNumber;
}break;
default:
break;
@@ -5341,11 +5344,12 @@ void Aura::PeriodicTick()
// Curse of Agony damage-per-tick calculation
if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL) && GetSpellProto()->SpellIconID==544)
{
uint32 totalTick = m_maxduration / m_modifier.periodictime;
// 1..4 ticks, 1/2 from normal tick damage
if (m_duration>=((m_maxduration-m_modifier.periodictime)*2/3))
if(m_tickNumber <= totalTick / 3)
pdamage = pdamage/2;
// 9..12 ticks, 3/2 from normal tick damage
else if(m_duration<((m_maxduration-m_modifier.periodictime)/3))
else if(m_tickNumber > totalTick * 2 / 3)
pdamage += (pdamage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
// 5..8 ticks have normal tick damage
}

View File

@@ -240,6 +240,7 @@ class TRINITY_DLL_SPEC Aura
void UpdateAuraDuration();
void SendAuraDurationForCaster(Player* caster);
void UpdateSlotCounterAndDuration();
uint32 GetTickNumber() const { return m_tickNumber; }
uint64 const& GetCasterGUID() const { return m_caster_guid; }
Unit* GetCaster() const;
@@ -321,6 +322,7 @@ class TRINITY_DLL_SPEC Aura
Unit* m_target;
int32 m_maxduration;
int32 m_duration;
uint32 m_tickNumber;
int32 m_timeCla;
uint64 m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
time_t m_applyTime;