Core/Creature: Fix formations to prevent crossover

By Malcrom
This commit is contained in:
Aokromes
2015-09-21 22:18:34 +02:00
parent aebf5a172a
commit 57fabc78e4

View File

@@ -228,10 +228,11 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
if (itr->second->point_1)
{
if (m_leader->GetCurrentWaypointID() == itr->second->point_1)
if (m_leader->GetCurrentWaypointID() == itr->second->point_1 - 1)
itr->second->follow_angle = (2 * float(M_PI)) - itr->second->follow_angle;
if (m_leader->GetCurrentWaypointID() == itr->second->point_2)
itr->second->follow_angle = (2 * float(M_PI)) + itr->second->follow_angle;
if (m_leader->GetCurrentWaypointID() == itr->second->point_2 - 1)
itr->second->follow_angle = (float(M_PI)) + itr->second->follow_angle;
}
float angle = itr->second->follow_angle;