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Core/Creature: Fix formations to prevent crossover
By Malcrom
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@@ -228,10 +228,11 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
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if (itr->second->point_1)
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{
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if (m_leader->GetCurrentWaypointID() == itr->second->point_1)
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if (m_leader->GetCurrentWaypointID() == itr->second->point_1 - 1)
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itr->second->follow_angle = (2 * float(M_PI)) - itr->second->follow_angle;
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if (m_leader->GetCurrentWaypointID() == itr->second->point_2)
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itr->second->follow_angle = (2 * float(M_PI)) + itr->second->follow_angle;
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if (m_leader->GetCurrentWaypointID() == itr->second->point_2 - 1)
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itr->second->follow_angle = (float(M_PI)) + itr->second->follow_angle;
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}
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float angle = itr->second->follow_angle;
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