[7824] Implement use ArmorDamageModifier bonus for armor Author: DiSlord

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-14 15:37:56 -05:00
parent 1390440f14
commit 5823e2c471

View File

@@ -6668,6 +6668,9 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue))
armor = ssvarmor;
}
// Add armor bonus from ArmorDamageModifier if > 0
if (proto->ArmorDamageModifier > 0)
armor+=proto->ArmorDamageModifier;
if (armor)
HandleStatModifier(UNIT_MOD_ARMOR, BASE_VALUE, float(armor), apply);