Script/Gundrak: Codestyle

This commit is contained in:
Gacko
2013-05-26 21:58:03 +02:00
parent cdf0bf4f44
commit 583d865c24
2 changed files with 193 additions and 164 deletions

View File

@@ -43,12 +43,31 @@ enum Data64
enum mainCreatures
{
CREATURE_RUIN_DWELLER = 29920,
CREATURE_SLAD_RAN = 29304,
CREATURE_MOORABI = 29305,
CREATURE_GALDARAH = 29306,
CREATURE_DRAKKARICOLOSSUS = 29307,
CREATURE_ECK = 29932
CREATURE_RUIN_DWELLER = 29920,
CREATURE_SLAD_RAN = 29304,
CREATURE_MOORABI = 29305,
CREATURE_GALDARAH = 29306,
CREATURE_DRAKKARICOLOSSUS = 29307,
CREATURE_ECK = 29932
};
enum Gameobjects {
GO_SLADRAN_ALTAR = 192518,
GO_MOORABI_ALTAR = 192519,
GO_DRAKKARI_COLOSSUS_ALTAR = 192520,
GO_SLADRAN_STATUE = 192564,
GO_MOORABI_STATUE = 192565,
GO_GALDARAH_STATUE = 192566,
GO_DRAKKARI_COLOSSUS_STATUE = 192567,
GO_ECK_THE_FEROCIOUS_DOOR = 192632,
GO_ECK_THE_FEROCIOUS_DOOR_BEHIND = 192569,
GO_GALDARAH_DOOR1 = 193208,
GO_GALDARAH_DOOR2 = 193209,
GO_GALDARAH_DOOR3 = 192568,
GO_BRIDGE = 193188,
GO_COLLISION = 192633
};
#endif

View File

@@ -45,45 +45,45 @@ public:
{
instance_gundrak_InstanceMapScript(Map* map) : InstanceScript(map)
{
bHeroicMode = map->IsHeroic();
isHeroic = map->IsHeroic();
}
bool bHeroicMode;
bool isHeroic;
bool spawnSupport;
uint32 timer;
uint32 phase;
uint64 toActivate;
uint64 uiSladRan;
uint64 uiMoorabi;
uint64 uiDrakkariColossus;
uint64 uiGalDarah;
uint64 uiEckTheFerocious;
uint64 sladRanGUID;
uint64 moorabiGUID;
uint64 drakkariColossusGUID;
uint64 galDarahGUID;
uint64 eckTheFerociousGUID;
uint64 uiSladRanAltar;
uint64 uiMoorabiAltar;
uint64 uiDrakkariColossusAltar;
uint64 uiSladRanStatue;
uint64 uiMoorabiStatue;
uint64 uiDrakkariColossusStatue;
uint64 uiGalDarahStatue;
uint64 uiEckTheFerociousDoor;
uint64 uiEckTheFerociousDoorBehind;
uint64 uiGalDarahDoor1;
uint64 uiGalDarahDoor2;
uint64 uiGaldarahDoor;
uint64 uiBridge;
uint64 uiCollision;
uint64 sladRanAltarGUID;
uint64 moorabiAltarGUID;
uint64 drakkariColossusAltarGUID;
uint64 sladRanStatueGUID;
uint64 moorabiStatueGUID;
uint64 drakkariColossusStatueGUID;
uint64 galDarahStatueGUID;
uint64 eckTheFerociousDoorGUID;
uint64 eckTheFerociousDoorBehindGUID;
uint64 galDarahDoor1GUID;
uint64 galDarahDoor2GUID;
uint64 galDarahDoor3GUID;
uint64 bridgeGUID;
uint64 collisionGUID;
uint32 m_auiEncounter[MAX_ENCOUNTER];
GOState uiSladRanStatueState;
GOState uiMoorabiStatueState;
GOState uiDrakkariColossusStatueState;
GOState uiGalDarahStatueState;
GOState uiBridgeState;
GOState uiCollisionState;
GOState sladRanStatueState;
GOState moorabiStatueState;
GOState drakkariColossusStatueState;
GOState galDarahStatueState;
GOState bridgeState;
GOState collisionState;
std::set<uint64> DwellerGUIDs;
@@ -97,36 +97,36 @@ public:
phase = 0;
toActivate = 0;
uiSladRan = 0;
uiMoorabi = 0;
uiDrakkariColossus = 0;
uiGalDarah = 0;
uiEckTheFerocious = 0;
sladRanGUID = 0;
moorabiGUID = 0;
drakkariColossusGUID = 0;
galDarahGUID = 0;
eckTheFerociousGUID = 0;
uiSladRanAltar = 0;
uiMoorabiAltar = 0;
uiDrakkariColossusAltar = 0;
sladRanAltarGUID = 0;
moorabiAltarGUID = 0;
drakkariColossusAltarGUID = 0;
uiSladRanStatue = 0;
uiMoorabiStatue = 0;
uiDrakkariColossusStatue = 0;
uiGalDarahStatue = 0;
sladRanStatueGUID = 0;
moorabiStatueGUID = 0;
drakkariColossusStatueGUID = 0;
galDarahStatueGUID = 0;
uiEckTheFerociousDoor = 0;
uiEckTheFerociousDoorBehind = 0;
uiGalDarahDoor1 = 0;
uiGalDarahDoor2 = 0;
uiGaldarahDoor = 0;
eckTheFerociousDoorGUID = 0;
eckTheFerociousDoorBehindGUID = 0;
galDarahDoor1GUID = 0;
galDarahDoor2GUID = 0;
galDarahDoor3GUID = 0;
uiBridge = 0;
uiCollision = 0;
bridgeGUID = 0;
collisionGUID = 0;
uiSladRanStatueState = GO_STATE_ACTIVE;
uiMoorabiStatueState = GO_STATE_ACTIVE;
uiDrakkariColossusStatueState = GO_STATE_ACTIVE;
uiGalDarahStatueState = GO_STATE_READY;
uiBridgeState = GO_STATE_ACTIVE;
uiCollisionState = GO_STATE_READY;
sladRanStatueState = GO_STATE_ACTIVE;
moorabiStatueState = GO_STATE_ACTIVE;
drakkariColossusStatueState = GO_STATE_ACTIVE;
galDarahStatueState = GO_STATE_READY;
bridgeState = GO_STATE_ACTIVE;
collisionState = GO_STATE_READY;
DwellerGUIDs.clear();
@@ -146,11 +146,21 @@ public:
{
switch (creature->GetEntry())
{
case CREATURE_SLAD_RAN: uiSladRan = creature->GetGUID(); break;
case CREATURE_MOORABI: uiMoorabi = creature->GetGUID(); break;
case CREATURE_GALDARAH: uiGalDarah = creature->GetGUID(); break;
case CREATURE_DRAKKARICOLOSSUS: uiDrakkariColossus = creature->GetGUID(); break;
case CREATURE_ECK: uiEckTheFerocious = creature->GetGUID(); break;
case CREATURE_SLAD_RAN:
sladRanGUID = creature->GetGUID();
break;
case CREATURE_MOORABI:
moorabiGUID = creature->GetGUID();
break;
case CREATURE_GALDARAH:
galDarahGUID = creature->GetGUID();
break;
case CREATURE_DRAKKARICOLOSSUS:
drakkariColossusGUID = creature->GetGUID();
break;
case CREATURE_ECK:
eckTheFerociousGUID = creature->GetGUID();
break;
case CREATURE_RUIN_DWELLER:
if (creature->isAlive())
DwellerGUIDs.insert(creature->GetGUID());
@@ -162,13 +172,13 @@ public:
{
switch (go->GetEntry())
{
case 192518:
uiSladRanAltar = go->GetGUID();
case GO_SLADRAN_ALTAR:
sladRanAltarGUID = go->GetGUID();
// Make sure that they start out as unusuable
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
if (m_auiEncounter[0] == DONE)
{
if (uiSladRanStatueState == GO_STATE_ACTIVE)
if (sladRanStatueState == GO_STATE_ACTIVE)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
else
{
@@ -177,13 +187,13 @@ public:
}
}
break;
case 192519:
uiMoorabiAltar = go->GetGUID();
case GO_MOORABI_ALTAR:
moorabiAltarGUID = go->GetGUID();
// Make sure that they start out as unusuable
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
if (m_auiEncounter[0] == DONE)
{
if (uiMoorabiStatueState == GO_STATE_ACTIVE)
if (moorabiStatueState == GO_STATE_ACTIVE)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
else
{
@@ -192,13 +202,13 @@ public:
}
}
break;
case 192520:
uiDrakkariColossusAltar = go->GetGUID();
case GO_DRAKKARI_COLOSSUS_ALTAR:
drakkariColossusAltarGUID = go->GetGUID();
// Make sure that they start out as unusuable
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
if (m_auiEncounter[0] == DONE)
{
if (uiDrakkariColossusStatueState == GO_STATE_ACTIVE)
if (drakkariColossusStatueState == GO_STATE_ACTIVE)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
else
{
@@ -207,57 +217,57 @@ public:
}
}
break;
case 192564:
uiSladRanStatue = go->GetGUID();
go->SetGoState(uiSladRanStatueState);
case GO_SLADRAN_STATUE:
sladRanStatueGUID = go->GetGUID();
go->SetGoState(sladRanStatueState);
break;
case 192565:
uiMoorabiStatue = go->GetGUID();
go->SetGoState(uiMoorabiStatueState);
case GO_MOORABI_STATUE:
moorabiStatueGUID = go->GetGUID();
go->SetGoState(moorabiStatueState);
break;
case 192566:
uiGalDarahStatue = go->GetGUID();
go->SetGoState(uiGalDarahStatueState);
case GO_GALDARAH_STATUE:
galDarahStatueGUID = go->GetGUID();
go->SetGoState(galDarahStatueState);
break;
case 192567:
uiDrakkariColossusStatue = go->GetGUID();
go->SetGoState(uiDrakkariColossusStatueState);
case GO_DRAKKARI_COLOSSUS_STATUE:
drakkariColossusStatueGUID = go->GetGUID();
go->SetGoState(drakkariColossusStatueState);
break;
case 192632:
uiEckTheFerociousDoor = go->GetGUID();
if (bHeroicMode && m_auiEncounter[1] == DONE)
case GO_ECK_THE_FEROCIOUS_DOOR:
eckTheFerociousDoorGUID = go->GetGUID();
if (isHeroic && m_auiEncounter[1] == DONE)
HandleGameObject(0, true, go);
break;
case 192569:
uiEckTheFerociousDoorBehind = go->GetGUID();
if (bHeroicMode && m_auiEncounter[4] == DONE)
case GO_ECK_THE_FEROCIOUS_DOOR_BEHIND:
eckTheFerociousDoorBehindGUID = go->GetGUID();
if (isHeroic && m_auiEncounter[4] == DONE)
HandleGameObject(0, true, go);
case 193208:
uiGalDarahDoor1 = go->GetGUID();
case GO_GALDARAH_DOOR1:
galDarahDoor1GUID = go->GetGUID();
if (m_auiEncounter[3] == DONE)
HandleGameObject(0, true, go);
break;
case 193209:
uiGalDarahDoor2 = go->GetGUID();
case GO_GALDARAH_DOOR2:
galDarahDoor2GUID = go->GetGUID();
if (m_auiEncounter[3] == DONE)
HandleGameObject(0, true, go);
break;
case 193188:
uiBridge = go->GetGUID();
go->SetGoState(uiBridgeState);
case GO_BRIDGE:
bridgeGUID = go->GetGUID();
go->SetGoState(bridgeState);
break;
case 192633:
uiCollision = go->GetGUID();
go->SetGoState(uiCollisionState);
case GO_COLLISION:
collisionGUID = go->GetGUID();
go->SetGoState(collisionState);
// Can't spawn here with SpawnGameObject because go isn't added to world yet...
if (uiCollisionState == GO_STATE_ACTIVE_ALTERNATIVE)
if (collisionState == GO_STATE_ACTIVE_ALTERNATIVE)
spawnSupport = true;
break;
case 192568:
uiGaldarahDoor = go->GetGUID();
case GO_GALDARAH_DOOR3:
galDarahDoor3GUID = go->GetGUID();
if (m_auiEncounter[3] != IN_PROGRESS)
HandleGameObject(uiGaldarahDoor, true, go);
HandleGameObject(galDarahDoor3GUID, true, go);
break;
}
}
@@ -270,7 +280,7 @@ public:
m_auiEncounter[0] = data;
if (data == DONE)
{
GameObject* go = instance->GetGameObject(uiSladRanAltar);
GameObject* go = instance->GetGameObject(sladRanAltarGUID);
if (go)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
@@ -279,18 +289,18 @@ public:
m_auiEncounter[1] = data;
if (data == DONE)
{
GameObject* go = instance->GetGameObject(uiMoorabiAltar);
GameObject* go = instance->GetGameObject(moorabiAltarGUID);
if (go)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
if (bHeroicMode)
HandleGameObject(uiEckTheFerociousDoor, true);
if (isHeroic)
HandleGameObject(eckTheFerociousDoorGUID, true);
}
break;
case DATA_DRAKKARI_COLOSSUS_EVENT:
m_auiEncounter[2] = data;
if (data == DONE)
{
GameObject* go = instance->GetGameObject(uiDrakkariColossusAltar);
GameObject* go = instance->GetGameObject(drakkariColossusAltarGUID);
if (go)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
}
@@ -299,15 +309,15 @@ public:
m_auiEncounter[3] = data;
if (data == DONE)
{
HandleGameObject(uiGalDarahDoor1, true);
HandleGameObject(uiGalDarahDoor2, true);
HandleGameObject(galDarahDoor1GUID, true);
HandleGameObject(galDarahDoor2GUID, true);
}
HandleGameObject(uiGaldarahDoor, data == IN_PROGRESS ? false : true);
HandleGameObject(galDarahDoor3GUID, data == IN_PROGRESS ? false : true);
break;
case DATA_ECK_THE_FEROCIOUS_EVENT:
m_auiEncounter[4] = data;
if (bHeroicMode && data == DONE)
HandleGameObject(uiEckTheFerociousDoorBehind, true);
if (isHeroic && data == DONE)
HandleGameObject(eckTheFerociousDoorBehindGUID, true);
break;
}
@@ -353,19 +363,19 @@ public:
switch (type)
{
case DATA_SLAD_RAN_ALTAR:
return uiSladRanAltar;
return sladRanAltarGUID;
case DATA_MOORABI_ALTAR:
return uiMoorabiAltar;
return moorabiAltarGUID;
case DATA_DRAKKARI_COLOSSUS_ALTAR:
return uiDrakkariColossusAltar;
return drakkariColossusAltarGUID;
case DATA_SLAD_RAN_STATUE:
return uiSladRanStatue;
return sladRanStatueGUID;
case DATA_MOORABI_STATUE:
return uiMoorabiStatue;
return moorabiStatueGUID;
case DATA_DRAKKARI_COLOSSUS_STATUE:
return uiDrakkariColossusStatue;
return drakkariColossusStatueGUID;
case DATA_DRAKKARI_COLOSSUS:
return uiDrakkariColossus;
return drakkariColossusGUID;
case DATA_STATUE_ACTIVATE:
return toActivate;
}
@@ -380,9 +390,9 @@ public:
std::ostringstream saveStream;
saveStream << "G D " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' '
<< m_auiEncounter[2] << ' ' << m_auiEncounter[3] << ' ' << m_auiEncounter[4] << ' '
<< (uiSladRanStatue ? GetObjState(uiSladRanStatue) : GO_STATE_ACTIVE) << ' ' << (uiMoorabiStatue ? GetObjState(uiMoorabiStatue) : GO_STATE_ACTIVE) << ' '
<< (uiDrakkariColossusStatue ? GetObjState(uiDrakkariColossusStatue) : GO_STATE_ACTIVE) << ' ' << (uiGalDarahStatue ? GetObjState(uiGalDarahStatue) : GO_STATE_READY) << ' '
<< (uiBridge ? GetObjState(uiBridge) : GO_STATE_ACTIVE) << ' ' << (uiCollision ? GetObjState(uiCollision) : GO_STATE_READY);
<< (sladRanStatueGUID ? GetObjState(sladRanStatueGUID) : GO_STATE_ACTIVE) << ' ' << (moorabiStatueGUID ? GetObjState(moorabiStatueGUID) : GO_STATE_ACTIVE) << ' '
<< (drakkariColossusStatueGUID ? GetObjState(drakkariColossusStatueGUID) : GO_STATE_ACTIVE) << ' ' << (galDarahStatueGUID ? GetObjState(galDarahStatueGUID) : GO_STATE_READY) << ' '
<< (bridgeGUID ? GetObjState(bridgeGUID) : GO_STATE_ACTIVE) << ' ' << (collisionGUID ? GetObjState(collisionGUID) : GO_STATE_READY);
str_data = saveStream.str();
@@ -414,12 +424,12 @@ public:
m_auiEncounter[2] = data2;
m_auiEncounter[3] = data3;
m_auiEncounter[4] = data4;
uiSladRanStatueState = GOState(data5);
uiMoorabiStatueState = GOState(data6);
uiDrakkariColossusStatueState = GOState(data7);
uiGalDarahStatueState = GOState(data8);
uiBridgeState = GOState(data9);
uiCollisionState = GOState(data10);
sladRanStatueState = GOState(data5);
moorabiStatueState = GOState(data6);
drakkariColossusStatueState = GOState(data7);
galDarahStatueState = GOState(data8);
bridgeState = GOState(data9);
collisionState = GOState(data10);
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (m_auiEncounter[i] == IN_PROGRESS)
@@ -434,8 +444,8 @@ public:
// Spawn the support for the bridge if necessary
if (spawnSupport)
{
if (GameObject* pCollision = instance->GetGameObject(uiCollision))
pCollision->SummonGameObject(192743, pCollision->GetPositionX(), pCollision->GetPositionY(), pCollision->GetPositionZ(), pCollision->GetOrientation(), 0, 0, 0, 0, 0);
if (GameObject* collision = instance->GetGameObject(collisionGUID))
collision->SummonGameObject(192743, collision->GetPositionX(), collision->GetPositionY(), collision->GetPositionZ(), collision->GetOrientation(), 0, 0, 0, 0, 0);
spawnSupport = false;
}
@@ -446,25 +456,25 @@ public:
if (timer < diff)
{
timer = 0;
if (toActivate == uiBridge)
if (toActivate == bridgeGUID)
{
GameObject* pBridge = instance->GetGameObject(uiBridge);
GameObject* pCollision = instance->GetGameObject(uiCollision);
GameObject* pSladRanStatue = instance->GetGameObject(uiSladRanStatue);
GameObject* pMoorabiStatue = instance->GetGameObject(uiMoorabiStatue);
GameObject* pDrakkariColossusStatue = instance->GetGameObject(uiDrakkariColossusStatue);
GameObject* pGalDarahStatue = instance->GetGameObject(uiGalDarahStatue);
GameObject* bridge = instance->GetGameObject(bridgeGUID);
GameObject* collision = instance->GetGameObject(collisionGUID);
GameObject* sladRanStatue = instance->GetGameObject(sladRanStatueGUID);
GameObject* moorabiStatue = instance->GetGameObject(moorabiStatueGUID);
GameObject* drakkariColossusStatue = instance->GetGameObject(drakkariColossusStatueGUID);
GameObject* galDarahStatue = instance->GetGameObject(galDarahStatueGUID);
toActivate = 0;
if (pBridge && pCollision && pSladRanStatue && pMoorabiStatue && pDrakkariColossusStatue && pGalDarahStatue)
if (bridge && collision && sladRanStatue && moorabiStatue && drakkariColossusStatue && galDarahStatue)
{
pBridge->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
pCollision->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
pSladRanStatue->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
pMoorabiStatue->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
pDrakkariColossusStatue->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
pGalDarahStatue->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
bridge->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
collision->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
sladRanStatue->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
moorabiStatue->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
drakkariColossusStatue->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
galDarahStatue->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
// Add the GO that solidifies the bridge so you can walk on it
spawnSupport = true;
@@ -474,27 +484,27 @@ public:
else
{
uint32 spell = 0;
GameObject* pAltar = NULL;
if (toActivate == uiSladRanStatue)
GameObject* altar = NULL;
if (toActivate == sladRanStatueGUID)
{
spell = 57071;
pAltar = instance->GetGameObject(uiSladRanAltar);
altar = instance->GetGameObject(sladRanAltarGUID);
}
else if (toActivate == uiMoorabiStatue)
else if (toActivate == moorabiStatueGUID)
{
spell = 57068;
pAltar = instance->GetGameObject(uiMoorabiAltar);
altar = instance->GetGameObject(moorabiAltarGUID);
}
else if (toActivate == uiDrakkariColossusStatue)
else if (toActivate == drakkariColossusStatueGUID)
{
spell = 57072;
pAltar = instance->GetGameObject(uiDrakkariColossusAltar);
altar = instance->GetGameObject(drakkariColossusAltarGUID);
}
// This is a workaround to make the beam cast properly. The caster should be ID 30298 but since the spells
// all are with scripted target for that same ID, it will hit itself.
if (pAltar)
if (Creature* trigger = pAltar->SummonCreature(18721, pAltar->GetPositionX(), pAltar->GetPositionY(), pAltar->GetPositionZ() + 3, pAltar->GetOrientation(), TEMPSUMMON_CORPSE_DESPAWN, 5000))
if (altar)
if (Creature* trigger = altar->SummonCreature(18721, altar->GetPositionX(), altar->GetPositionY(), altar->GetPositionZ() + 3, altar->GetOrientation(), TEMPSUMMON_CORPSE_DESPAWN, 5000))
{
// Set the trigger model to invisible
trigger->SetDisplayId(11686);
@@ -507,7 +517,7 @@ public:
toActivate = 0;
if (phase == 3)
SetData64(DATA_STATUE_ACTIVATE, uiBridge);
SetData64(DATA_STATUE_ACTIVATE, bridgeGUID);
else
SaveToDB(); // Don't save in between last statue and bridge turning in case of crash leading to stuck instance
}
@@ -534,7 +544,7 @@ public:
bool OnGossipHello(Player* /*player*/, GameObject* go)
{
InstanceScript* instance = go->GetInstanceScript();
uint64 uiStatue = 0;
uint64 statueGUID = 0;
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGoState(GO_STATE_ACTIVE);
@@ -543,20 +553,20 @@ public:
{
switch (go->GetEntry())
{
case 192518:
uiStatue = instance->GetData64(DATA_SLAD_RAN_STATUE);
case GO_SLADRAN_ALTAR:
statueGUID = instance->GetData64(DATA_SLAD_RAN_STATUE);
break;
case 192519:
uiStatue = instance->GetData64(DATA_MOORABI_STATUE);
case GO_MOORABI_ALTAR:
statueGUID = instance->GetData64(DATA_MOORABI_STATUE);
break;
case 192520:
uiStatue = instance->GetData64(DATA_DRAKKARI_COLOSSUS_STATUE);
case GO_DRAKKARI_COLOSSUS_ALTAR:
statueGUID = instance->GetData64(DATA_DRAKKARI_COLOSSUS_STATUE);
break;
}
if (!instance->GetData64(DATA_STATUE_ACTIVATE))
{
instance->SetData64(DATA_STATUE_ACTIVATE, uiStatue);
instance->SetData64(DATA_STATUE_ACTIVATE, statueGUID);
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGoState(GO_STATE_ACTIVE);
}