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[8320] Imporovements in wild summoned gameobjects work. Author: VladimirMangos
* Not set owner for will summoned gameobjects.
Its not expected to have owner, and must be accessable to all players (or team).
* Set for all objects summoned by spells: despawned by deafult for proper despawn withut owner.
* Cleanup Spell::EffectSummonObjectWild.
--HG--
branch : trunk
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@@ -317,13 +317,8 @@ int Master::Run()
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{
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FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
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fdr->SetDelayTime(freeze_delay*1000);
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<<<<<<< HEAD:src/mangosd/Master.cpp
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ACE_Based::Thread t(*fdr);
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t.setPriority(ACE_Based::High);
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=======
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ACE_Based::Thread t(fdr);
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t.setPriority(ACE_Based::Highest);
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>>>>>>> ca55c2a9d069aaef0d3deafb4884bfd8d3884444:src/mangosd/Master.cpp
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}
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///- Launch the world listener socket
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