[8320] Imporovements in wild summoned gameobjects work. Author: VladimirMangos

* Not set owner for will summoned gameobjects.
      Its not expected to have owner, and must be accessable to all players (or team).
    * Set for all objects summoned by spells: despawned by deafult for proper despawn withut owner.
    * Cleanup Spell::EffectSummonObjectWild.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-08 12:25:20 -05:00
parent f8a05d264f
commit 58dc6e180b
4 changed files with 40 additions and 33 deletions

View File

@@ -317,13 +317,8 @@ int Master::Run()
{
FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
fdr->SetDelayTime(freeze_delay*1000);
<<<<<<< HEAD:src/mangosd/Master.cpp
ACE_Based::Thread t(*fdr);
t.setPriority(ACE_Based::High);
=======
ACE_Based::Thread t(fdr);
t.setPriority(ACE_Based::Highest);
>>>>>>> ca55c2a9d069aaef0d3deafb4884bfd8d3884444:src/mangosd/Master.cpp
}
///- Launch the world listener socket