Core/Player: removed unused function prototypes

This commit is contained in:
ariel-
2016-08-28 05:43:19 -03:00
parent be3199314a
commit 58fc36374c

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@@ -1714,8 +1714,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
uint32 GetSpellByProto(ItemTemplate* proto);
float GetHealthBonusFromStamina();
float GetManaBonusFromIntellect();
@@ -2238,7 +2236,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void SendRespondInspectAchievements(Player* player) const;
bool HasAchieved(uint32 achievementId) const;
void ResetAchievements();
void CheckAllAchievementCriteria();
void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, bool evenIfCriteriaComplete = false);
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0);