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Core/Player: removed unused function prototypes
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@@ -1714,8 +1714,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
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uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
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uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
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uint32 GetSpellByProto(ItemTemplate* proto);
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float GetHealthBonusFromStamina();
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float GetManaBonusFromIntellect();
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@@ -2238,7 +2236,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
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void SendRespondInspectAchievements(Player* player) const;
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bool HasAchieved(uint32 achievementId) const;
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void ResetAchievements();
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void CheckAllAchievementCriteria();
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void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, bool evenIfCriteriaComplete = false);
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void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
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void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0);
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