Fix some typos about questlevel -1.

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-11-26 23:44:33 +01:00
parent 84e69715f7
commit 5a27028d2b
2 changed files with 2 additions and 2 deletions

View File

@@ -549,7 +549,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(pQuest->GetQuestId());
data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
data << uint32(pQuest->GetQuestLevel()); // may be 0, static data, in other cases must be used dynamic level: Player::GetQuestLevel
data << uint32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
data << uint32(pQuest->GetType());

View File

@@ -1211,7 +1211,7 @@ class MANGOS_DLL_SPEC Player : public Unit
/*** QUEST SYSTEM ***/
/*********************************************************/
int32 GetQuestLevel( Quest const* pQuest ) const { return pQuest && pQuest->GetQuestLevel() ? pQuest->GetQuestLevel() : getLevel(); }
int32 GetQuestLevel( Quest const* pQuest ) const { return pQuest && (pQuest->GetQuestLevel() > 0) ? pQuest->GetQuestLevel() : getLevel(); }
void PrepareQuestMenu( uint64 guid );
void SendPreparedQuest( uint64 guid );