Scripts/Scholomance: Update scripts (#31333)

This commit is contained in:
offl
2025-11-08 22:05:10 +02:00
committed by GitHub
parent 806a44526d
commit 5a2cfd095c
13 changed files with 579 additions and 388 deletions

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@@ -0,0 +1,27 @@
--
DELETE FROM `creature_text` WHERE `CreatureID` = 16118;
INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
(16118,0,0,"You think you can summon us? We are the ones that summon, not you! We bash you good for this and suck the marrow from your bones!",14,0,100,0,0,0,11968,0,"Kormok SAY_SPAWN"),
(16118,1,0,"First Kormok crush your bones! Then Kormok burn your soul!",12,0,100,0,0,0,11958,0,"Kormok SAY_AGGRO"),
(16118,1,1,"You so little and puny... you no make good servants for Kormok!",12,0,100,0,0,0,11959,0,"Kormok SAY_AGGRO"),
(16118,2,0,"We am free! Thank you little, puny ones.",14,0,100,0,0,0,11873,0,"Kormok SAY_DEATH"),
(16118,3,0,"%s goes into a frenzy!",16,0,100,0,0,0,10645,0,"Kormok EMOTE_FRENZY");
DELETE FROM `creature_text` WHERE `CreatureID` = 10432;
DELETE FROM `creature_text` WHERE `CreatureID` = 14516;
INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
(14516,0,0,"ENOUGH - this ends now! You fools will be added to my bone collection!",14,0,100,0,0,0,9784,0,"Death Knight Darkreaver");
DELETE FROM `creature_text` WHERE `CreatureID` = 11261;
INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
(11261,0,0,"The doctor is in!",12,0,100,0,0,0,6715,0,"Doctor Theolen Krastinov SAY_AGGRO"),
(11261,1,0,"%s goes into a frenzy!",16,0,100,0,0,0,10645,0,"Doctor Theolen Krastinov EMOTE_FRENZY");
DELETE FROM `creature_text` WHERE `CreatureID` = 10503;
INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
(10503,0,0,"%s loosens her grasp on the journal she had been clutching.",16,0,100,0,0,0,11408,0,"Jandice Barov");
UPDATE `waypoint_data` SET `move_type` = 1 WHERE `id` = 105061;
UPDATE `creature_template` SET `unit_flags` = 832, `flags_extra` = `flags_extra`|512 WHERE `entry` = 10506;

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@@ -15,13 +15,35 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Timers requires to be revisited
*/
#include "ScriptMgr.h"
#include "scholomance.h"
#include "ScriptedCreature.h"
enum DarkreaverTexts
{
SAY_SPAWN = 0
};
enum DarkreaverSpells
{
SUMMON_FALLEN_CHARGER = 23261
SPELL_SHADOW_BOLT = 17393,
SPELL_CLEAVE = 15284,
SPELL_BLOOD_LEECH = 22644,
SPELL_DOMINATE_MIND = 7645,
SPELL_SUMMON_FALLEN_CHARGER = 23261
};
enum DarkreaverEvents
{
EVENT_SHADOW_BOLT = 1,
EVENT_CLEAVE,
EVENT_BLOOD_LEECH,
EVENT_DOMINATE_MIND
};
// 14516 - Death Knight Darkreaver
@@ -29,18 +51,73 @@ struct boss_death_knight_darkreaver : public ScriptedAI
{
boss_death_knight_darkreaver(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
void JustAppeared() override
{
Talk(SAY_SPAWN);
}
void JustDied(Unit* /*killer*/) override
void Reset() override
{
DoCastSelf(SUMMON_FALLEN_CHARGER, true);
_events.Reset();
}
void JustEngagedWith(Unit* /*who*/) override
{
_events.ScheduleEvent(EVENT_SHADOW_BOLT, 0s);
_events.ScheduleEvent(EVENT_CLEAVE, 5s, 10s);
_events.ScheduleEvent(EVENT_BLOOD_LEECH, 10s, 15s);
_events.ScheduleEvent(EVENT_DOMINATE_MIND, 10s, 15s);
}
void JustDied(Unit* /*killer*/) override
{
DoCastSelf(SPELL_SUMMON_FALLEN_CHARGER, true);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHADOW_BOLT:
DoCastVictim(SPELL_SHADOW_BOLT);
_events.Repeat(5s, 10s);
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
_events.Repeat(5s, 10s);
break;
case EVENT_BLOOD_LEECH:
DoCastSelf(SPELL_BLOOD_LEECH);
_events.Repeat(15s, 25s);
break;
case EVENT_DOMINATE_MIND:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, SPELL_DOMINATE_MIND);
_events.Repeat(15s, 20s);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
void AddSC_boss_death_knight_darkreaver()

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@@ -15,13 +15,19 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Timers requires to be revisited
*/
#include "ScriptMgr.h"
#include "scholomance.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
enum TheolenTexts
{
EMOTE_FRENZY_KILL = 0
SAY_AGGRO = 0,
EMOTE_FRENZY = 1
};
enum TheolenSpells
@@ -33,7 +39,7 @@ enum TheolenSpells
enum TheolenEvents
{
EVENT_REND = 1,
EVENT_REND = 1,
EVENT_BACKHAND,
EVENT_FRENZY
};
@@ -41,14 +47,37 @@ enum TheolenEvents
// 11261 - Doctor Theolen Krastinov
struct boss_doctor_theolen_krastinov : public BossAI
{
boss_doctor_theolen_krastinov(Creature* creature) : BossAI(creature, DATA_DOCTOR_THEOLEN_KRASTINOV) { }
boss_doctor_theolen_krastinov(Creature* creature) : BossAI(creature, DATA_DOCTOR_THEOLEN_KRASTINOV), _frenzied(false) { }
void Reset() override
{
_Reset();
_frenzied = false;
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_REND, 8s);
events.ScheduleEvent(EVENT_BACKHAND, 9s);
events.ScheduleEvent(EVENT_FRENZY, 1s);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_REND, 5s, 15s);
events.ScheduleEvent(EVENT_BACKHAND, 5s, 15s);
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
{
if (!_frenzied && me->HealthBelowPctDamaged(50, damage))
{
_frenzied = true;
events.ScheduleEvent(EVENT_FRENZY, 0s);
}
}
void OnSpellCast(SpellInfo const* spell) override
{
if (spell->Id == SPELL_FRENZY)
Talk(EMOTE_FRENZY);
}
void UpdateAI(uint32 diff) override
@@ -67,16 +96,14 @@ struct boss_doctor_theolen_krastinov : public BossAI
{
case EVENT_REND:
DoCastVictim(SPELL_REND);
events.Repeat(10s);
events.Repeat(15s, 20s);
break;
case EVENT_BACKHAND:
DoCastVictim(SPELL_BACKHAND);
events.Repeat(10s);
events.Repeat(10s, 20s);
break;
case EVENT_FRENZY:
DoCastSelf(SPELL_FRENZY);
Talk(EMOTE_FRENZY_KILL);
events.Repeat(120s);
break;
default:
break;
@@ -88,6 +115,9 @@ struct boss_doctor_theolen_krastinov : public BossAI
DoMeleeAttackIfReady();
}
private:
bool _frenzied;
};
void AddSC_boss_theolenkrastinov()

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@@ -15,6 +15,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Timers requires to be revisited
*/
#include "ScriptMgr.h"
#include "scholomance.h"
#include "ScriptedCreature.h"
@@ -22,18 +26,19 @@
enum IlluciaSpells
{
SPELL_CURSE_OF_AGONY = 18671,
SPELL_DOMINATE = 7645, // UNUSED YET added for documentation
SPELL_DOMINATE_MIND = 14515,
SPELL_FEAR = 12542,
SPELL_SHADOW_SHOCK = 17234,
SPELL_SHADOW_SHOCK = 17289,
SPELL_SILENCE = 12528
};
enum IlluciaEvents
{
EVENT_CURSE_OF_AGONY = 1,
EVENT_CURSE_OF_AGONY = 1,
EVENT_DOMINATE_MIND,
EVENT_FEAR,
EVENT_SHADOW_SHOCK,
EVENT_SILENCE,
EVENT_FEAR
EVENT_SILENCE
};
// 10502 - Lady Illucia Barov
@@ -44,10 +49,12 @@ struct boss_illucia_barov : public BossAI
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_CURSE_OF_AGONY, 18s);
events.ScheduleEvent(EVENT_SHADOW_SHOCK, 9s);
events.ScheduleEvent(EVENT_SILENCE, 5s);
events.ScheduleEvent(EVENT_FEAR, 30s);
events.ScheduleEvent(EVENT_CURSE_OF_AGONY, 10s, 20s);
events.ScheduleEvent(EVENT_DOMINATE_MIND, 15s, 25s);
events.ScheduleEvent(EVENT_FEAR, 15s, 30s);
events.ScheduleEvent(EVENT_SHADOW_SHOCK, 10s, 15s);
events.ScheduleEvent(EVENT_SILENCE, 10s, 15s);
}
void UpdateAI(uint32 diff) override
@@ -65,20 +72,26 @@ struct boss_illucia_barov : public BossAI
switch (eventId)
{
case EVENT_CURSE_OF_AGONY:
DoCastVictim(SPELL_CURSE_OF_AGONY);
events.Repeat(30s);
DoCastSelf(SPELL_CURSE_OF_AGONY);
events.Repeat(20s, 30s);
break;
case EVENT_DOMINATE_MIND:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, SPELL_DOMINATE_MIND);
events.Repeat(25s, 40s);
break;
case EVENT_FEAR:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_FEAR);
events.Repeat(15s, 25s);
break;
case EVENT_SHADOW_SHOCK:
DoCast(SelectTarget(SelectTargetMethod::Random, 0, 100, true), SPELL_SHADOW_SHOCK);
events.Repeat(12s);
DoCastVictim(SPELL_SHADOW_SHOCK);
events.Repeat(10s, 15s);
break;
case EVENT_SILENCE:
DoCastSelf(SPELL_SILENCE);
events.Repeat(14s);
break;
case EVENT_FEAR:
DoCastVictim(SPELL_FEAR);
events.Repeat(30s);
events.Repeat(20s, 30s);
break;
default:
break;

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@@ -15,6 +15,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Timers requires to be revisited
*/
#include "ScriptMgr.h"
#include "scholomance.h"
#include "ScriptedCreature.h"
@@ -22,52 +26,38 @@
enum MaliciaSpells
{
SPELL_CALL_OF_GRAVES = 17831,
SPELL_CORRUPTION = 11672,
SPELL_FLASH_HEAL = 10917,
SPELL_RENEW = 10929,
SPELL_HEALING_TOUCH = 9889
SPELL_CORRUPTION = 18376,
SPELL_SLOW = 13747,
SPELL_FLASH_HEAL = 17843,
SPELL_HEAL = 15586,
SPELL_RENEW = 8362
};
enum MaliciaEvents
{
EVENT_CALL_OF_GRAVES = 1,
EVENT_CALL_OF_GRAVES = 1,
EVENT_CORRUPTION,
EVENT_SLOW,
EVENT_FLASH_HEAL,
EVENT_RENEW,
EVENT_HEALING_TOUCH
EVENT_HEAL,
EVENT_RENEW
};
// 10505 - Instructor Malicia
struct boss_instructor_malicia : public BossAI
{
boss_instructor_malicia(Creature* creature) : BossAI(creature, DATA_INSTRUCTOR_MALICIA)
{
Initialize();
}
void Initialize()
{
FlashCounter = 0;
TouchCounter = 0;
}
uint32 FlashCounter;
uint32 TouchCounter;
void Reset() override
{
_Reset();
Initialize();
}
boss_instructor_malicia(Creature* creature) : BossAI(creature, DATA_INSTRUCTOR_MALICIA) { }
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_CALL_OF_GRAVES, 4s);
events.ScheduleEvent(EVENT_CORRUPTION, 8s);
events.ScheduleEvent(EVENT_RENEW, 32s);
events.ScheduleEvent(EVENT_FLASH_HEAL, 38s);
events.ScheduleEvent(EVENT_HEALING_TOUCH, 45s);
events.ScheduleEvent(EVENT_CALL_OF_GRAVES, 20s, 30s);
events.ScheduleEvent(EVENT_CORRUPTION, 10s, 15s);
events.ScheduleEvent(EVENT_SLOW, 5s, 10s);
events.ScheduleEvent(EVENT_FLASH_HEAL, 5s, 10s);
events.ScheduleEvent(EVENT_HEAL, 5s, 15s);
events.ScheduleEvent(EVENT_RENEW, 15s, 20s);
}
void UpdateAI(uint32 diff) override
@@ -86,43 +76,27 @@ struct boss_instructor_malicia : public BossAI
{
case EVENT_CALL_OF_GRAVES:
DoCastSelf(SPELL_CALL_OF_GRAVES);
events.Repeat(65s);
events.Repeat(30s, 40s);
break;
case EVENT_CORRUPTION:
DoCast(SelectTarget(SelectTargetMethod::Random, 0, 100, true), SPELL_CORRUPTION);
events.Repeat(24s);
DoCastSelf(SPELL_CORRUPTION);
events.Repeat(30s, 40s);
break;
case EVENT_SLOW:
DoCastSelf(SPELL_SLOW);
events.Repeat(15s, 25s);
break;
case EVENT_FLASH_HEAL:
DoCastSelf(SPELL_FLASH_HEAL);
events.Repeat(10s, 15s);
break;
case EVENT_HEAL:
DoCastSelf(SPELL_HEAL);
events.Repeat(20s, 30s);
break;
case EVENT_RENEW:
DoCastSelf(SPELL_RENEW);
events.Repeat(10s);
break;
case EVENT_FLASH_HEAL:
// 5 Flash Heal will be cast
DoCastSelf(SPELL_FLASH_HEAL);
if (FlashCounter < 2)
{
events.ScheduleEvent(EVENT_FLASH_HEAL, 5s);
++FlashCounter;
}
else
{
FlashCounter=0;
events.ScheduleEvent(EVENT_FLASH_HEAL, 30s);
}
break;
case EVENT_HEALING_TOUCH:
// 3 Healing Touch will be cast
DoCastSelf(SPELL_HEALING_TOUCH);
if (TouchCounter < 2)
{
events.ScheduleEvent(EVENT_HEALING_TOUCH, 5500ms);
++TouchCounter;
}
else
{
TouchCounter=0;
events.ScheduleEvent(EVENT_HEALING_TOUCH, 30s);
}
events.Repeat(15s, 20s);
break;
default:
break;

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@@ -15,55 +15,57 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Timers requires to be revisited
*/
#include "ScriptMgr.h"
#include "scholomance.h"
#include "ScriptedCreature.h"
enum JandiceTexts
{
EMOTE_DROP_JOURNAL = 0
};
enum JandiceSpells
{
SPELL_CURSE_OF_BLOOD = 24673,
SPELL_ILLUSION = 17773,
SPELL_CURSE_OF_BLOOD = 16098,
SPELL_BANISH = 8994,
SPELL_SUMMON_ILLUSION = 17773,
SPELL_SPREAD = 17774,
SPELL_DROP_JOURNAL = 26096
};
enum JandiceEvents
{
EVENT_CURSE_OF_BLOOD = 1,
EVENT_ILLUSION,
EVENT_CLEAVE,
EVENT_SET_VISIBILITY
EVENT_CURSE_OF_BLOOD = 1,
EVENT_BANISH,
EVENT_SUMMON_ILLUSION
};
// 10503 - Jandice Barov
struct boss_jandice_barov : public ScriptedAI
{
boss_jandice_barov(Creature* creature) : ScriptedAI(creature), _summons(me) { }
boss_jandice_barov(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
_events.Reset();
_summons.DespawnAll();
}
void JustSummoned(Creature* summoned) override
{
// Illusions should attack a random target.
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
summoned->AI()->AttackStart(target);
_summons.Summon(summoned);
}
void JustEngagedWith(Unit* /*who*/) override
{
_events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 15s);
_events.ScheduleEvent(EVENT_ILLUSION, 30s);
_events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 5s, 10s);
_events.ScheduleEvent(EVENT_BANISH, 10s, 15s);
_events.ScheduleEvent(EVENT_SUMMON_ILLUSION, 15s, 25s);
}
void JustDied(Unit* /*killer*/) override
{
_summons.DespawnAll();
DoCastSelf(SPELL_DROP_JOURNAL, true);
DoCastSelf(SPELL_DROP_JOURNAL);
Talk(EMOTE_DROP_JOURNAL);
}
void UpdateAI(uint32 diff) override
@@ -81,20 +83,18 @@ struct boss_jandice_barov : public ScriptedAI
switch (eventId)
{
case EVENT_CURSE_OF_BLOOD:
DoCastVictim(SPELL_CURSE_OF_BLOOD);
_events.Repeat(30s);
DoCastSelf(SPELL_CURSE_OF_BLOOD);
_events.Repeat(25s, 30s);
break;
case EVENT_ILLUSION:
DoCast(SPELL_ILLUSION);
me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetDisplayId(11686); // Invisible Model
ModifyThreatByPercent(me->GetVictim(), -99);
_events.ScheduleEvent(EVENT_SET_VISIBILITY, 3s);
_events.Repeat(25s);
case EVENT_BANISH:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_BANISH);
_events.Repeat(15s, 25s);
break;
case EVENT_SET_VISIBILITY:
me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetDisplayId(11073); // Jandice Model
case EVENT_SUMMON_ILLUSION:
DoCastSelf(SPELL_SUMMON_ILLUSION);
DoCastSelf(SPELL_SPREAD);
_events.Repeat(30s, 40s);
break;
default:
break;
@@ -109,7 +109,6 @@ struct boss_jandice_barov : public ScriptedAI
private:
EventMap _events;
SummonList _summons;
};
void AddSC_boss_jandicebarov()

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@@ -15,6 +15,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Timers requires to be revisited
*/
#include "ScriptMgr.h"
#include "GameObject.h"
#include "GameObjectAI.h"
@@ -28,7 +32,7 @@
enum KirtonosTexts
{
EMOTE_SUMMONED = 0
EMOTE_SUMMONED = 0
};
enum KirtonosSpells
@@ -37,160 +41,146 @@ enum KirtonosSpells
SPELL_WING_FLAP = 12882,
SPELL_PIERCE_ARMOR = 6016,
SPELL_DISARM = 8379,
SPELL_KIRTONOS_TRANSFORM = 16467,
SPELL_SHADOW_BOLT = 17228,
SPELL_SHADOW_BOLT_VOLLEY = 17228,
SPELL_CURSE_OF_TONGUES = 12889,
SPELL_DOMINATE_MIND = 14515
SPELL_DOMINATE_MIND = 14515,
SPELL_KIRTONOS_TRANSFORM = 16467
};
enum KirtonosEvents
{
INTRO_1 = 1,
INTRO_2 = 2,
INTRO_3 = 3,
INTRO_4 = 4,
INTRO_5 = 5,
INTRO_6 = 6,
EVENT_SWOOP = 7,
EVENT_WING_FLAP = 8,
EVENT_PIERCE_ARMOR = 9,
EVENT_DISARM = 10,
EVENT_SHADOW_BOLT = 11,
EVENT_CURSE_OF_TONGUES = 12,
EVENT_DOMINATE_MIND = 13,
EVENT_KIRTONOS_TRANSFORM = 14
EVENT_SWOOP = 1,
EVENT_WING_FLAP,
EVENT_PIERCE_ARMOR,
EVENT_DISARM,
EVENT_SHADOW_BOLT_VOLLEY,
EVENT_CURSE_OF_TONGUES,
EVENT_DOMINATE_MIND,
EVENT_KIRTONOS_TRANSFORM,
EVENT_INTRO_1,
EVENT_INTRO_2,
EVENT_INTRO_3,
EVENT_INTRO_4,
EVENT_INTRO_5
};
enum KirtonosMisc
{
WEAPON_KIRTONOS_STAFF = 11365,
POINT_KIRTONOS_LAND = 13,
KIRTONOS_PATH = 105061
EQUIP_ID_STAFF = 11365,
POINT_LANDING = 13,
POINT_STAIRS_UP = 0,
POINT_STAIRS_DOWN = 1,
PATH_INTRO = 105061,
NPC_KIRTONOS = 10506,
SOUND_SCREECH = 557
};
Position const PosMove[2] =
{
{ 299.4884f, 92.76137f, 105.6335f, 0.0f },
{ 314.8673f, 90.30210f, 101.6459f, 0.0f }
};
Position const SpawnPosition = { 315.0280f, 70.53845f, 102.1496f, 0.3859715f };
Position const MovePosition1 = { 299.4884f, 92.76137f, 105.6335f, 0.0f };
Position const MovePosition2 = { 314.8673f, 90.30210f, 101.6459f, 0.0f };
// 10506 - Kirtonos the Herald
struct boss_kirtonos_the_herald : public BossAI
{
boss_kirtonos_the_herald(Creature* creature) : BossAI(creature, DATA_KIRTONOS) { }
void Reset() override
void JustAppeared() override
{
_Reset();
events.ScheduleEvent(EVENT_INTRO_1, 0s);
me->SetDisableGravity(true);
}
void JustEngagedWith(Unit* who) override
{
events.ScheduleEvent(EVENT_SWOOP, 8s, 8s);
events.ScheduleEvent(EVENT_WING_FLAP, 15s, 15s);
events.ScheduleEvent(EVENT_PIERCE_ARMOR, 18s, 18s);
events.ScheduleEvent(EVENT_DISARM, 22s, 22s);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 42s, 42s);
events.ScheduleEvent(EVENT_CURSE_OF_TONGUES, 53s, 53s);
events.ScheduleEvent(EVENT_DOMINATE_MIND, 34s, 48s);
events.ScheduleEvent(EVENT_KIRTONOS_TRANSFORM, 20s, 20s);
BossAI::JustEngagedWith(who);
// Abilities he uses doesn't depend on form
events.ScheduleEvent(EVENT_SWOOP, 15s, 20s);
events.ScheduleEvent(EVENT_WING_FLAP, 10s, 20s);
events.ScheduleEvent(EVENT_PIERCE_ARMOR, 10s, 30s);
events.ScheduleEvent(EVENT_DISARM, 10s, 25s);
events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 40s, 50s);
events.ScheduleEvent(EVENT_CURSE_OF_TONGUES, 50s, 60s);
events.ScheduleEvent(EVENT_DOMINATE_MIND, 60s);
events.ScheduleEvent(EVENT_KIRTONOS_TRANSFORM, 18s);
}
void JustDied(Unit* /*killer*/) override
void MovementInform(uint32 type, uint32 pointId) override
{
if (GameObject* gate = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(GO_GATE_KIRTONOS)))
gate->SetGoState(GO_STATE_ACTIVE);
if (GameObject* brazier = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(GO_BRAZIER_OF_THE_HERALD)))
{
brazier->ResetDoorOrButton();
brazier->SetGoState(GO_STATE_READY);
}
_JustDied();
if (type == WAYPOINT_MOTION_TYPE && pointId == POINT_LANDING)
events.ScheduleEvent(EVENT_INTRO_2, 0s);
if (type == POINT_MOTION_TYPE && pointId == POINT_STAIRS_UP)
events.ScheduleEvent(EVENT_INTRO_3, 2s);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (GameObject* gate = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(GO_GATE_KIRTONOS)))
gate->SetGoState(GO_STATE_ACTIVE);
if (GameObject* brazier = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(GO_BRAZIER_OF_THE_HERALD)))
me->DespawnOrUnsummon();
}
void JustDied(Unit* /*killer*/) override
{
if (GameObject* gate = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(GO_GATE_KIRTONOS)))
gate->SetGoState(GO_STATE_ACTIVE);
_JustDied();
}
void UpdateIntroEvents(uint32 diff)
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
brazier->ResetDoorOrButton();
brazier->SetGoState(GO_STATE_READY);
switch (eventId)
{
case EVENT_INTRO_1:
Talk(EMOTE_SUMMONED);
me->GetMotionMaster()->MovePath(PATH_INTRO, false);
break;
case EVENT_INTRO_2:
me->GetMotionMaster()->MovePoint(POINT_STAIRS_UP, MovePosition1, true, 0.01745329f);
if (GameObject* gate = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(GO_GATE_KIRTONOS)))
gate->SetGoState(GO_STATE_READY);
break;
case EVENT_INTRO_3:
me->SetDisableGravity(false);
DoCastSelf(SPELL_KIRTONOS_TRANSFORM);
events.ScheduleEvent(EVENT_INTRO_4, 1s);
break;
case EVENT_INTRO_4:
me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
SetEquipmentSlots(false, EQUIP_ID_STAFF);
me->SetImmuneToAll(false);
if (GameObject* brazier = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(GO_BRAZIER_OF_THE_HERALD)))
brazier->SetGoState(GO_STATE_READY);
events.ScheduleEvent(EVENT_INTRO_5, 5s);
break;
case EVENT_INTRO_5:
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(POINT_STAIRS_DOWN, MovePosition2);
break;
default:
break;
}
}
me->DespawnOrUnsummon(5s);
}
void IsSummonedBy(WorldObject* /*summoner*/) override
{
events.ScheduleEvent(INTRO_1, 500ms);
me->SetDisableGravity(true);
me->SetReactState(REACT_PASSIVE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_UNINTERACTIBLE);
Talk(EMOTE_SUMMONED);
}
void JustSummoned(Creature* summon) override
{
BossAI::JustSummoned(summon);
}
void MovementInform(uint32 type, uint32 id) override
{
if (type == WAYPOINT_MOTION_TYPE && id == POINT_KIRTONOS_LAND)
events.ScheduleEvent(INTRO_2, 1500ms);
}
void UpdateAI(uint32 diff) override
{
events.Update(diff);
if (!UpdateVictim())
{
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case INTRO_1:
me->GetMotionMaster()->MovePath(KIRTONOS_PATH, false);
break;
case INTRO_2:
me->GetMotionMaster()->MovePoint(0, PosMove[0]);
events.ScheduleEvent(INTRO_3, 1s);
break;
case INTRO_3:
if (GameObject* gate = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(GO_GATE_KIRTONOS)))
gate->SetGoState(GO_STATE_READY);
me->SetFacingTo(0.01745329f);
events.ScheduleEvent(INTRO_4, 3s);
break;
case INTRO_4:
if (GameObject* brazier = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(GO_BRAZIER_OF_THE_HERALD)))
brazier->SetGoState(GO_STATE_READY);
me->SetWalk(true);
me->SetDisableGravity(false);
DoCast(me, SPELL_KIRTONOS_TRANSFORM);
me->SetCanFly(false);
events.ScheduleEvent(INTRO_5, 1s);
break;
case INTRO_5:
me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
me->SetVirtualItem(0, uint32(WEAPON_KIRTONOS_STAFF));
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(INTRO_6, 5s);
break;
case INTRO_6:
me->GetMotionMaster()->MovePoint(0, PosMove[1]);
break;
default:
break;
}
}
UpdateIntroEvents(diff);
return;
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
@@ -199,47 +189,48 @@ struct boss_kirtonos_the_herald : public BossAI
switch (eventId)
{
case EVENT_SWOOP:
DoCastVictim(SPELL_SWOOP);
events.Repeat(15s);
DoCastSelf(SPELL_SWOOP);
events.Repeat(10s, 15s);
break;
case EVENT_WING_FLAP:
DoCastSelf(SPELL_WING_FLAP);
events.Repeat(13s);
events.Repeat(15s);
break;
case EVENT_PIERCE_ARMOR:
DoCastVictim(SPELL_PIERCE_ARMOR);
events.Repeat(12s);
events.Repeat(45s, 60s);
break;
case EVENT_DISARM:
DoCastVictim(SPELL_DISARM);
events.Repeat(11s);
events.Repeat(10s, 20s);
break;
case EVENT_SHADOW_BOLT:
DoCastVictim(SPELL_SHADOW_BOLT);
events.Repeat(42s);
case EVENT_SHADOW_BOLT_VOLLEY:
DoCastSelf(SPELL_SHADOW_BOLT_VOLLEY);
events.Repeat(3s, 7s);
break;
case EVENT_CURSE_OF_TONGUES:
DoCastVictim(SPELL_CURSE_OF_TONGUES);
events.Repeat(35s);
DoCastSelf(SPELL_CURSE_OF_TONGUES);
events.Repeat(30s, 50s);
break;
case EVENT_DOMINATE_MIND:
DoCastVictim(SPELL_DOMINATE_MIND);
events.Repeat(44s, 48s);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, SPELL_DOMINATE_MIND);
events.Repeat(30s, 50s);
break;
case EVENT_KIRTONOS_TRANSFORM:
if (me->HasAura(SPELL_KIRTONOS_TRANSFORM))
{
// This is how it works...
DoCastSelf(SPELL_KIRTONOS_TRANSFORM);
me->RemoveAura(SPELL_KIRTONOS_TRANSFORM);
me->SetVirtualItem(0, uint32(0));
me->SetCanFly(false);
SetEquipmentSlots(true);
}
else
{
DoCast(me, SPELL_KIRTONOS_TRANSFORM);
me->SetVirtualItem(0, uint32(WEAPON_KIRTONOS_STAFF));
me->SetCanFly(true);
DoCastSelf(SPELL_KIRTONOS_TRANSFORM);
SetEquipmentSlots(false, EQUIP_ID_STAFF);
}
events.Repeat(16s, 18s);
events.Repeat(20s, 30s);
break;
default:
break;
@@ -253,17 +244,7 @@ struct boss_kirtonos_the_herald : public BossAI
}
};
enum Brazier_Of_The_Herald
{
NPC_KIRTONOS = 10506,
SOUND_SCREECH = 557
};
Position const PosSummon[1] =
{
{ 315.028f, 70.53845f, 102.1496f, 0.3859715f }
};
// 175564 - Brazier of the Herald
struct go_brazier_of_the_herald : public GameObjectAI
{
go_brazier_of_the_herald(GameObject* go) : GameObjectAI(go) { }
@@ -271,8 +252,8 @@ struct go_brazier_of_the_herald : public GameObjectAI
bool OnGossipHello(Player* player) override
{
me->UseDoorOrButton();
me->PlayDirectSound(SOUND_SCREECH, 0);
player->SummonCreature(NPC_KIRTONOS, PosSummon[0], TEMPSUMMON_DEAD_DESPAWN, 15min);
me->PlayDirectSound(SOUND_SCREECH);
player->SummonCreature(NPC_KIRTONOS, SpawnPosition, TEMPSUMMON_MANUAL_DESPAWN);
return true;
}
};

View File

@@ -15,23 +15,40 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Timers requires to be revisited
*/
#include "ScriptMgr.h"
#include "scholomance.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "SpellScript.h"
enum KormokTexts
{
SAY_SPAWN = 0,
SAY_AGGRO = 1,
SAY_DEATH = 2,
EMOTE_FRENZY = 3
};
enum KormokSpells
{
SPELL_SHADOWBOLT_VOLLEY = 20741,
// Combat
SPELL_SHADOW_BOLT_VOLLEY = 17228,
SPELL_BONE_SHIELD = 27688,
SPELL_BLOODLUST = 27689,
SPELL_SUMMON_BONE_MAGES = 27695,
SPELL_SUMMON_BONE_MINIONS = 27687,
SPELL_FRENZY = 8269,
// Scripts
SPELL_SUMMON_BONE_MAGE_FRONT_LEFT = 27696,
SPELL_SUMMON_BONE_MAGE_FRONT_RIGHT = 27697,
SPELL_SUMMON_BONE_MAGE_BACK_RIGHT = 27698,
SPELL_SUMMON_BONE_MAGE_BACK_LEFT = 27699,
SPELL_SUMMON_BONE_MINIONS = 27687,
SPELL_SUMMON_BONE_MINION_FRONT = 27690,
SPELL_SUMMON_BONE_MINION_BACK = 27691,
SPELL_SUMMON_BONE_MINION_LEFT = 27692,
@@ -40,34 +57,94 @@ enum KormokSpells
enum KormokEvents
{
EVENT_SHADOWBOLT_VOLLEY = 1,
// Combat
EVENT_SHADOWBOLT_VOLLEY = 1,
EVENT_BONE_SHIELD,
EVENT_BLOODLUST,
EVENT_SUMMON_MAGES,
EVENT_SUMMON_MINIONS
EVENT_SUMMON_MINIONS,
EVENT_FRENZY,
// Intro
EVENT_INTRO_1,
EVENT_INTRO_2,
EVENT_INTRO_3
};
// 16118 - Kormok
struct boss_kormok : public ScriptedAI
{
boss_kormok(Creature* creature) : ScriptedAI(creature) { }
boss_kormok(Creature* creature) : ScriptedAI(creature), _frenzied(false) { }
void JustAppeared() override
{
_events.ScheduleEvent(EVENT_INTRO_1, 0s);
}
void Reset() override
{
_events.Reset();
_frenzied = false;
}
void JustEngagedWith(Unit* /*who*/) override
{
_events.ScheduleEvent(EVENT_SHADOWBOLT_VOLLEY, 10s);
Talk(SAY_AGGRO);
_events.ScheduleEvent(EVENT_SHADOWBOLT_VOLLEY, 10s, 15s);
_events.ScheduleEvent(EVENT_BONE_SHIELD, 2s);
_events.ScheduleEvent(EVENT_BLOODLUST, 20s, 30s);
_events.ScheduleEvent(EVENT_SUMMON_MAGES, 10s, 15s);
_events.ScheduleEvent(EVENT_SUMMON_MINIONS, 5s, 10s);
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
{
if (!_frenzied && me->HealthBelowPctDamaged(20, damage))
{
_frenzied = true;
_events.ScheduleEvent(EVENT_FRENZY, 0s);
}
}
void OnSpellCast(SpellInfo const* spell) override
{
if (spell->Id == SPELL_FRENZY)
Talk(EMOTE_FRENZY);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_INTRO_1:
me->SetImmuneToPC(true);
_events.ScheduleEvent(EVENT_INTRO_2, 2s);
break;
case EVENT_INTRO_2:
Talk(SAY_SPAWN);
_events.ScheduleEvent(EVENT_INTRO_3, 5s);
break;
case EVENT_INTRO_3:
me->SetImmuneToPC(false);
break;
default:
break;
}
}
return;
}
_events.Update(diff);
@@ -79,13 +156,17 @@ struct boss_kormok : public ScriptedAI
switch (eventId)
{
case EVENT_SHADOWBOLT_VOLLEY:
DoCastSelf(SPELL_SHADOWBOLT_VOLLEY);
_events.Repeat(15s);
DoCastSelf(SPELL_SHADOW_BOLT_VOLLEY);
_events.Repeat(15s, 20s);
break;
case EVENT_BONE_SHIELD:
DoCastSelf(SPELL_BONE_SHIELD);
_events.Repeat(45s);
break;
case EVENT_BLOODLUST:
DoCastSelf(SPELL_BLOODLUST);
_events.Repeat(30s, 40s);
break;
case EVENT_SUMMON_MAGES:
DoCastSelf(SPELL_SUMMON_BONE_MAGES);
_events.Repeat(10s, 15s);
@@ -94,6 +175,9 @@ struct boss_kormok : public ScriptedAI
DoCastSelf(SPELL_SUMMON_BONE_MINIONS);
_events.Repeat(20s, 25s);
break;
case EVENT_FRENZY:
DoCastSelf(SPELL_FRENZY);
break;
default:
break;
}
@@ -106,6 +190,7 @@ struct boss_kormok : public ScriptedAI
}
private:
bool _frenzied;
EventMap _events;
};

View File

@@ -15,21 +15,28 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scholomance.h"
/*
* Timers requires to be revisited
*/
#include "ScriptMgr.h"
#include "scholomance.h"
#include "ScriptedCreature.h"
enum AlexeiSpells
{
SPELL_IMMOLATE = 20294,
SPELL_VEIL_OF_SHADOW = 17820,
SPELL_UNHOLY_AURA = 17467
// Passive
SPELL_IMMOLATE = 15506,
SPELL_UNHOLY_AURA = 17467,
// Combat
SPELL_VEIL_OF_SHADOW = 17820
};
enum AlexeiEvents
{
EVENT_IMMOLATE = 1,
EVENT_VEIL_OF_SHADOW
EVENT_VEIL_OF_SHADOW = 1
};
// 10504 - Lord Alexei Barov
@@ -41,15 +48,15 @@ struct boss_lord_alexei_barov : public BossAI
{
_Reset();
if (!me->HasAura(SPELL_UNHOLY_AURA))
DoCastSelf(SPELL_UNHOLY_AURA);
DoCastSelf(SPELL_IMMOLATE);
DoCastSelf(SPELL_UNHOLY_AURA);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_IMMOLATE, 7s);
events.ScheduleEvent(EVENT_VEIL_OF_SHADOW, 15s);
events.ScheduleEvent(EVENT_VEIL_OF_SHADOW, 10s, 15s);
}
void UpdateAI(uint32 diff) override
@@ -66,13 +73,9 @@ struct boss_lord_alexei_barov : public BossAI
{
switch (eventId)
{
case EVENT_IMMOLATE:
DoCast(SelectTarget(SelectTargetMethod::Random, 0, 100, true), SPELL_IMMOLATE);
events.Repeat(12s);
break;
case EVENT_VEIL_OF_SHADOW:
DoCastVictim(SPELL_VEIL_OF_SHADOW);
events.Repeat(20s);
events.Repeat(15s, 25s);
break;
default:
break;

View File

@@ -15,24 +15,26 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scholomance.h"
/*
* Timers requires to be revisited
*/
#include "ScriptMgr.h"
#include "scholomance.h"
#include "ScriptedCreature.h"
enum PolkeltSpells
{
SPELL_VOLATILE_INFECTION = 24928,
SPELL_DARK_PLAGUE = 18270,
SPELL_CORROSIVE_ACID = 23313,
SPELL_NOXIOUS_CATALYST = 18151
SPELL_VOLATILE_INFECTION = 18149,
SPELL_NOXIOUS_CATALYST = 18151,
SPELL_CORROSIVE_ACID = 8245
};
enum PolkeltEvents
{
EVENT_VOLATILE_INFECTION = 1,
EVENT_DARK_PLAGUE,
EVENT_CORROSIVE_ACID,
EVENT_NOXIOUS_CATALYST
EVENT_VOLATILE_INFECTION = 1,
EVENT_NOXIOUS_CATALYST,
EVENT_CORROSIVE_ACID
};
// 10901 - Lorekeeper Polkelt
@@ -43,10 +45,10 @@ struct boss_lorekeeper_polkelt : public BossAI
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_VOLATILE_INFECTION, 38s);
events.ScheduleEvent(EVENT_DARK_PLAGUE, 8s);
events.ScheduleEvent(EVENT_CORROSIVE_ACID, 45s);
events.ScheduleEvent(EVENT_NOXIOUS_CATALYST, 35s);
events.ScheduleEvent(EVENT_VOLATILE_INFECTION, 15s, 20s);
events.ScheduleEvent(EVENT_NOXIOUS_CATALYST, 10s, 20s);
events.ScheduleEvent(EVENT_CORROSIVE_ACID, 20s, 30s);
}
void UpdateAI(uint32 diff) override
@@ -65,19 +67,15 @@ struct boss_lorekeeper_polkelt : public BossAI
{
case EVENT_VOLATILE_INFECTION:
DoCastVictim(SPELL_VOLATILE_INFECTION);
events.Repeat(32s);
break;
case EVENT_DARK_PLAGUE:
DoCastVictim(SPELL_DARK_PLAGUE);
events.Repeat(8s);
break;
case EVENT_CORROSIVE_ACID:
DoCastSelf(SPELL_CORROSIVE_ACID);
events.Repeat(25s);
events.Repeat(10s, 20s);
break;
case EVENT_NOXIOUS_CATALYST:
DoCastVictim(SPELL_NOXIOUS_CATALYST);
events.Repeat(38s);
events.Repeat(20s, 30s);
break;
case EVENT_CORROSIVE_ACID:
DoCastSelf(SPELL_CORROSIVE_ACID);
events.Repeat(30s, 40s);
break;
default:
break;

View File

@@ -15,28 +15,32 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scholomance.h"
/*
* Timers requires to be revisited
*/
#include "ScriptMgr.h"
#include "scholomance.h"
#include "ScriptedCreature.h"
enum RasSpells
{
SPELL_FROSTBOLT = 21369,
SPELL_ICE_ARMOR = 18100, // This is actually a buff he gives himself
SPELL_ICE_ARMOR = 18100,
SPELL_FREEZE = 18763,
SPELL_FEAR = 26070,
SPELL_FEAR = 12096,
SPELL_CHILL_NOVA = 18099,
SPELL_KNOCK_AWAY = 11130,
SPELL_FROSTBOLT_VOLLEY = 8398
};
enum RasEvents
{
EVENT_FROSTBOLT = 1,
EVENT_ICE_ARMOR,
EVENT_ICE_ARMOR = 1,
EVENT_FREEZE,
EVENT_FEAR,
EVENT_CHILL_NOVA,
EVENT_FROSTVOLLEY
EVENT_KNOCK_AWAY,
EVENT_FROSTBOLT_VOLLEY
};
// 10508 - Ras Frostwhisper
@@ -47,16 +51,18 @@ struct boss_boss_ras_frostwhisper : public ScriptedAI
void Reset() override
{
_events.Reset();
DoCastSelf(SPELL_ICE_ARMOR);
}
void JustEngagedWith(Unit* /*who*/) override
{
_events.ScheduleEvent(EVENT_ICE_ARMOR, 2s);
_events.ScheduleEvent(EVENT_FROSTBOLT, 8s);
_events.ScheduleEvent(EVENT_CHILL_NOVA, 12s);
_events.ScheduleEvent(EVENT_FREEZE, 18s);
_events.ScheduleEvent(EVENT_FEAR, 45s);
_events.ScheduleEvent(EVENT_ICE_ARMOR, 30s);
_events.ScheduleEvent(EVENT_FREEZE, 20s, 30s);
_events.ScheduleEvent(EVENT_FEAR, 10s, 20s);
_events.ScheduleEvent(EVENT_CHILL_NOVA, 10s, 15s);
_events.ScheduleEvent(EVENT_KNOCK_AWAY, 20s, 30s);
_events.ScheduleEvent(EVENT_FROSTBOLT_VOLLEY, 10s, 20s);
}
void UpdateAI(uint32 diff) override
@@ -74,29 +80,30 @@ struct boss_boss_ras_frostwhisper : public ScriptedAI
switch (eventId)
{
case EVENT_ICE_ARMOR:
DoCastSelf(SPELL_ICE_ARMOR);
_events.Repeat(3min);
break;
case EVENT_FROSTBOLT:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
DoCast(target, SPELL_FROSTBOLT);
_events.Repeat(8s);
if (!me->HasAura(SPELL_ICE_ARMOR))
DoCastSelf(SPELL_ICE_ARMOR);
_events.Repeat(30s);
break;
case EVENT_FREEZE:
DoCastVictim(SPELL_FREEZE);
_events.Repeat(24s);
_events.Repeat(30s, 40s);
break;
case EVENT_FEAR:
DoCastSelf(SPELL_FEAR);
_events.Repeat(30s);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_FEAR);
_events.Repeat(20s, 30s);
break;
case EVENT_CHILL_NOVA:
DoCastSelf(SPELL_CHILL_NOVA);
_events.Repeat(14s);
_events.Repeat(15s, 25s);
break;
case EVENT_FROSTVOLLEY:
DoCastVictim(SPELL_FROSTBOLT_VOLLEY);
_events.Repeat(15s);
case EVENT_KNOCK_AWAY:
DoCastSelf(SPELL_KNOCK_AWAY);
_events.Repeat(20s, 30s);
break;
case EVENT_FROSTBOLT_VOLLEY:
DoCastSelf(SPELL_FROSTBOLT_VOLLEY);
_events.Repeat(10s, 20s);
break;
default:
break;

View File

@@ -15,21 +15,25 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scholomance.h"
/*
* Timers requires to be revisited
*/
#include "ScriptMgr.h"
#include "scholomance.h"
#include "ScriptedCreature.h"
enum RavenianSpells
{
SPELL_TRAMPLE = 15550,
SPELL_CLEAVE = 20691,
SPELL_SUNDERING_CLEAVE = 25174,
SPELL_KNOCK_AWAY = 10101
SPELL_CLEAVE = 40504,
SPELL_SUNDERING_CLEAVE = 17963,
SPELL_KNOCK_AWAY = 18670
};
enum RavenianEvents
{
EVENT_TRAMPLE = 1,
EVENT_TRAMPLE = 1,
EVENT_CLEAVE,
EVENT_SUNDERING_CLEAVE,
EVENT_KNOCK_AWAY
@@ -43,10 +47,11 @@ struct boss_the_ravenian : public BossAI
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_TRAMPLE, 24s);
events.ScheduleEvent(EVENT_CLEAVE, 15s);
events.ScheduleEvent(EVENT_SUNDERING_CLEAVE, 40s);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 32s);
events.ScheduleEvent(EVENT_TRAMPLE, 8s, 15s);
events.ScheduleEvent(EVENT_CLEAVE, 10s, 15s);
events.ScheduleEvent(EVENT_SUNDERING_CLEAVE, 20s, 30s);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 5s, 10s);
}
void UpdateAI(uint32 diff) override
@@ -65,19 +70,19 @@ struct boss_the_ravenian : public BossAI
{
case EVENT_TRAMPLE:
DoCastSelf(SPELL_TRAMPLE);
events.Repeat(10s);
events.Repeat(8s, 15s);
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
events.Repeat(7s);
events.Repeat(10s, 15s);
break;
case EVENT_SUNDERING_CLEAVE:
DoCastVictim(SPELL_SUNDERING_CLEAVE);
events.Repeat(20s);
events.Repeat(20s, 30s);
break;
case EVENT_KNOCK_AWAY:
DoCastVictim(SPELL_KNOCK_AWAY);
events.Repeat(12s);
events.Repeat(8s, 15s);
break;
default:
break;

View File

@@ -15,28 +15,28 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scholomance.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
/*
* Timers requires to be revisited
*/
enum VectusTexts
{
EMOTE_FRENZY = 0
};
#include "ScriptMgr.h"
#include "scholomance.h"
#include "ScriptedCreature.h"
enum VectusSpells
{
SPELL_FLAMESTRIKE = 18399,
// Passive
SPELL_FIRE_SHIELD = 13377,
// Combat
SPELL_BLAST_WAVE = 16046,
SPELL_FIRE_SHIELD = 19626,
SPELL_FRENZY = 8269 // 28371
SPELL_FLAMESTRIKE = 18399
};
enum VectusEvents
{
EVENT_FIRE_SHIELD = 1,
EVENT_BLAST_WAVE,
EVENT_FRENZY
EVENT_BLAST_WAVE = 1,
EVENT_FLAMESTRIKE
};
// 10432 - Vectus
@@ -47,18 +47,14 @@ struct boss_vectus : public ScriptedAI
void Reset() override
{
_events.Reset();
DoCastSelf(SPELL_FIRE_SHIELD);
}
void JustEngagedWith(Unit* /*who*/) override
{
_events.ScheduleEvent(EVENT_FIRE_SHIELD, 2s);
_events.ScheduleEvent(EVENT_BLAST_WAVE, 14s);
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
{
if (!me->HasAura(SPELL_FRENZY) && me->HealthBelowPctDamaged(25, damage))
_events.ScheduleEvent(EVENT_FRENZY, 0s);
_events.ScheduleEvent(EVENT_BLAST_WAVE, 15s, 25s);
_events.ScheduleEvent(EVENT_FLAMESTRIKE, 10s, 15s);
}
void UpdateAI(uint32 diff) override
@@ -75,18 +71,14 @@ struct boss_vectus : public ScriptedAI
{
switch (eventId)
{
case EVENT_FIRE_SHIELD:
DoCastSelf(SPELL_FIRE_SHIELD);
_events.Repeat(90s);
break;
case EVENT_BLAST_WAVE:
DoCastSelf(SPELL_BLAST_WAVE);
_events.Repeat(12s);
_events.Repeat(20s, 30s);
break;
case EVENT_FRENZY:
DoCastSelf(SPELL_FRENZY);
Talk(EMOTE_FRENZY);
_events.Repeat(24s);
case EVENT_FLAMESTRIKE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_FLAMESTRIKE);
_events.Repeat(10s, 15s);
break;
default:
break;