Core/Scripts: Cleanup and improve Fel Reaver script

Signed-off-by: click <clickvd@gonnamakeyou.com>
This commit is contained in:
Ramusik
2011-05-13 22:41:36 +02:00
committed by click
parent f13ad5d237
commit 5a3877f8eb
3 changed files with 135 additions and 145 deletions

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@@ -91,15 +91,6 @@ INSERT INTO `script_texts` (`npc_entry`,`entry`,`content_default`,`content_loc1`
(16295,-1000144,'Thank you for saving my life and bringing me back to safety, $N',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,0,0,1,0,'lilatha SAY_END1'),
(16295,-1000145,'Captain Helios, I''ve been rescued from the Amani Catacombs. Reporting for duty, sir!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,0,0,1,0,'lilatha SAY_END2'),
(16295,-1000146,'Liatha, get someone to look at those injuries. Thank you for bringing her back safely.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,0,0,1,0,'lilatha CAPTAIN_ANSWER'),
(20129,-1000159,'Do not proceed. You will be eliminated!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,11344,1,0,0,'doomwalker SAY_AGGRO'),
(20129,-1000160,'Tectonic disruption commencing.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,11345,1,0,0,'doomwalker SAY_EARTHQUAKE_1'),
(20129,-1000161,'Magnitude set. Release.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,11346,1,0,0,'doomwalker SAY_EARTHQUAKE_2'),
(20129,-1000162,'Trajectory locked.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,11347,1,0,0,'doomwalker SAY_OVERRUN_1'),
(20129,-1000163,'Engage maximum speed.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,11348,1,0,0,'doomwalker SAY_OVERRUN_2'),
(12429,-1000164,'Threat level zero.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,11349,1,0,0,'doomwalker SAY_SLAY_1'),
(12429,-1000165,'Directive accomplished.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,11350,1,0,0,'doomwalker SAY_SLAY_2'),
(12429,-1000166,'Target exterminated.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,11351,1,0,0,'doomwalker SAY_SLAY_3'),
(12429,-1000167,'System failure in five, f-o-u-r...',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,11352,1,0,0,'doomwalker SAY_DEATH'),
(12429,-1000168,'Who dares awaken Aquementas?',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,0,1,0,0,'aquementas AGGRO_YELL_AQUE'),
(12429,-1000169,'Muahahahaha! You fool! You''ve released me from my banishment in the interstices between space and time!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,0,1,0,0,'nether_drake SAY_NIHIL_1'),
(12429,-1000170,'All of Draenor shall quick beneath my feet! I will destroy this world and reshape it in my image!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,0,1,0,0,'nether_drake SAY_NIHIL_2'),

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@@ -0,0 +1,12 @@
DELETE FROM `script_texts` WHERE `npc_entry` IN (12429);
DELETE FROM `creature_text` WHERE `entry`=18733;
INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`sound`,`comment`) VALUES
(18733,0,0, 'Do not proceed. You will be eliminated!',1,11344,'doomwalker SAY_AGGRO'),
(18733,1,0, 'Tectonic disruption commencing.',1,11345,'doomwalker SAY_EARTHQUAKE_1'),
(18733,1,1, 'Magnitude set. Release.',1,11346,'doomwalker SAY_EARTHQUAKE_2'),
(18733,2,0, 'Trajectory locked.',1,11347,'doomwalker SAY_OVERRUN_1'),
(18733,2,1, 'Engage maximum speed.',1,11348,'doomwalker SAY_OVERRUN_2'),
(18733,3,0, 'Threat level zero.',1,11349,'doomwalker SAY_SLAY_1'),
(18733,3,1, 'Directive accomplished.',1,11350,'doomwalker SAY_SLAY_2'),
(18733,3,2, 'Target exterminated.',1,11351,'doomwalker SAY_SLAY_3'),
(18733,4,0, 'System failure in five, f-o-u-r...',1,11352,'doomwalker SAY_DEATH');

View File

@@ -16,164 +16,151 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Doomwalker
SD%Complete: 100
SDComment:
SDCategory: Shadowmoon Valley
EndScriptData */
#include "ScriptPCH.h"
#define SAY_AGGRO -1000159
#define SAY_EARTHQUAKE_1 -1000160
#define SAY_EARTHQUAKE_2 -1000161
#define SAY_OVERRUN_1 -1000162
#define SAY_OVERRUN_2 -1000163
#define SAY_SLAY_1 -1000164
#define SAY_SLAY_2 -1000165
#define SAY_SLAY_3 -1000166
#define SAY_DEATH -1000167
enum Yells
{
SAY_AGGRO = 0,
SAY_EARTHQUAKE = 1,
SAY_OVERRUN = 2,
SAY_SLAY = 3,
SAY_DEATH = 4
};
#define SPELL_EARTHQUAKE 32686
#define SPELL_SUNDER_ARMOR 33661
#define SPELL_CHAIN_LIGHTNING 33665
#define SPELL_OVERRUN 32636
#define SPELL_ENRAGE 33653
#define SPELL_MARK_DEATH 37128
#define SPELL_AURA_DEATH 37131
enum Spells
{
SPELL_EARTHQUAKE = 32686,
SPELL_SUNDER_ARMOR = 33661,
SPELL_CHAIN_LIGHTNING = 33665,
SPELL_OVERRUN = 32636,
SPELL_ENRAGE = 33653,
SPELL_MARK_DEATH = 37128,
SPELL_AURA_DEATH = 37131
};
enum Events
{
EVENT_ENRAGE = 1,
EVENT_ARMOR = 2,
EVENT_CHAIN = 3,
EVENT_QUAKE = 4,
EVENT_OVERRUN = 5
};
class boss_doomwalker : public CreatureScript
{
public:
boss_doomwalker() : CreatureScript("boss_doomwalker") { }
public:
boss_doomwalker() : CreatureScript("boss_doomwalker") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_doomwalkerAI (pCreature);
}
struct boss_doomwalkerAI : public ScriptedAI
{
boss_doomwalkerAI(Creature *c) : ScriptedAI(c) {}
uint32 Chain_Timer;
uint32 Enrage_Timer;
uint32 Overrun_Timer;
uint32 Quake_Timer;
uint32 Armor_Timer;
bool InEnrage;
void Reset()
struct boss_doomwalkerAI : public ScriptedAI
{
Enrage_Timer = 0;
Armor_Timer = 5000 + rand()%8000;
Chain_Timer = 10000 + rand()%20000;
Quake_Timer = 25000 + rand()%10000;
Overrun_Timer = 30000 + rand()%15000;
InEnrage = false;
}
void KilledUnit(Unit* Victim)
{
Victim->CastSpell(Victim, SPELL_MARK_DEATH, 0);
if (rand()%5)
return;
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
}
void JustDied(Unit* /*Killer*/)
{
DoScriptText(SAY_DEATH, me);
}
void EnterCombat(Unit * /*who*/)
{
DoScriptText(SAY_AGGRO, me);
}
void MoveInLineOfSight(Unit *who)
{
if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsHostileTo(who))
boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature)
{
if (who->HasAura(SPELL_MARK_DEATH, 0))
{
who->CastSpell(who, SPELL_AURA_DEATH, 1);
}
}
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
//Spell Enrage, when hp <= 20% gain enrage
if (!HealthAbovePct(20))
{
if (Enrage_Timer <= diff)
{
DoCast(me, SPELL_ENRAGE);
Enrage_Timer = 6000;
InEnrage = true;
} else Enrage_Timer -= diff;
}
//Spell Overrun
if (Overrun_Timer <= diff)
void Reset()
{
DoScriptText(RAND(SAY_OVERRUN_1, SAY_OVERRUN_2), me);
_events.Reset();
_events.ScheduleEvent(EVENT_ENRAGE, 0);
_events.ScheduleEvent(EVENT_ARMOR, urand(5000, 13000));
_events.ScheduleEvent(EVENT_CHAIN, urand(10000, 30000));
_events.ScheduleEvent(EVENT_QUAKE, urand(25000, 35000));
_events.ScheduleEvent(EVENT_OVERRUN, urand(30000, 45000));
_inEnrage = false;
}
DoCast(me->getVictim(), SPELL_OVERRUN);
Overrun_Timer = 25000 + rand()%15000;
} else Overrun_Timer -= diff;
//Spell Earthquake
if (Quake_Timer <= diff)
void KilledUnit(Unit* victim)
{
if (rand()%2)
victim->CastSpell(victim, SPELL_MARK_DEATH, 0);
if (urand(0, 4))
return;
DoScriptText(RAND(SAY_EARTHQUAKE_1, SAY_EARTHQUAKE_2), me);
Talk(SAY_SLAY);
}
//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
if (InEnrage)
me->RemoveAura(SPELL_ENRAGE);
DoCast(me, SPELL_EARTHQUAKE);
Quake_Timer = 30000 + rand()%25000;
} else Quake_Timer -= diff;
//Spell Chain Lightning
if (Chain_Timer <= diff)
void JustDied(Unit* /*Killer*/)
{
Unit *pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
Talk(SAY_DEATH);
}
if (!pTarget)
pTarget = me->getVictim();
if (pTarget)
DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
Chain_Timer = 7000 + rand()%20000;
} else Chain_Timer -= diff;
//Spell Sunder Armor
if (Armor_Timer <= diff)
void EnterCombat(Unit* /*who*/)
{
DoCast(me->getVictim(), SPELL_SUNDER_ARMOR);
Armor_Timer = 10000 + rand()%15000;
} else Armor_Timer -= diff;
Talk(SAY_AGGRO);
}
DoMeleeAttackIfReady();
void MoveInLineOfSight(Unit* who)
{
if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsHostileTo(who))
if (who->HasAura(SPELL_MARK_DEATH, 0))
who->CastSpell(who, SPELL_AURA_DEATH, 1);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while(uint32 eventId = _events.ExecuteEvent())
{
switch(eventId)
{
case EVENT_ENRAGE:
if (!HealthAbovePct(20))
{
DoCast(me, SPELL_ENRAGE);
_events.ScheduleEvent(EVENT_ENRAGE, 6000);
_inEnrage = true;
}
break;
case EVENT_OVERRUN:
Talk(SAY_OVERRUN);
DoCastVictim(SPELL_OVERRUN);
_events.ScheduleEvent(EVENT_OVERRUN, urand(25000, 40000));
break;
case EVENT_QUAKE:
if (urand(0, 1))
return;
Talk(SAY_EARTHQUAKE);
//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
if (_inEnrage)
me->RemoveAurasDueToSpell(SPELL_ENRAGE);
DoCast(me, SPELL_EARTHQUAKE);
_events.ScheduleEvent(EVENT_QUAKE, urand(30000, 55000));
break;
case EVENT_CHAIN:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
DoCast(target, SPELL_CHAIN_LIGHTNING);
_events.ScheduleEvent(EVENT_CHAIN, urand(7000, 27000));
break;
case EVENT_ARMOR:
DoCastVictim(SPELL_SUNDER_ARMOR);
_events.ScheduleEvent(EVENT_ARMOR, urand(10000, 25000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
bool _inEnrage;
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_doomwalkerAI (creature);
}
};
};
void AddSC_boss_doomwalker()