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Scripts/Deadmines: cleaned more things up and fixed a tabbing
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@@ -134,7 +134,6 @@ enum DMCreatures
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NPC_CALISSA_HARRINGTON = 49536,
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NPC_DEFIAS_SHADOWGUARD = 49852,
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NPC_DEFIAS_ENFORCER = 49850,
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NPC_DEFIAS_BLOOD_WIZARD = 49854,
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NPC_ROPE = 49550,
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NPC_VANESSAS_ROPE_ANCHOR = 49552,
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};
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@@ -537,7 +536,6 @@ Position const VanessaNightmareFirePos[] =
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{ -28.87847f, -840.0226f, 19.30344f, 3.926991f },
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{ -31.54861f, -830.5191f, 23.84564f, 3.926991f },
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{ -53.39583f, -808.4184f, 42.27031f, 2.75762f },
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// 2nd packet
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{ -59.65799f, -786.8472f, 18.00813f, 3.926991f },
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{ -51.8559f, -788.4774f, 18.27221f, 3.926991f },
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{ -115.3142f, -827.2327f, 20.94427f, 3.926991f },
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@@ -243,7 +243,7 @@ class instance_deadmines : public InstanceMapScript
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case NPC_GLUBTOK_NIGHTMARE_FIRE_BUNNY:
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case NPC_GLUBTOK_NIGHTMARE:
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if (_vanessaVanCleefEncounterState == NIGHTMARE_STAGE_GLUBTOK)
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_glubtokNightmareGuidSet.insert(creature->GetGUID());
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_glubtokNightmareGuidSet.insert(creature->GetGUID());
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break;
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case NPC_HELIX_GEARBREAKER_NIGHTMARE:
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case NPC_NIGHTMARE_SKITTERLING:
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