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https://github.com/TrinityCore/TrinityCore.git
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Remove Script from zone_eversong_woods.cpp
This cpp is now currently redundant
This commit is contained in:
@@ -19,12 +19,11 @@
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/* ScriptData
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SDName: Eversong_Woods
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SD%Complete: 95
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SDComment: Quest support: 8490
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SDComment: Quest support:
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SDCategory: Eversong Woods
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EndScriptData */
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/* ContentData
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npc_infused_crystal
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EndContentData */
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#include "ScriptMgr.h"
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@@ -33,124 +32,6 @@ EndContentData */
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#include "ScriptedEscortAI.h"
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#include "Player.h"
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/*######
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## npc_infused_crystal
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######*/
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enum InfusedCrystal
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{
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// Quest
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QUEST_POWERING_OUR_DEFENSES = 8490,
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// Quest Credit
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QUEST_POD_CREDIT = 16364,
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// Says
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EMOTE = 0,
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// Creatures
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NPC_ENRAGED_WRAITH = 17086
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};
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struct Location
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{
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float x, y, z;
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};
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static Location SpawnLocations[] =
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{
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{8270.68f, -7188.53f, 139.619f},
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{8284.27f, -7187.78f, 139.603f},
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{8297.43f, -7193.53f, 139.603f},
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{8303.5f, -7201.96f, 139.577f},
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{8273.22f, -7241.82f, 139.382f},
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{8254.89f, -7222.12f, 139.603f},
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{8278.51f, -7242.13f, 139.162f},
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{8267.97f, -7239.17f, 139.517f}
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};
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class npc_infused_crystal : public CreatureScript
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{
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public:
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npc_infused_crystal() : CreatureScript("npc_infused_crystal") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_infused_crystalAI(creature);
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}
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struct npc_infused_crystalAI : public ScriptedAI
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{
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npc_infused_crystalAI(Creature* creature) : ScriptedAI(creature)
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{
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SetCombatMovement(false);
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}
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uint32 EndTimer;
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uint32 WaveTimer;
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bool Completed;
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bool Progress;
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uint64 PlayerGUID;
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void Reset() override
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{
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EndTimer = 0;
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Completed = false;
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Progress = false;
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PlayerGUID = 0;
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WaveTimer = 0;
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!Progress && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 10.0f))
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{
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if (who->ToPlayer()->GetQuestStatus(QUEST_POWERING_OUR_DEFENSES) == QUEST_STATUS_INCOMPLETE)
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{
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PlayerGUID = who->GetGUID();
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WaveTimer = 1000;
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EndTimer = 60000;
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Progress = true;
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}
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}
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}
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void JustSummoned(Creature* summoned) override
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{
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summoned->AI()->AttackStart(me);
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}
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void UpdateAI(uint32 diff) override
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{
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if (EndTimer < diff && Progress)
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{
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Completed = true;
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if (PlayerGUID)
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if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
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{
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Talk(EMOTE, player);
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player->KilledMonsterCredit(QUEST_POD_CREDIT);
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}
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me->RemoveCorpse();
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} else EndTimer -= diff;
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if (WaveTimer < diff && !Completed && Progress)
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{
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uint32 ran1 = rand32() % 8;
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uint32 ran2 = rand32() % 8;
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uint32 ran3 = rand32() % 8;
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me->SummonCreature(NPC_ENRAGED_WRAITH, SpawnLocations[ran1].x, SpawnLocations[ran1].y, SpawnLocations[ran1].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
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me->SummonCreature(NPC_ENRAGED_WRAITH, SpawnLocations[ran2].x, SpawnLocations[ran2].y, SpawnLocations[ran2].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
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me->SummonCreature(NPC_ENRAGED_WRAITH, SpawnLocations[ran3].x, SpawnLocations[ran3].y, SpawnLocations[ran3].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
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WaveTimer = 30000;
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} else WaveTimer -= diff;
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}
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};
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};
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void AddSC_eversong_woods()
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{
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new npc_infused_crystal();
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}
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