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Core/Spells: Replenishment will now restore 1% of maximum mana instead of 2%
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@@ -2855,7 +2855,7 @@ class spell_gen_replenishment : public SpellScriptLoader
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switch (GetSpellInfo()->Id)
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{
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case SPELL_REPLENISHMENT:
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amount = GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.002f;
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amount = GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.001f;
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break;
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case SPELL_INFINITE_REPLENISHMENT:
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amount = GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.0025f;
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