Core/Spells: Replenishment will now restore 1% of maximum mana instead of 2%

This commit is contained in:
Ovahlord
2018-07-14 13:52:59 +02:00
parent 3b1ffb9afb
commit 5b4fe0a13d

View File

@@ -2855,7 +2855,7 @@ class spell_gen_replenishment : public SpellScriptLoader
switch (GetSpellInfo()->Id)
{
case SPELL_REPLENISHMENT:
amount = GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.002f;
amount = GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.001f;
break;
case SPELL_INFINITE_REPLENISHMENT:
amount = GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.0025f;