Scripts/Commands: Convert argument parsing of some misc commands to new system (#25308)

* Core/Shared: Make WeatherType smart

* Scripts/Commands: Convert argument parsing of some misc commands to new system
This commit is contained in:
Peter Keresztes Schmidt
2020-08-22 22:28:51 +02:00
committed by GitHub
parent cefac75a7d
commit 5bab0e43c6
5 changed files with 146 additions and 196 deletions

View File

@@ -5985,7 +5985,7 @@ void Player::UpdateWeaponsSkillsToMaxSkillsForLevel()
// This functions sets a skill line value (and adds if doesn't exist yet)
// To "remove" a skill line, set it's values to zero
void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
void Player::SetSkill(uint32 id, uint16 step, uint16 newVal, uint16 maxVal)
{
if (!id)
return;
@@ -6099,7 +6099,7 @@ bool Player::HasSkill(uint32 skill) const
return (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED);
}
uint16 Player::GetSkillStep(uint16 skill) const
uint16 Player::GetSkillStep(uint32 skill) const
{
if (!skill)
return 0;

View File

@@ -1731,7 +1731,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void UpdateWeaponSkill(Unit* victim, WeaponAttackType attType);
void UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defense);
void SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal);
void SetSkill(uint32 id, uint16 step, uint16 newVal, uint16 maxVal);
uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
uint16 GetPureMaxSkillValue(uint32 skill) const; // max
uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
@@ -1739,7 +1739,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
uint16 GetPureSkillValue(uint32 skill) const; // skill value
int16 GetSkillPermBonusValue(uint32 skill) const;
int16 GetSkillTempBonusValue(uint32 skill) const;
uint16 GetSkillStep(uint16 skill) const; // 0...6
uint16 GetSkillStep(uint32 skill) const; // 0...6
bool HasSkill(uint32 skill) const;
void LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue);

View File

@@ -57,6 +57,8 @@
#undef GetClassName
#endif
using namespace Trinity::ChatCommands;
class misc_commandscript : public CommandScript
{
public:
@@ -94,7 +96,7 @@ public:
{ "maxskill", rbac::RBAC_PERM_COMMAND_MAXSKILL, false, &HandleMaxSkillCommand, "" },
{ "movegens", rbac::RBAC_PERM_COMMAND_MOVEGENS, false, &HandleMovegensCommand, "" },
{ "mute", rbac::RBAC_PERM_COMMAND_MUTE, true, &HandleMuteCommand, "" },
{ "mutehistory", rbac::RBAC_PERM_COMMAND_MUTEHISTORY, true, &HandleMuteInfoCommand, "" },
{ "mutehistory", rbac::RBAC_PERM_COMMAND_MUTEHISTORY, true, &HandleMuteHistoryCommand, "" },
{ "neargrave", rbac::RBAC_PERM_COMMAND_NEARGRAVE, false, &HandleNearGraveCommand, "" },
{ "pinfo", rbac::RBAC_PERM_COMMAND_PINFO, true, &HandlePInfoCommand, "" },
{ "playall", rbac::RBAC_PERM_COMMAND_PLAYALL, false, &HandlePlayAllCommand, "" },
@@ -121,7 +123,7 @@ public:
return commandTable;
}
static bool HandlePvPstatsCommand(ChatHandler * handler, char const* /*args*/)
static bool HandlePvPstatsCommand(ChatHandler* handler)
{
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
{
@@ -150,32 +152,28 @@ public:
return true;
}
static bool HandleDevCommand(ChatHandler* handler, Optional<std::string> enable)
static bool HandleDevCommand(ChatHandler* handler, Optional<bool> enableArg)
{
Player* player = handler->GetSession()->GetPlayer();
if (!enable)
if (!enableArg)
{
handler->GetSession()->SendNotification(player->IsDeveloper() ? LANG_DEV_ON : LANG_DEV_OFF);
return true;
}
if (*enable == "on")
if (*enableArg)
{
player->SetDeveloper(true);
handler->GetSession()->SendNotification(LANG_DEV_ON);
return true;
}
else if (*enable == "off")
else
{
player->SetDeveloper(false);
handler->GetSession()->SendNotification(LANG_DEV_OFF);
return true;
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
return true;
}
static bool HandleGPSCommand(ChatHandler* handler, char const* args)
@@ -299,7 +297,7 @@ public:
return true;
}
static bool HandleAuraCommand(ChatHandler* handler, char const* args)
static bool HandleAuraCommand(ChatHandler* handler, SpellInfo const* spell)
{
Unit* target = handler->getSelectedUnit();
if (!target)
@@ -309,21 +307,18 @@ public:
return false;
}
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
if(!spell)
return false;
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
{
AuraCreateInfo createInfo(spellInfo, MAX_EFFECT_MASK, target);
createInfo.SetCaster(target);
AuraCreateInfo createInfo(spell, MAX_EFFECT_MASK, target);
createInfo.SetCaster(target);
Aura::TryRefreshStackOrCreate(createInfo);
}
Aura::TryRefreshStackOrCreate(createInfo);
return true;
}
static bool HandleUnAuraCommand(ChatHandler* handler, char const* args)
static bool HandleUnAuraCommand(ChatHandler* handler, Variant<SpellInfo const*, ExactSequence<'a', 'l', 'l'>> spellArg)
{
Unit* target = handler->getSelectedUnit();
if (!target)
@@ -333,22 +328,21 @@ public:
return false;
}
std::string argstr = args;
if (argstr == "all")
if (spellArg.holds_alternative<ExactSequence<'a', 'l', 'l'>>())
{
target->RemoveAllAuras();
return true;
}
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
if (!spellId)
return false;
if (SpellInfo const* spellInfo = spellArg.get<SpellInfo const*>())
{
target->RemoveAurasDueToSpell(spellInfo->Id);
return true;
}
target->RemoveAurasDueToSpell(spellId);
return true;
return false;
}
// Teleport to Player
static bool HandleAppearCommand(ChatHandler* handler, char const* args)
{
@@ -483,6 +477,7 @@ public:
return true;
}
// Summon Player
static bool HandleSummonCommand(ChatHandler* handler, char const* args)
{
@@ -601,13 +596,13 @@ public:
return true;
}
static bool HandleCommandsCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleCommandsCommand(ChatHandler* handler)
{
handler->ShowHelpForCommand(handler->getCommandTable(), "");
handler->ShowHelpForCommand(ChatHandler::getCommandTable(), "");
return true;
}
static bool HandleDieCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleDieCommand(ChatHandler* handler)
{
Unit* target = handler->getSelectedUnit();
@@ -655,7 +650,7 @@ public:
return true;
}
static bool HandleDismountCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleDismountCommand(ChatHandler* handler)
{
Player* player = handler->getSelectedPlayerOrSelf();
@@ -679,7 +674,7 @@ public:
return true;
}
static bool HandleGUIDCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleGUIDCommand(ChatHandler* handler)
{
ObjectGuid guid = handler->GetSession()->GetPlayer()->GetTarget();
@@ -694,39 +689,25 @@ public:
return true;
}
static bool HandleHelpCommand(ChatHandler* handler, char const* args)
static bool HandleHelpCommand(ChatHandler* handler, Optional<std::string> cmdArg)
{
char const* cmd = strtok((char*)args, " ");
if (!cmd)
if (!cmdArg)
{
handler->ShowHelpForCommand(handler->getCommandTable(), "help");
handler->ShowHelpForCommand(handler->getCommandTable(), "");
handler->ShowHelpForCommand(ChatHandler::getCommandTable(), "help");
handler->ShowHelpForCommand(ChatHandler::getCommandTable(), "");
}
else
{
if (!handler->ShowHelpForCommand(handler->getCommandTable(), cmd))
if (!handler->ShowHelpForCommand(ChatHandler::getCommandTable(), cmdArg->c_str()))
handler->SendSysMessage(LANG_NO_HELP_CMD);
}
return true;
}
// move item to other slot
static bool HandleItemMoveCommand(ChatHandler* handler, char const* args)
static bool HandleItemMoveCommand(ChatHandler* handler, uint8 srcSlot, uint8 dstSlot)
{
if (!*args)
return false;
char const* param1 = strtok((char*)args, " ");
if (!param1)
return false;
char const* param2 = strtok(nullptr, " ");
if (!param2)
return false;
uint8 srcSlot = uint8(atoi(param1));
uint8 dstSlot = uint8(atoi(param2));
if (srcSlot == dstSlot)
return true;
@@ -744,7 +725,7 @@ public:
return true;
}
static bool HandleCooldownCommand(ChatHandler* handler, char const* args)
static bool HandleCooldownCommand(ChatHandler* handler, Optional<SpellInfo const*> spellArg)
{
Unit* target = handler->getSelectedUnit();
if (!target)
@@ -763,28 +744,22 @@ public:
std::string nameLink = handler->GetNameLink(owner);
if (!*args)
if (!spellArg)
{
target->GetSpellHistory()->ResetAllCooldowns();
handler->PSendSysMessage(LANG_REMOVEALL_COOLDOWN, nameLink.c_str());
}
else
{
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellIid = handler->extractSpellIdFromLink((char*)args);
if (!spellIid)
return false;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellIid);
if (!spellInfo)
if (!*spellArg)
{
handler->PSendSysMessage(LANG_UNKNOWN_SPELL, owner == handler->GetSession()->GetPlayer() ? handler->GetTrinityString(LANG_YOU) : nameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
target->GetSpellHistory()->ResetCooldown(spellIid, true);
handler->PSendSysMessage(LANG_REMOVE_COOLDOWN, spellIid, owner == handler->GetSession()->GetPlayer() ? handler->GetTrinityString(LANG_YOU) : nameLink.c_str());
target->GetSpellHistory()->ResetCooldown((*spellArg)->Id, true);
handler->PSendSysMessage(LANG_REMOVE_COOLDOWN, (*spellArg)->Id, owner == handler->GetSession()->GetPlayer() ? handler->GetTrinityString(LANG_YOU) : nameLink.c_str());
}
return true;
}
@@ -850,6 +825,7 @@ public:
handler->PSendSysMessage(LANG_DISTANCE, handler->GetSession()->GetPlayer()->GetDistance(object), handler->GetSession()->GetPlayer()->GetDistance2d(object), handler->GetSession()->GetPlayer()->GetExactDist(object), handler->GetSession()->GetPlayer()->GetExactDist2d(object));
return true;
}
// Teleport player to last position
static bool HandleRecallCommand(ChatHandler* handler, char const* args)
{
@@ -874,7 +850,7 @@ public:
return true;
}
static bool HandleSaveCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleSaveCommand(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
@@ -898,7 +874,7 @@ public:
}
// Save all players in the world
static bool HandleSaveAllCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleSaveAllCommand(ChatHandler* handler)
{
ObjectAccessor::SaveAllPlayers();
handler->SendSysMessage(LANG_PLAYERS_SAVED);
@@ -1003,26 +979,15 @@ public:
}
static bool HandleLinkGraveCommand(ChatHandler* handler, char const* args)
static bool HandleLinkGraveCommand(ChatHandler* handler, uint32 graveyardId, Optional<std::string> teamArg)
{
if (!*args)
return false;
char* px = strtok((char*)args, " ");
if (!px)
return false;
uint32 graveyardId = uint32(atoi(px));
uint32 team;
char* px2 = strtok(nullptr, " ");
if (!px2)
if (!teamArg)
team = 0;
else if (strncmp(px2, "horde", 6) == 0)
else if (StringEqualI(*teamArg, "horde"))
team = HORDE;
else if (strncmp(px2, "alliance", 9) == 0)
else if (StringEqualI(*teamArg, "alliance"))
team = ALLIANCE;
else
return false;
@@ -1056,17 +1021,15 @@ public:
return true;
}
static bool HandleNearGraveCommand(ChatHandler* handler, char const* args)
static bool HandleNearGraveCommand(ChatHandler* handler, Optional<std::string> teamArg)
{
uint32 team;
size_t argStr = strlen(args);
if (!*args)
if (!teamArg)
team = 0;
else if (strncmp((char*)args, "horde", argStr) == 0)
else if (StringEqualI(*teamArg, "horde"))
team = HORDE;
else if (strncmp((char*)args, "alliance", argStr) == 0)
else if (StringEqualI(*teamArg, "alliance"))
team = ALLIANCE;
else
return false;
@@ -1118,11 +1081,8 @@ public:
return true;
}
static bool HandleShowAreaCommand(ChatHandler* handler, char const* args)
static bool HandleShowAreaCommand(ChatHandler* handler, uint32 areaId)
{
if (!*args)
return false;
Player* playerTarget = handler->getSelectedPlayer();
if (!playerTarget)
{
@@ -1131,7 +1091,7 @@ public:
return false;
}
AreaTableEntry const* area = sAreaTableStore.LookupEntry(atoi(args));
AreaTableEntry const* area = sAreaTableStore.LookupEntry(areaId);
if (!area)
{
handler->SendSysMessage(LANG_BAD_VALUE);
@@ -1155,11 +1115,8 @@ public:
return true;
}
static bool HandleHideAreaCommand(ChatHandler* handler, char const* args)
static bool HandleHideAreaCommand(ChatHandler* handler, uint32 areaId)
{
if (!*args)
return false;
Player* playerTarget = handler->getSelectedPlayer();
if (!playerTarget)
{
@@ -1168,7 +1125,7 @@ public:
return false;
}
AreaTableEntry const* area = sAreaTableStore.LookupEntry(atoi(args));
AreaTableEntry const* area = sAreaTableStore.LookupEntry(areaId);
if (!area)
{
handler->SendSysMessage(LANG_BAD_VALUE);
@@ -1320,19 +1277,10 @@ public:
return true;
}
static bool HandleAddItemSetCommand(ChatHandler* handler, char const* args)
static bool HandleAddItemSetCommand(ChatHandler* handler, Variant<Hyperlink<itemset>, uint32> itemSetId)
{
if (!*args)
return false;
char const* id = handler->extractKeyFromLink((char*)args, "Hitemset"); // number or [name] Shift-click form |color|Hitemset:itemset_id|h[name]|h|r
if (!id)
return false;
uint32 itemSetId = atoul(id);
// prevent generation all items with itemset field value '0'
if (itemSetId == 0)
if (*itemSetId == 0)
{
handler->PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND, itemSetId);
handler->SetSentErrorMessage(true);
@@ -1350,7 +1298,7 @@ public:
ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore();
for (auto const& itemTemplatePair : its)
{
if (itemTemplatePair.second.ItemSet != itemSetId)
if (itemTemplatePair.second.ItemSet != *itemSetId)
continue;
found = true;
@@ -1385,17 +1333,14 @@ public:
return true;
}
static bool HandleBankCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleBankCommand(ChatHandler* handler)
{
handler->GetSession()->SendShowBank(handler->GetSession()->GetPlayer()->GetGUID());
return true;
}
static bool HandleChangeWeather(ChatHandler* handler, char const* args)
static bool HandleChangeWeather(ChatHandler* handler, WeatherType type, float intensity)
{
if (!*args)
return false;
// Weather is OFF
if (!sWorld->getBoolConfig(CONFIG_WEATHER))
{
@@ -1404,16 +1349,6 @@ public:
return false;
}
// *Change the weather of a cell
char const* px = strtok((char*)args, " ");
char const* py = strtok(nullptr, " ");
if (!px || !py)
return false;
uint32 type = uint32(atoi(px)); //0 to 3, 0: fine, 1: rain, 2: snow, 3: sand
float grade = float(atof(py)); //0 to 1, sending -1 is instand good weather
Player* player = handler->GetSession()->GetPlayer();
uint32 zoneid = player->GetZoneId();
@@ -1425,13 +1360,12 @@ public:
return false;
}
weather->SetWeather(WeatherType(type), grade);
weather->SetWeather(type, intensity);
return true;
}
static bool HandleMaxSkillCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleMaxSkillCommand(ChatHandler* handler)
{
Player* player = handler->getSelectedPlayerOrSelf();
if (!player)
@@ -1446,29 +1380,8 @@ public:
return true;
}
static bool HandleSetSkillCommand(ChatHandler* handler, char const* args)
static bool HandleSetSkillCommand(ChatHandler* handler, Variant<Hyperlink<skill>, uint32> skillId, uint32 level, Optional<uint32> maxSkillArg)
{
// number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r
char const* skillStr = handler->extractKeyFromLink((char*)args, "Hskill");
if (!skillStr)
return false;
char const* levelStr = strtok(nullptr, " ");
if (!levelStr)
return false;
char const* maxPureSkill = strtok(nullptr, " ");
int32 skill = atoi(skillStr);
if (skill <= 0)
{
handler->PSendSysMessage(LANG_INVALID_SKILL_ID, skill);
handler->SetSentErrorMessage(true);
return false;
}
int32 level = atol(levelStr);
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
@@ -1477,19 +1390,19 @@ public:
return false;
}
SkillLineEntry const* skillLine = sSkillLineStore.LookupEntry(skill);
SkillLineEntry const* skillLine = sSkillLineStore.LookupEntry(skillId);
if (!skillLine)
{
handler->PSendSysMessage(LANG_INVALID_SKILL_ID, skill);
handler->PSendSysMessage(LANG_INVALID_SKILL_ID, skillId);
handler->SetSentErrorMessage(true);
return false;
}
bool targetHasSkill = target->GetSkillValue(skill) != 0;
bool targetHasSkill = target->GetSkillValue(skillId) != 0;
// If our target does not yet have the skill they are trying to add to them, the chosen level also becomes
// the max level of the new profession.
uint16 max = maxPureSkill ? atoul(maxPureSkill) : targetHasSkill ? target->GetPureMaxSkillValue(skill) : uint16(level);
uint16 max = maxSkillArg.value_or(targetHasSkill ? target->GetPureMaxSkillValue(skillId) : level);
if (level <= 0 || level > max)
return false;
@@ -1497,8 +1410,8 @@ public:
// If the player has the skill, we get the current skill step. If they don't have the skill, we
// add the skill to the player's book with step 1 (which is the first rank, in most cases something
// like 'Apprentice <skill>'.
target->SetSkill(skill, targetHasSkill ? target->GetSkillStep(skill) : 1, level, max);
handler->PSendSysMessage(LANG_SET_SKILL, skill, skillLine->DisplayName[handler->GetSessionDbcLocale()], handler->GetNameLink(target).c_str(), level, max);
target->SetSkill(skillId, targetHasSkill ? target->GetSkillStep(skillId) : 1, level, max);
handler->PSendSysMessage(LANG_SET_SKILL, skillId, skillLine->DisplayName[handler->GetSessionDbcLocale()], handler->GetNameLink(target).c_str(), level, max);
return true;
}
@@ -1519,7 +1432,6 @@ public:
*
* @return Several pieces of information about the character and the account
**/
static bool HandlePInfoCommand(ChatHandler* handler, char const* args)
{
// Define ALL the player variables!
@@ -1891,7 +1803,7 @@ public:
return true;
}
static bool HandleRespawnCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleRespawnCommand(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
@@ -1930,7 +1842,7 @@ public:
return true;
}
// mute player for some times
// mute player for the specified duration
static bool HandleMuteCommand(ChatHandler* handler, char const* args)
{
char* nameStr;
@@ -2060,16 +1972,8 @@ public:
}
// mutehistory command
static bool HandleMuteInfoCommand(ChatHandler* handler, char const* args)
static bool HandleMuteHistoryCommand(ChatHandler* handler, std::string accountName)
{
if (!*args)
return false;
char *nameStr = strtok((char*)args, "");
if (!nameStr)
return false;
std::string accountName = nameStr;
if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
@@ -2084,11 +1988,11 @@ public:
return false;
}
return HandleMuteInfoHelper(accountId, accountName.c_str(), handler);
return HandleMuteHistoryHelper(accountId, accountName.c_str(), handler);
}
// helper for mutehistory
static bool HandleMuteInfoHelper(uint32 accountId, char const* accountName, ChatHandler *handler)
static bool HandleMuteHistoryHelper(uint32 accountId, char const* accountName, ChatHandler *handler)
{
LoginDatabasePreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_MUTE_INFO);
stmt->setUInt32(0, accountId);
@@ -2119,7 +2023,7 @@ public:
return true;
}
static bool HandleMovegensCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleMovegensCommand(ChatHandler* handler)
{
Unit* unit = handler->getSelectedUnit();
if (!unit)
@@ -2202,7 +2106,7 @@ public:
return true;
}
static bool HandleComeToMeCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleComeToMeCommand(ChatHandler* handler)
{
Creature* caster = handler->getSelectedCreature();
if (!caster)
@@ -2395,7 +2299,7 @@ public:
return true;
}
static bool HandleFlushArenaPointsCommand(ChatHandler* /*handler*/, char const* /*args*/)
static bool HandleFlushArenaPointsCommand(ChatHandler* /*handler*/)
{
sArenaTeamMgr->DistributeArenaPoints();
return true;
@@ -2519,15 +2423,14 @@ public:
return false;
}
static bool HandleUnFreezeCommand(ChatHandler* handler, char const*args)
static bool HandleUnFreezeCommand(ChatHandler* handler, Optional<std::string> targetNameArg)
{
std::string name;
Player* player;
char* targetName = strtok((char*)args, " "); // Get entered name
if (targetName)
if (targetNameArg)
{
name = targetName;
name = *targetNameArg;
normalizePlayerName(name);
player = ObjectAccessor::FindPlayerByName(name);
}
@@ -2549,7 +2452,7 @@ public:
}
else
{
if (targetName)
if (targetNameArg)
{
// Check for offline players
ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(name);
@@ -2577,7 +2480,7 @@ public:
return true;
}
static bool HandleListFreezeCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleListFreezeCommand(ChatHandler* handler)
{
// Get names from DB
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_FROZEN);
@@ -2613,13 +2516,8 @@ public:
return true;
}
static bool HandlePlayAllCommand(ChatHandler* handler, char const* args)
static bool HandlePlayAllCommand(ChatHandler* handler, uint32 soundId)
{
if (!*args)
return false;
uint32 soundId = atoi((char*)args);
if (!sSoundEntriesStore.LookupEntry(soundId))
{
handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
@@ -2633,7 +2531,7 @@ public:
return true;
}
static bool HandlePossessCommand(ChatHandler* handler, char const* /*args*/)
static bool HandlePossessCommand(ChatHandler* handler)
{
Unit* unit = handler->getSelectedUnit();
if (!unit)
@@ -2643,7 +2541,7 @@ public:
return true;
}
static bool HandleUnPossessCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleUnPossessCommand(ChatHandler* handler)
{
Unit* unit = handler->getSelectedUnit();
if (!unit)
@@ -2654,7 +2552,7 @@ public:
return true;
}
static bool HandleBindSightCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleBindSightCommand(ChatHandler* handler)
{
Unit* unit = handler->getSelectedUnit();
if (!unit)
@@ -2664,7 +2562,7 @@ public:
return true;
}
static bool HandleUnbindSightCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleUnbindSightCommand(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
@@ -2675,7 +2573,7 @@ public:
return true;
}
static bool HandleMailBoxCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleMailBoxCommand(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();

View File

@@ -3133,6 +3133,7 @@ enum CorpseDynFlags
#define PLAYER_CORPSE_LOOT_ENTRY 1
// EnumUtils: DESCRIBE THIS
enum WeatherType
{
WEATHER_TYPE_FINE = 0,

View File

@@ -2063,6 +2063,57 @@ TC_API_EXPORT size_t EnumUtils<Emote>::ToIndex(Emote value)
}
}
/*******************************************************************\
|* data for enum 'WeatherType' in 'SharedDefines.h' auto-generated *|
\*******************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils<WeatherType>::ToString(WeatherType value)
{
switch (value)
{
case WEATHER_TYPE_FINE: return { "WEATHER_TYPE_FINE", "WEATHER_TYPE_FINE", "" };
case WEATHER_TYPE_RAIN: return { "WEATHER_TYPE_RAIN", "WEATHER_TYPE_RAIN", "" };
case WEATHER_TYPE_SNOW: return { "WEATHER_TYPE_SNOW", "WEATHER_TYPE_SNOW", "" };
case WEATHER_TYPE_STORM: return { "WEATHER_TYPE_STORM", "WEATHER_TYPE_STORM", "" };
case WEATHER_TYPE_THUNDERS: return { "WEATHER_TYPE_THUNDERS", "WEATHER_TYPE_THUNDERS", "" };
case WEATHER_TYPE_BLACKRAIN: return { "WEATHER_TYPE_BLACKRAIN", "WEATHER_TYPE_BLACKRAIN", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils<WeatherType>::Count() { return 6; }
template <>
TC_API_EXPORT WeatherType EnumUtils<WeatherType>::FromIndex(size_t index)
{
switch (index)
{
case 0: return WEATHER_TYPE_FINE;
case 1: return WEATHER_TYPE_RAIN;
case 2: return WEATHER_TYPE_SNOW;
case 3: return WEATHER_TYPE_STORM;
case 4: return WEATHER_TYPE_THUNDERS;
case 5: return WEATHER_TYPE_BLACKRAIN;
default: throw std::out_of_range("index");
}
}
template <>
TC_API_EXPORT size_t EnumUtils<WeatherType>::ToIndex(WeatherType value)
{
switch (value)
{
case WEATHER_TYPE_FINE: return 0;
case WEATHER_TYPE_RAIN: return 1;
case WEATHER_TYPE_SNOW: return 2;
case WEATHER_TYPE_STORM: return 3;
case WEATHER_TYPE_THUNDERS: return 4;
case WEATHER_TYPE_BLACKRAIN: return 5;
default: throw std::out_of_range("value");
}
}
/************************************************************************\
|* data for enum 'SpellFamilyNames' in 'SharedDefines.h' auto-generated *|
\************************************************************************/