Core/Spell: move attribute helpers to spellInfo

- Renamed CheckEffectExecuteData to AssertEffectExecuteData and made const, better reflects its purpose
- Added missing attribute check to IsNextMeleeSwingSpell
- Reworked SPELL_ATTR4_CAST_ONLY_IN_OUTLAND attr check (researched behavior)
This commit is contained in:
ariel-
2016-11-12 17:12:42 -03:00
parent 8c9d061110
commit 5cb8409f1e
5 changed files with 46 additions and 26 deletions

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@@ -192,6 +192,17 @@ struct AreaTableEntry
return true;
return (flags & AREA_FLAG_SANCTUARY) != 0;
}
bool IsFlyable() const
{
if (flags & AREA_FLAG_OUTLAND)
{
if (!(flags & AREA_FLAG_NO_FLY_ZONE))
return true;
}
return false;
}
};
#define MAX_GROUP_AREA_IDS 6

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@@ -647,7 +647,8 @@ Spell::~Spell()
delete m_spellValue;
CheckEffectExecuteData();
// missing cleanup somewhere, mem leaks so let's crash
AssertEffectExecuteData();
}
void Spell::InitExplicitTargets(SpellCastTargets const& targets)
@@ -2992,7 +2993,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
m_casttime = m_spellInfo->CalcCastTime(this);
if (m_caster->GetTypeId() == TYPEID_UNIT && !m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) // _UNIT actually means creature. for some reason.
if (!(IsNextMeleeSwingSpell() || IsAutoRepeat() || _triggeredCastFlags & TRIGGERED_IGNORE_SET_FACING))
if (!(m_spellInfo->IsNextMeleeSwingSpell() || IsAutoRepeat() || (_triggeredCastFlags & TRIGGERED_IGNORE_SET_FACING)))
{
if (m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget())
m_caster->ToCreature()->FocusTarget(this, m_targets.GetObjectTarget());
@@ -3005,8 +3006,8 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
// (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in)
if ((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && !(m_caster->IsCharmed() && m_caster->GetCharmerGUID().IsCreature()) && m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
{
// 1. Is a channel spell, 2. Has no casttime, 3. And has flag to allow movement during channel
if (!(m_spellInfo->IsChanneled() && !m_casttime && m_spellInfo->HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING)))
// 1. Has casttime, 2. Or doesn't have flag to allow movement during channel
if (m_casttime || !m_spellInfo->IsMoveAllowedChannel())
{
SendCastResult(SPELL_FAILED_MOVING);
finish(false);
@@ -3561,7 +3562,7 @@ void Spell::update(uint32 difftime)
(m_spellInfo->Effects[0].Effect != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_FAR))))
{
// don't cancel for melee, autorepeat, triggered and instant spells
if (!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !IsTriggered() && !(IsChannelActive() && m_spellInfo->HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING)))
if (!m_spellInfo->IsNextMeleeSwingSpell() && !IsAutoRepeat() && !IsTriggered() && !(IsChannelActive() && m_spellInfo->IsMoveAllowedChannel()))
{
// if charmed by creature, trust the AI not to cheat and allow the cast to proceed
// @todo this is a hack, "creature" movesplines don't differentiate turning/moving right now
@@ -3583,7 +3584,7 @@ void Spell::update(uint32 difftime)
m_timer -= difftime;
}
if (m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
if (m_timer == 0 && !m_spellInfo->IsNextMeleeSwingSpell() && !IsAutoRepeat())
// don't CheckCast for instant spells - done in spell::prepare, skip duplicate checks, needed for range checks for example
cast(!m_casttime);
break;
@@ -6618,14 +6619,14 @@ bool Spell::UpdatePointers()
CurrentSpellTypes Spell::GetCurrentContainer() const
{
if (IsNextMeleeSwingSpell())
return(CURRENT_MELEE_SPELL);
if (m_spellInfo->IsNextMeleeSwingSpell())
return CURRENT_MELEE_SPELL;
else if (IsAutoRepeat())
return(CURRENT_AUTOREPEAT_SPELL);
return CURRENT_AUTOREPEAT_SPELL;
else if (m_spellInfo->IsChanneled())
return(CURRENT_CHANNELED_SPELL);
else
return(CURRENT_GENERIC_SPELL);
return CURRENT_CHANNELED_SPELL;
return CURRENT_GENERIC_SPELL;
}
bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* losPosition) const
@@ -6704,11 +6705,6 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo
return true;
}
bool Spell::IsNextMeleeSwingSpell() const
{
return m_spellInfo->HasAttribute(SPELL_ATTR0_ON_NEXT_SWING);
}
bool Spell::IsAutoActionResetSpell() const
{
/// @todo changed SPELL_INTERRUPT_FLAG_AUTOATTACK -> SPELL_INTERRUPT_FLAG_INTERRUPT to fix compile - is this check correct at all?
@@ -7086,7 +7082,7 @@ void Spell::SetSpellValue(SpellValueMod mod, int32 value)
void Spell::PrepareTargetProcessing()
{
CheckEffectExecuteData();
AssertEffectExecuteData();
}
void Spell::FinishTargetProcessing()
@@ -7111,7 +7107,7 @@ void Spell::InitEffectExecuteData(uint8 effIndex)
}
}
void Spell::CheckEffectExecuteData()
void Spell::AssertEffectExecuteData() const
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
ASSERT(!m_effectExecuteData[i]);

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@@ -473,7 +473,6 @@ class TC_GAME_API Spell
bool IsAutoRepeat() const { return m_autoRepeat; }
void SetAutoRepeat(bool rep) { m_autoRepeat = rep; }
void ReSetTimer() { m_timer = m_casttime > 0 ? m_casttime : 0; }
bool IsNextMeleeSwingSpell() const;
bool IsTriggered() const { return (_triggeredCastFlags & TRIGGERED_FULL_MASK) != 0; }
bool IsIgnoringCooldowns() const { return (_triggeredCastFlags & TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD) != 0; }
bool IsProcDisabled() const { return (_triggeredCastFlags & TRIGGERED_DISALLOW_PROC_EVENTS) != 0; }
@@ -637,7 +636,7 @@ class TC_GAME_API Spell
// spell execution log
void InitEffectExecuteData(uint8 effIndex);
void CheckEffectExecuteData();
void AssertEffectExecuteData() const;
// Scripting system
void LoadScripts();

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@@ -1181,12 +1181,22 @@ bool SpellInfo::IsPositiveEffect(uint8 effIndex) const
bool SpellInfo::IsChanneled() const
{
return HasAttribute(SPELL_ATTR1_CHANNELED_1) || HasAttribute(SPELL_ATTR1_CHANNELED_2);
return HasAttribute(SpellAttr1(SPELL_ATTR1_CHANNELED_1 | SPELL_ATTR1_CHANNELED_2));
}
bool SpellInfo::IsMoveAllowedChannel() const
{
return IsChanneled() && HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING);
}
bool SpellInfo::NeedsComboPoints() const
{
return HasAttribute(SPELL_ATTR1_REQ_COMBO_POINTS1) || HasAttribute(SPELL_ATTR1_REQ_COMBO_POINTS2);
return HasAttribute(SpellAttr1(SPELL_ATTR1_REQ_COMBO_POINTS1 | SPELL_ATTR1_REQ_COMBO_POINTS2));
}
bool SpellInfo::IsNextMeleeSwingSpell() const
{
return HasAttribute(SpellAttr0(SPELL_ATTR0_ON_NEXT_SWING | SPELL_ATTR0_ON_NEXT_SWING_2));
}
bool SpellInfo::IsBreakingStealth() const
@@ -1420,9 +1430,11 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a
// continent limitation (virtual continent)
if (HasAttribute(SPELL_ATTR4_CAST_ONLY_IN_OUTLAND))
{
uint32 v_map = GetVirtualMapForMapAndZone(map_id, zone_id);
MapEntry const* mapEntry = sMapStore.LookupEntry(v_map);
if (!mapEntry || mapEntry->addon < 1 || !mapEntry->IsContinent())
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(area_id);
if (!areaEntry)
areaEntry = sAreaTableStore.LookupEntry(zone_id);
if (!areaEntry || !areaEntry->IsFlyable() || !player->CanFlyInZone(map_id, zone_id))
return SPELL_FAILED_INCORRECT_AREA;
}

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@@ -429,7 +429,9 @@ class TC_GAME_API SpellInfo
bool IsPositive() const;
bool IsPositiveEffect(uint8 effIndex) const;
bool IsChanneled() const;
bool IsMoveAllowedChannel() const;
bool NeedsComboPoints() const;
bool IsNextMeleeSwingSpell() const;
bool IsBreakingStealth() const;
bool IsRangedWeaponSpell() const;
bool IsAutoRepeatRangedSpell() const;