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Core/Packets: update & enabled CMSG_SHOWING_CLOAK, CMSG_SHOWING_HELM (#24394)
(cherry picked from commit a47d57d1db)
Co-authored-by: DJScias <zumbak04@gmail.com>
This commit is contained in:
@@ -19,6 +19,7 @@
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#include "ArenaTeamMgr.h"
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#include "CalendarMgr.h"
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#include "CharacterCache.h"
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#include "CharacterPackets.h"
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#include "Chat.h"
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#include "DatabaseEnv.h"
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#include "DBCStores.h"
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@@ -1072,18 +1073,20 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
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_player->GetReputationMgr().SetInactive(replistid, inactive != 0);
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}
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void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData)
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void WorldSession::HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet)
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{
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TC_LOG_DEBUG("network", "CMSG_SHOWING_HELM for %s", _player->GetName().c_str());
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recvData.read_skip<uint8>(); // unknown, bool?
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_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
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if (packet.ShowHelm)
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_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
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else
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_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
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}
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void WorldSession::HandleShowingCloakOpcode(WorldPacket& recvData)
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void WorldSession::HandleShowingCloakOpcode(WorldPackets::Character::ShowingCloak& packet)
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{
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TC_LOG_DEBUG("network", "CMSG_SHOWING_CLOAK for %s", _player->GetName().c_str());
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recvData.read_skip<uint8>(); // unknown, bool?
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_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
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if (packet.ShowCloak)
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_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
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else
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_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
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}
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void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
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@@ -18,6 +18,7 @@
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#ifndef AllPackets_h__
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#define AllPackets_h__
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#include "CharacterPackets.h"
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#include "ChatPackets.h"
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#include "CombatPackets.h"
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#include "GuildPackets.h"
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28
src/server/game/Server/Packets/CharacterPackets.cpp
Normal file
28
src/server/game/Server/Packets/CharacterPackets.cpp
Normal file
@@ -0,0 +1,28 @@
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CharacterPackets.h"
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void WorldPackets::Character::ShowingCloak::Read()
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{
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_worldPacket >> ShowCloak;
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}
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void WorldPackets::Character::ShowingHelm::Read()
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{
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_worldPacket >> ShowHelm;
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}
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49
src/server/game/Server/Packets/CharacterPackets.h
Normal file
49
src/server/game/Server/Packets/CharacterPackets.h
Normal file
@@ -0,0 +1,49 @@
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CharacterPackets_h__
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#define CharacterPackets_h__
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#include "Packet.h"
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namespace WorldPackets
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{
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namespace Character
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{
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class ShowingCloak final : public ClientPacket
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{
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public:
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ShowingCloak(WorldPacket&& packet) : ClientPacket(CMSG_SHOWING_CLOAK, std::move(packet)) { }
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void Read() override;
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bool ShowCloak = false;
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};
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class ShowingHelm final : public ClientPacket
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{
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public:
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ShowingHelm(WorldPacket&& packet) : ClientPacket(CMSG_SHOWING_HELM, std::move(packet)) { }
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void Read() override;
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bool ShowHelm = false;
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};
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}
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}
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#endif // CharacterPackets_h__
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@@ -78,6 +78,11 @@ class RBACData;
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namespace WorldPackets
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{
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namespace Character
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{
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class ShowingCloak;
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class ShowingHelm;
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}
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namespace Chat
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{
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class EmoteClient;
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@@ -582,8 +587,8 @@ class TC_GAME_API WorldSession
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void HandleMountSpecialAnimOpcode(WorldPacket& recvdata);
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// character view
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void HandleShowingHelmOpcode(WorldPacket& recvData);
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void HandleShowingCloakOpcode(WorldPacket& recvData);
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void HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet);
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void HandleShowingCloakOpcode(WorldPackets::Character::ShowingCloak& packet);
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// repair
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void HandleRepairItemOpcode(WorldPacket& recvPacket);
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