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Core/Movement: Fixed spline packed delta limit check
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@@ -269,22 +269,18 @@ bool MoveSplineInitArgs::Validate(Unit const* unit)
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// check path lengths - why are we even starting such short movement?
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bool MoveSplineInitArgs::_checkPathLengths()
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{
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constexpr float MIN_XY_OFFSET = -(1 << 11) / 4.0f;
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constexpr float MIN_Z_OFFSET = -(1 << 10) / 4.0f;
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// positive values have 1 less bit limit (if the highest bit was set, value would be sign extended into negative when decompressing)
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constexpr float MAX_XY_OFFSET = (1 << 10) / 4.0f;
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constexpr float MAX_Z_OFFSET = (1 << 9) / 4.0f;
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auto isValidPackedXYOffset = [](float coord) -> bool { return coord > MIN_XY_OFFSET && coord < MAX_XY_OFFSET; };
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auto isValidPackedZOffset = [](float coord) -> bool { return coord > MIN_Z_OFFSET && coord < MAX_Z_OFFSET; };
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auto isValidPackedXYOffset = [](float coord) -> bool { return coord > -MAX_XY_OFFSET && coord < MAX_XY_OFFSET; };
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auto isValidPackedZOffset = [](float coord) -> bool { return coord > -MAX_Z_OFFSET && coord < MAX_Z_OFFSET; };
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if (path.size() > 2)
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{
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Vector3 middle = (path.front() + path.back()) / 2;
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for (uint32 i = 1; i < path.size() - 1; ++i)
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{
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if ((path[i + 1] - path[i]).length() < 0.1f)
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if ((path[i + 1] - path[i]).squaredLength() < 0.01f)
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return false;
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// when compression is enabled, each point coord is packed into 11 bits (10 for Z)
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