Core/Collision: improved codestyle accross the board

This commit is contained in:
Ovahlord
2020-03-05 18:13:19 +01:00
parent 9eafd794f8
commit 5db48393bc
3 changed files with 28 additions and 26 deletions

View File

@@ -117,19 +117,19 @@ class TC_COMMON_API BIH
uint32 primCount() const { return uint32(objects.size()); }
template<typename RayCallback>
void intersectRay(const G3D::Ray &r, RayCallback& intersectCallback, float &maxDist, bool stopAtFirst=false) const
void intersectRay(const G3D::Ray& r, RayCallback& intersectCallback, float& maxDist, bool stopAtFirst = false) const
{
float intervalMin = -1.f;
float intervalMax = -1.f;
G3D::Vector3 org = r.origin();
G3D::Vector3 dir = r.direction();
G3D::Vector3 invDir;
for (int i=0; i<3; ++i)
for (int i = 0; i < 3; ++i)
{
invDir[i] = 1.f / dir[i];
if (G3D::fuzzyNe(dir[i], 0.0f))
{
float t1 = (bounds.low()[i] - org[i]) * invDir[i];
float t1 = (bounds.low()[i] - org[i]) * invDir[i];
float t2 = (bounds.high()[i] - org[i]) * invDir[i];
if (t1 > t2)
std::swap(t1, t2);
@@ -155,7 +155,7 @@ class TC_COMMON_API BIH
uint32 offsetBack3[3];
// compute custom offsets from direction sign bit
for (int i=0; i<3; ++i)
for (int i = 0; i < 3; ++i)
{
offsetFront[i] = floatToRawIntBits(dir[i]) >> 31;
offsetBack[i] = offsetFront[i] ^ 1;
@@ -226,7 +226,7 @@ class TC_COMMON_API BIH
}
else
{
if (axis>2)
if (axis > 2)
return; // should not happen
float tf = (intBitsToFloat(tree[node + offsetFront[axis]]) - org[axis]) * invDir[axis];
float tb = (intBitsToFloat(tree[node + offsetBack[axis]]) - org[axis]) * invDir[axis];

View File

@@ -299,7 +299,7 @@ namespace VMAP
bool StaticMapTree::InitMap(std::string const& fname)
{
VMAP_DEBUG_LOG("maps", "StaticMapTree::InitMap() : initializing StaticMapTree '%s'", fname.c_str());
TC_LOG_DEBUG("maps", "StaticMapTree::InitMap() : initializing StaticMapTree '%s'", fname.c_str());
bool success = false;
std::string fullname = iBasePath + fname;
FILE* rf = fopen(fullname.c_str(), "rb");
@@ -357,7 +357,7 @@ namespace VMAP
{
if (!iTreeValues)
{
VMAP_ERROR_LOG("misc", "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY);
TC_LOG_ERROR("misc", "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY);
return false;
}
bool result = true;
@@ -372,7 +372,7 @@ namespace VMAP
uint32 numSpawns = 0;
if (result && fread(&numSpawns, sizeof(uint32), 1, fileResult.File) != 1)
result = false;
for (uint32 i=0; i<numSpawns && result; ++i)
for (uint32 i = 0; i < numSpawns && result; ++i)
{
// read model spawns
ModelSpawn spawn;
@@ -382,7 +382,7 @@ namespace VMAP
// acquire model instance
WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name, spawn.flags);
if (!model)
VMAP_ERROR_LOG("misc", "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);
TC_LOG_ERROR("misc", "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);
// update tree
auto spawnIndex = iSpawnIndices.find(spawn.ID);
@@ -393,7 +393,7 @@ namespace VMAP
{
if (referencedVal >= iNTreeValues)
{
VMAP_ERROR_LOG("maps", "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u) referenced in tile %s", referencedVal, iNTreeValues, fileResult.Name.c_str());
TC_LOG_ERROR("maps", "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u) referenced in tile %s", referencedVal, iNTreeValues, fileResult.Name.c_str());
continue;
}
@@ -420,6 +420,8 @@ namespace VMAP
}
else
iLoadedTiles[packTileID(tileX, tileY)] = false;
TC_METRIC_EVENT("map_events", "LoadMapTile",
"Map: " + std::to_string(iMapID) + " TileX: " + std::to_string(tileX) + " TileY: " + std::to_string(tileY));
return result;
}

View File

@@ -24,10 +24,10 @@ using G3D::Ray;
namespace VMAP
{
ModelInstance::ModelInstance(const ModelSpawn &spawn, WorldModel* model): ModelSpawn(spawn), iModel(model)
ModelInstance::ModelInstance(const ModelSpawn& spawn, WorldModel* model) : ModelSpawn(spawn), iModel(model)
{
iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pif()*iRot.y/180.f, G3D::pif()*iRot.x/180.f, G3D::pif()*iRot.z/180.f).inverse();
iInvScale = 1.f/iScale;
iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pif() * iRot.y / 180.f, G3D::pif() * iRot.x / 180.f, G3D::pif() * iRot.z / 180.f).inverse();
iInvScale = 1.f / iScale;
}
bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags) const
@@ -40,17 +40,17 @@ namespace VMAP
float time = pRay.intersectionTime(iBound);
if (time == G3D::finf())
{
// std::cout << "Ray does not hit '" << name << "'\n";
// std::cout << "Ray does not hit '" << name << "'\n";
return false;
}
// std::cout << "Ray crosses bound of '" << name << "'\n";
/* std::cout << "ray from:" << pRay.origin().x << ", " << pRay.origin().y << ", " << pRay.origin().z
<< " dir:" << pRay.direction().x << ", " << pRay.direction().y << ", " << pRay.direction().z
<< " t/tmax:" << time << '/' << pMaxDist;
std::cout << "\nBound lo:" << iBound.low().x << ", " << iBound.low().y << ", " << iBound.low().z << " hi: "
<< iBound.high().x << ", " << iBound.high().y << ", " << iBound.high().z << std::endl; */
// child bounds are defined in object space:
// std::cout << "Ray crosses bound of '" << name << "'\n";
/* std::cout << "ray from:" << pRay.origin().x << ", " << pRay.origin().y << ", " << pRay.origin().z
<< " dir:" << pRay.direction().x << ", " << pRay.direction().y << ", " << pRay.direction().z
<< " t/tmax:" << time << '/' << pMaxDist;
std::cout << "\nBound lo:" << iBound.low().x << ", " << iBound.low().y << ", " << iBound.low().z << " hi: "
<< iBound.high().x << ", " << iBound.high().y << ", " << iBound.high().z << std::endl; */
// child bounds are defined in object space:
Vector3 p = iInvRot * (pRay.origin() - iPos) * iInvScale;
Ray modRay(p, iInvRot * pRay.direction());
float distance = pMaxDist * iInvScale;
@@ -97,7 +97,7 @@ namespace VMAP
}
}
bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const
bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo& info) const
{
if (!iModel)
{
@@ -133,7 +133,7 @@ namespace VMAP
return false;
}
bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const
bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo& info, float& liqHeight) const
{
// child bounds are defined in object space:
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
@@ -149,7 +149,7 @@ namespace VMAP
return false;
}
bool ModelSpawn::readFromFile(FILE* rf, ModelSpawn &spawn)
bool ModelSpawn::readFromFile(FILE* rf, ModelSpawn& spawn)
{
uint32 check = 0, nameLen;
check += fread(&spawn.flags, sizeof(uint32), 1, rf);
@@ -195,9 +195,9 @@ namespace VMAP
return true;
}
bool ModelSpawn::writeToFile(FILE* wf, const ModelSpawn &spawn)
bool ModelSpawn::writeToFile(FILE* wf, const ModelSpawn& spawn)
{
uint32 check=0;
uint32 check = 0;
check += fwrite(&spawn.flags, sizeof(uint32), 1, wf);
check += fwrite(&spawn.adtId, sizeof(uint16), 1, wf);
check += fwrite(&spawn.ID, sizeof(uint32), 1, wf);