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Core/Pools: Fixed spawning in pools with both explicitly and equally chanced entries (#21170)
(cherry picked from commit c50aefac96)
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@@ -334,36 +334,27 @@ void PoolGroup<T>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint64 trig
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// roll objects to be spawned
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if (!ExplicitlyChanced.empty())
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{
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while (count && ExplicitlyChanced.size() > rolledObjects.size())
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{
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--count;
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float roll = (float)rand_chance();
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float roll = (float)rand_chance();
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for (PoolObject& obj : ExplicitlyChanced)
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for (PoolObject& obj : ExplicitlyChanced)
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{
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roll -= obj.chance;
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// Triggering object is marked as spawned at this time and can be also rolled (respawn case)
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// so this need explicit check for this case
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if (roll < 0 && (obj.guid == triggerFrom || !spawns.IsActiveObject<T>(obj.guid)))
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{
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roll -= obj.chance;
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// Triggering object is marked as spawned at this time and can be also rolled (respawn case)
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// so this need explicit check for this case
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if (roll < 0 && (obj.guid == triggerFrom || !spawns.IsActiveObject<T>(obj.guid)))
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{
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rolledObjects.push_back(obj);
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break;
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}
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rolledObjects.push_back(obj);
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break;
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}
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}
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}
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else if (!EqualChanced.empty())
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{
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rolledObjects = EqualChanced;
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for (auto itr = rolledObjects.begin(); itr != rolledObjects.end();)
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if (!EqualChanced.empty() && rolledObjects.empty())
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{
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std::copy_if(EqualChanced.begin(), EqualChanced.end(), std::back_inserter(rolledObjects), [triggerFrom, &spawns](PoolObject const& object)
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{
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// remove most of the active objects so there is higher chance inactive ones are spawned
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if (spawns.IsActiveObject<T>(itr->guid) && urand(1, 4) != 1)
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itr = rolledObjects.erase(itr);
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else
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++itr;
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}
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return object.guid == triggerFrom || !spawns.IsActiveObject<T>(object.guid);
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});
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Trinity::Containers::RandomResize(rolledObjects, count);
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}
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@@ -371,9 +362,6 @@ void PoolGroup<T>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint64 trig
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// try to spawn rolled objects
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for (PoolObject& obj : rolledObjects)
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{
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if (spawns.IsActiveObject<T>(obj.guid))
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continue;
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if (obj.guid == triggerFrom)
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{
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ReSpawn1Object(&obj);
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