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Core/InstanceScript: std::chrono-ify DoRespawnGameObject
(cherry picked from commit d7ff8c272a)
This commit is contained in:
@@ -556,7 +556,7 @@ void InstanceScript::DoCloseDoorOrButton(ObjectGuid guid)
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TC_LOG_DEBUG("scripts", "InstanceScript: DoCloseDoorOrButton failed");
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}
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void InstanceScript::DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn /*= MINUTE*/)
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void InstanceScript::DoRespawnGameObject(ObjectGuid guid, Seconds timeToDespawn /*= 1min */)
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{
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if (GameObject* go = instance->GetGameObject(guid))
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{
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@@ -576,7 +576,7 @@ void InstanceScript::DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn /
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if (go->isSpawned())
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return;
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go->SetRespawnTime(timeToDespawn);
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go->SetRespawnTime(timeToDespawn.count());
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}
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else
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TC_LOG_DEBUG("scripts", "InstanceScript: DoRespawnGameObject failed");
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@@ -20,6 +20,7 @@
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#include "ZoneScript.h"
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#include "Common.h"
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#include "Duration.h"
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#include <iosfwd>
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#include <map>
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#include <memory>
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@@ -213,7 +214,7 @@ class TC_GAME_API InstanceScript : public ZoneScript
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void DoCloseDoorOrButton(ObjectGuid guid);
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// Respawns a GO having negative spawntimesecs in gameobject-table
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void DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn = MINUTE);
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void DoRespawnGameObject(ObjectGuid guid, Seconds timeToDespawn = 1min);
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// Sends world state update to all players in instance
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void DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue);
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@@ -81,7 +81,7 @@ class boss_gloomrel : public CreatureScript
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case GOSSIP_ACTION_INFO_DEF + 22:
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CloseGossipMenuFor(player);
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//are 5 minutes expected? go template may have data to despawn when used at quest
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instance->DoRespawnGameObject(instance->GetGuidData(DATA_GO_CHALICE), MINUTE * 5);
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instance->DoRespawnGameObject(instance->GetGuidData(DATA_GO_CHALICE), 5min);
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break;
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}
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return true;
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@@ -393,7 +393,7 @@ public:
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void TombOfSevenEnd()
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{
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DoRespawnGameObject(GoChestGUID, DAY);
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DoRespawnGameObject(GoChestGUID, 24h);
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HandleGameObject(GoTombExitGUID, true);//event done, open exit door
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HandleGameObject(GoTombEnterGUID, true);//event done, open entrance door
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TombEventStarterGUID.Clear();
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@@ -133,7 +133,7 @@ class instance_molten_core : public InstanceMapScript
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SummonMajordomoExecutus();
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if (bossId == BOSS_MAJORDOMO_EXECUTUS && state == DONE)
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DoRespawnGameObject(_cacheOfTheFirelordGUID, 7 * DAY);
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DoRespawnGameObject(_cacheOfTheFirelordGUID, 7_days);
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return true;
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}
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@@ -168,7 +168,7 @@ public:
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break;
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case DATA_CHESS:
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if (state == DONE)
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DoRespawnGameObject(DustCoveredChest, DAY);
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DoRespawnGameObject(DustCoveredChest, 24h);
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break;
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default:
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break;
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@@ -217,7 +217,7 @@ public:
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for (GuidList::const_iterator itr = m_uiAncientGemGUID.begin(); itr != m_uiAncientGemGUID.end(); ++itr)
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{
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//don't know how long it expected
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DoRespawnGameObject(*itr, DAY);
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DoRespawnGameObject(*itr, 24h);
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}
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}
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}
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@@ -208,7 +208,7 @@ class instance_trial_of_the_crusader : public InstanceMapScript
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DoUpdateCriteria(CriteriaType::BeSpellTarget, SPELL_DEFEAT_FACTION_CHAMPIONS);
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if (ResilienceWillFixItTimer > 0)
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DoUpdateCriteria(CriteriaType::BeSpellTarget, SPELL_CHAMPIONS_KILLED_IN_MINUTE);
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DoRespawnGameObject(GetGuidData(DATA_CRUSADERS_CHEST), 7 * DAY);
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DoRespawnGameObject(GetGuidData(DATA_CRUSADERS_CHEST), 7_days);
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if (GameObject* cache = GetGameObject(DATA_CRUSADERS_CHEST))
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cache->RemoveFlag(GO_FLAG_NOT_SELECTABLE);
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if (Creature* fordring = GetCreature(DATA_FORDRING))
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