Core/PacketIO: Updated packet structures to 11.0.5

This commit is contained in:
Shauren
2024-10-30 14:40:51 +01:00
parent ac7a95b45c
commit 5f37b29f41
17 changed files with 51 additions and 21 deletions

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@@ -716,6 +716,8 @@ void WorldSession::HandleSendPingUnit(WorldPackets::Party::SendPingUnit const& p
broadcastPingUnit.Type = pingUnit.Type;
broadcastPingUnit.PinFrameID = pingUnit.PinFrameID;
broadcastPingUnit.PingDuration = pingUnit.PingDuration;
broadcastPingUnit.CreatureID = pingUnit.CreatureID;
broadcastPingUnit.SpellOverrideNameID = pingUnit.SpellOverrideNameID;
broadcastPingUnit.Write();
for (GroupReference const* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())

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@@ -670,7 +670,6 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid)
price -= CalculatePct(price, priceMod);
item.MuID = slot + 1; // client expects counting to start at 1
item.Durability = itemTemplate->MaxDurability;
item.ExtendedCostID = vendorItem->ExtendedCost;
item.Type = vendorItem->Type;
item.Quantity = leftInStock;

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@@ -628,18 +628,22 @@ WorldPacket const* AuctionListBucketsResult::Write()
WorldPacket const* AuctionListItemsResult::Write()
{
_worldPacket << uint32(Items.size());
_worldPacket << uint32(Unknown830);
_worldPacket << uint32(TotalCount);
_worldPacket << uint32(DesiredDelay);
_worldPacket.WriteBits(AsUnderlyingType(ListType), 2);
_worldPacket.WriteBit(HasMoreResults);
_worldPacket.FlushBits();
{
_worldPacket << uint32(Items.size());
_worldPacket << uint32(Unknown830);
_worldPacket << uint32(DesiredDelay);
for (AuctionItem const& item : Items)
_worldPacket << item;
}
_worldPacket << BucketKey;
{
_worldPacket.WriteBits(AsUnderlyingType(ListType), 2);
_worldPacket.WriteBit(HasMoreResults);
_worldPacket.FlushBits();
for (AuctionItem const& item : Items)
_worldPacket << item;
_worldPacket << BucketKey;
_worldPacket << uint32(TotalCount);
}
return &_worldPacket;
}

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@@ -114,7 +114,7 @@ WorldPacket const* WorldPackets::Channel::UserlistUpdate::Write()
_worldPacket << UpdatedUserGUID;
_worldPacket << uint8(UserFlags);
_worldPacket << uint32(_ChannelFlags);
_worldPacket << uint32(ChannelID);
_worldPacket << int32(ChannelID);
_worldPacket.WriteBits(ChannelName.length(), 7);
_worldPacket.FlushBits();
_worldPacket.WriteString(ChannelName);

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@@ -160,6 +160,8 @@ ByteBuffer& operator<<(ByteBuffer& data, SpellCastLogData const& spellCastLogDat
data << int32(spellCastLogData.AttackPower);
data << int32(spellCastLogData.SpellPower);
data << int32(spellCastLogData.Armor);
data << int32(spellCastLogData.Unknown_1105_1);
data << int32(spellCastLogData.Unknown_1105_2);
data << BitsSize<9>(spellCastLogData.PowerData);
data.FlushBits();

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@@ -43,6 +43,8 @@ namespace WorldPackets
int32 AttackPower = 0;
int32 SpellPower = 0;
int32 Armor = 0;
int32 Unknown_1105_1 = 0;
int32 Unknown_1105_2 = 0;
std::vector<SpellLogPowerData> PowerData;
void Initialize(Unit const* unit);

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@@ -48,7 +48,7 @@ WorldPacket const* WorldPackets::Item::BuyFailed::Write()
{
_worldPacket << VendorGUID;
_worldPacket << uint32(Muid);
_worldPacket << uint8(Reason);
_worldPacket << int32(Reason);
return &_worldPacket;
}

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@@ -1050,7 +1050,7 @@ WorldPacket const* WorldPackets::Movement::ResumeToken::Write()
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Movement::MoveSetCompoundState::MoveStateChange const& stateChange)
{
data << uint16(stateChange.MessageID);
data << uint32(stateChange.MessageID);
data << uint32(stateChange.SequenceIndex);
data.WriteBit(stateChange.Speed.has_value());
data.WriteBit(stateChange.SpeedRange.has_value());

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@@ -717,7 +717,7 @@ namespace WorldPackets
{
MoveStateChange(OpcodeServer messageId, uint32 sequenceIndex) : MessageID(messageId), SequenceIndex(sequenceIndex) { }
uint16 MessageID = 0;
uint32 MessageID = 0;
uint32 SequenceIndex = 0;
Optional<float> Speed;
Optional<MoveSetCompoundState::SpeedRange> SpeedRange;

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@@ -141,7 +141,6 @@ ByteBuffer& operator<<(ByteBuffer& data, VendorItem const& item)
data << uint64(item.Price);
data << uint32(item.MuID);
data << int32(item.Type);
data << int32(item.Durability);
data << int32(item.StackCount);
data << int32(item.Quantity);
data << int32(item.ExtendedCostID);
@@ -159,7 +158,7 @@ ByteBuffer& operator<<(ByteBuffer& data, VendorItem const& item)
WorldPacket const* VendorInventory::Write()
{
_worldPacket << Vendor;
_worldPacket << uint8(Reason);
_worldPacket << int32(Reason);
_worldPacket << uint32(Items.size());
for (VendorItem const& item : Items)
_worldPacket << item;

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@@ -168,7 +168,6 @@ namespace WorldPackets
WorldPackets::Item::ItemInstance Item;
int32 Quantity = -1;
uint64 Price = 0;
int32 Durability = 0;
int32 StackCount = 0;
int32 ExtendedCostID = 0;
int32 PlayerConditionFailed = 0;
@@ -184,7 +183,7 @@ namespace WorldPackets
WorldPacket const* Write() override;
uint8 Reason = 0;
int32 Reason = 0;
std::vector<VendorItem> Items;
ObjectGuid Vendor;
};

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@@ -750,6 +750,13 @@ void WorldPackets::Party::SendPingUnit::Read()
_worldPacket >> As<uint8>(Type);
_worldPacket >> PinFrameID;
_worldPacket >> PingDuration;
_worldPacket >> OptionalInit(CreatureID);
_worldPacket >> OptionalInit(SpellOverrideNameID);
if (CreatureID)
_worldPacket >> *CreatureID;
if (SpellOverrideNameID)
_worldPacket >> *SpellOverrideNameID;
}
WorldPacket const* WorldPackets::Party::ReceivePingUnit::Write()
@@ -759,6 +766,15 @@ WorldPacket const* WorldPackets::Party::ReceivePingUnit::Write()
_worldPacket << uint8(Type);
_worldPacket << uint32(PinFrameID);
_worldPacket << PingDuration;
_worldPacket << OptionalInit(CreatureID);
_worldPacket << OptionalInit(SpellOverrideNameID);
_worldPacket.FlushBits();
if (CreatureID)
_worldPacket << uint32(*CreatureID);
if (SpellOverrideNameID)
_worldPacket << uint32(*SpellOverrideNameID);
return &_worldPacket;
}

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@@ -692,6 +692,8 @@ namespace WorldPackets
PingSubjectType Type = PingSubjectType::Max;
uint32 PinFrameID = 0;
Duration<Milliseconds, int32> PingDuration;
Optional<uint32> CreatureID;
Optional<uint32> SpellOverrideNameID;
};
class ReceivePingUnit final : public ServerPacket
@@ -706,6 +708,8 @@ namespace WorldPackets
PingSubjectType Type = PingSubjectType::Max;
uint32 PinFrameID = 0;
Duration<Milliseconds, int32> PingDuration;
Optional<uint32> CreatureID;
Optional<uint32> SpellOverrideNameID;
};
class SendPingWorldPoint final : public ClientPacket

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@@ -30,7 +30,8 @@ ByteBuffer& operator<<(ByteBuffer& data, PerksVendorItem const& perksVendorItem)
data << int32(perksVendorItem.Field_18);
data << int32(perksVendorItem.Price);
data << perksVendorItem.AvailableUntil;
data.WriteBit(perksVendorItem.Disabled);
data << Bits<1>(perksVendorItem.Disabled);
data << Bits<1>(perksVendorItem.Field_41);
data.FlushBits();
return data;

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@@ -34,6 +34,7 @@ struct PerksVendorItem
int32 Price = 0;
Timestamp<> AvailableUntil;
bool Disabled = false;
bool Field_41 = false;
};
ByteBuffer& operator<<(ByteBuffer& data, PerksVendorItem const& perksVendorItem);

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@@ -1051,7 +1051,7 @@ namespace WorldPackets
ObjectGuid Guid;
ObjectGuid CastID;
uint16 MoveMsgID = 0;
uint32 MoveMsgID = 0;
int32 SpellID = 0;
float Pitch = 0.0f;
float Speed = 0.0f;

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@@ -1333,6 +1333,7 @@ void OpcodeTable::InitializeServerOpcodes()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DEFENSE_MESSAGE, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DELETE_CHAR, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DELETE_EXPIRED_MISSIONS_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DELVES_ACCOUNT_DATA_ELEMENT_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DESTROY_ARENA_UNIT, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DIFFERENT_INSTANCE_FROM_PARTY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);