Script/UC: Add some combat spells to Lady Sylvannas

Original patch by pxlcreations (11/04/2010)
This commit is contained in:
Nay
2012-04-07 21:09:31 +01:00
parent cb30a06756
commit 5fb2ffa625
2 changed files with 82 additions and 15 deletions

View File

@@ -38,7 +38,7 @@ GmTicket::GmTicket(Player* player, WorldPacket& recv_data) : _createTime(time(NU
_playerGuid = player->GetGUID();
uint32 mapId;
recv_data >> mapId; // Map is sent as UInt32!
recv_data >> mapId; // Map is sent as UInt32!
_mapId = mapId;
recv_data >> _posX;

View File

@@ -47,7 +47,15 @@ enum Sylvanas
SPELL_HIGHBORNE_AURA = 37090,
SPELL_SYLVANAS_CAST = 36568,
SPELL_RIBBON_OF_SOULS = 34432, //the real one to use might be 37099
SPELL_RIBBON_OF_SOULS = 34432, // the real one to use might be 37099
// Combat spells
SPELL_BLACK_ARROW = 59712,
SPELL_FADE = 20672,
SPELL_FADE_BLINK = 29211,
SPELL_MULTI_SHOT = 59713,
SPELL_SHOT = 59710,
SPELL_SUMMON_SKELETON = 59711
};
float HighborneLoc[4][3]=
@@ -90,15 +98,27 @@ public:
{
npc_lady_sylvanas_windrunnerAI(Creature* creature) : ScriptedAI(creature) {}
uint32 LamentEvent_Timer;
uint32 LamentEventTimer;
bool LamentEvent;
uint64 targetGUID;
uint32 FadeTimer;
uint32 SummonSkeletonTimer;
uint32 BlackArrowTimer;
uint32 ShotTimer;
uint32 MultiShotTimer;
void Reset()
{
LamentEvent_Timer = 5000;
LamentEventTimer = 5000;
LamentEvent = false;
targetGUID = 0;
FadeTimer = 30000;
SummonSkeletonTimer = 20000;
BlackArrowTimer = 15000;
ShotTimer = 8000;
MultiShotTimer = 10000;
}
void EnterCombat(Unit* /*who*/) {}
@@ -123,23 +143,70 @@ public:
{
if (LamentEvent)
{
if (LamentEvent_Timer <= diff)
if (LamentEventTimer <= diff)
{
DoSummon(ENTRY_HIGHBORNE_BUNNY, me, 10.0f, 3000, TEMPSUMMON_TIMED_DESPAWN);
LamentEvent_Timer = 2000;
LamentEventTimer = 2000;
if (!me->HasAura(SPELL_SYLVANAS_CAST))
{
DoScriptText(SAY_LAMENT_END, me);
DoScriptText(EMOTE_LAMENT_END, me);
LamentEvent = false;
}
} else LamentEvent_Timer -= diff;
} else LamentEventTimer -= diff;
}
if (!UpdateVictim())
return;
// Combat spells
if (FadeTimer <= diff)
{
DoCast(me, SPELL_FADE);
// add a blink to simulate a stealthed movement and reappearing elsewhere
DoCast(me, SPELL_FADE_BLINK);
FadeTimer = 30000 + rand()%5000;
// if the victim is out of melee range she cast multi shot
if (Unit* victim = me->getVictim())
if (me->GetDistance(victim) > 10.0f)
DoCast(victim, SPELL_MULTI_SHOT);
} else FadeTimer -= diff;
if (SummonSkeletonTimer <= diff)
{
DoCast(me, SPELL_SUMMON_SKELETON);
SummonSkeletonTimer = 20000 + rand()%10000;
} else SummonSkeletonTimer -= diff;
if (BlackArrowTimer <= diff)
{
if (Unit* victim = me->getVictim())
{
DoCast(me->getVictim(), SPELL_BLACK_ARROW);
BlackArrowTimer = 15000 + rand()%5000;
}
} else BlackArrowTimer -= diff;
if (ShotTimer <= diff)
{
if (Unit* victim = me->getVictim())
{
DoCast(me->getVictim(), SPELL_SHOT);
ShotTimer = 8000 + rand()%2000;
}
} else ShotTimer -= diff;
if (MultiShotTimer <= diff)
{
if (Unit* victim = me->getVictim())
{
DoCast(me->getVictim(), SPELL_MULTI_SHOT);
MultiShotTimer = 10000 + rand()%3000;
}
} else MultiShotTimer -= diff;
DoMeleeAttackIfReady();
}
};
@@ -163,15 +230,15 @@ public:
{
npc_highborne_lamenterAI(Creature* creature) : ScriptedAI(creature) {}
uint32 EventMove_Timer;
uint32 EventCast_Timer;
uint32 EventMoveTimer;
uint32 EventCastTimer;
bool EventMove;
bool EventCast;
void Reset()
{
EventMove_Timer = 10000;
EventCast_Timer = 17500;
EventMoveTimer = 10000;
EventCastTimer = 17500;
EventMove = true;
EventCast = true;
}
@@ -182,21 +249,21 @@ public:
{
if (EventMove)
{
if (EventMove_Timer <= diff)
if (EventMoveTimer <= diff)
{
me->SetDisableGravity(true);
me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetDistance(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW) / (5000 * 0.001f));
me->SetPosition(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation());
EventMove = false;
} else EventMove_Timer -= diff;
} else EventMoveTimer -= diff;
}
if (EventCast)
{
if (EventCast_Timer <= diff)
if (EventCastTimer <= diff)
{
DoCast(me, SPELL_HIGHBORNE_AURA);
EventCast = false;
} else EventCast_Timer -= diff;
} else EventCastTimer -= diff;
}
}
};