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*Fix a bug that redundant packets are sent to clients which may cause freeze.
--HG-- branch : trunk
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@@ -17810,7 +17810,7 @@ inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target)
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}
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template<class T>
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void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow)
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void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow)
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{
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if(HaveAtClient(target))
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{
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@@ -17830,7 +17830,6 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType&
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if(target->isVisibleForInState(this,false))
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{
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visibleNow.insert(target);
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target->BuildUpdate(data_updates);
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target->BuildCreateUpdateBlockForPlayer(&data, this);
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UpdateVisibilityOf_helper(m_clientGUIDs,target);
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@@ -17877,11 +17876,11 @@ void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, Up
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}
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}*/
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template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
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void Player::InitPrimaryProffesions()
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{
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