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*Move movementinform to finalize function to prevent error log spams.
--HG-- branch : trunk
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@@ -57,15 +57,22 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
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if(i_destinationHolder.HasArrived())
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{
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//unit.StopMoving();
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if(!unit.hasUnitState(UNIT_STAT_CHARGING))
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MovementInform(unit);
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arrived = true;
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return false;
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}
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return true;
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}
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template<class T>
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void PointMovementGenerator<T>:: Finalize(T &unit)
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{
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if(unit.hasUnitState(UNIT_STAT_CHARGING))
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unit.clearUnitState(UNIT_STAT_CHARGING);
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else if(arrived)
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MovementInform(unit);
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}
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template<class T>
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void PointMovementGenerator<T>::MovementInform(T &unit)
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{
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@@ -79,7 +86,8 @@ template <> void PointMovementGenerator<Creature>::MovementInform(Creature &unit
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template void PointMovementGenerator<Player>::Initialize(Player&);
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template bool PointMovementGenerator<Player>::Update(Player &, const uint32 &diff);
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template void PointMovementGenerator<Player>::MovementInform(Player&);
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template void PointMovementGenerator<Player>::Finalize(Player&);
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template void PointMovementGenerator<Creature>::Initialize(Creature&);
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template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff);
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template void PointMovementGenerator<Creature>::Finalize(Creature&);
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@@ -32,10 +32,10 @@ class TRINITY_DLL_SPEC PointMovementGenerator
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{
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public:
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PointMovementGenerator(uint32 _id, float _x, float _y, float _z) : id(_id),
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i_x(_x), i_y(_y), i_z(_z), i_nextMoveTime(0) {}
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i_x(_x), i_y(_y), i_z(_z), i_nextMoveTime(0), arrived(false) {}
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void Initialize(T &);
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void Finalize(T &unit){unit.clearUnitState(UNIT_STAT_CHARGING);}
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void Finalize(T &unit);
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void Reset(T &unit){unit.StopMoving();}
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bool Update(T &, const uint32 &diff);
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@@ -49,6 +49,7 @@ class TRINITY_DLL_SPEC PointMovementGenerator
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float i_x,i_y,i_z;
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uint32 id;
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DestinationHolder< Traveller<T> > i_destinationHolder;
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bool arrived;
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};
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#endif
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