mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 00:48:56 +01:00
*Merge.
--HG-- branch : trunk
This commit is contained in:
@@ -1670,6 +1670,8 @@ void Creature::setDeathState(DeathState s)
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}
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if(s == JUST_ALIVED)
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{
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if(isPet())
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setActive(true);
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SetHealth(GetMaxHealth());
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SetLootRecipient(NULL);
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Unit::setDeathState(ALIVE);
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@@ -195,13 +195,21 @@ bool ChatHandler::HandleSendOpcodeCommand(const char* /*args*/)
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data.append(unit->GetPackGUID());
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}
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else if(type == "myguid")
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{
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data.append(player->GetPackGUID());
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}
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else if(type == "pos")
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{
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data << unit->GetPositionX();
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data << unit->GetPositionY();
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data << unit->GetPositionZ();
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}
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else if(type == "mypos")
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{
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data << player->GetPositionX();
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data << player->GetPositionY();
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data << player->GetPositionZ();
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}
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else
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{
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sLog.outDebug("Sending opcode: unknown type '%s'", type.c_str());
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@@ -96,24 +96,32 @@ struct TRINITY_DLL_DECL CoordPair
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{
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if( x_coord >= val )
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x_coord -= val;
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else
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x_coord = 0;
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}
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void operator>>(const uint32 val)
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{
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if( x_coord+val < LIMIT )
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x_coord += val;
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else
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x_coord = LIMIT - 1;
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}
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void operator-=(const uint32 val)
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{
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if( y_coord >= val )
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y_coord -= val;
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else
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y_coord = 0;
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}
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void operator+=(const uint32 val)
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{
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if( y_coord+val < LIMIT )
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y_coord += val;
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else
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y_coord = LIMIT - 1;
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}
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uint32 x_coord;
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@@ -6502,21 +6502,21 @@ when attempting to use the PointMovementGenerator
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*/
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bool ChatHandler::HandleComeToMeCommand(const char *args)
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{
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Creature* caster = getSelectedCreature();
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if(!caster)
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{
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SendSysMessage(LANG_SELECT_CREATURE);
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SetSentErrorMessage(true);
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return false;
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}
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char* newFlagStr = strtok((char*)args, " ");
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if(!newFlagStr)
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return false;
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uint32 newFlags = atoi(newFlagStr);
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uint32 newFlags = (uint32)strtoul(newFlagStr, NULL, 0);
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Creature* caster = getSelectedCreature();
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if(!caster)
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{
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m_session->GetPlayer()->SetUnitMovementFlags(newFlags);
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SendSysMessage(LANG_SELECT_CREATURE);
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SetSentErrorMessage(true);
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return false;
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}
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caster->SetUnitMovementFlags(newFlags);
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@@ -474,6 +474,8 @@ Map::Add(T *obj)
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AddToGrid(obj,grid,cell);
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obj->AddToWorld();
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if(obj->isActive())
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AddActiveObject(obj);
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DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
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@@ -799,6 +801,8 @@ Map::Remove(T *obj, bool remove)
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assert( grid != NULL );
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obj->RemoveFromWorld();
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if(obj->isActive())
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RemoveActiveObject(obj);
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RemoveFromGrid(obj,grid,cell);
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UpdateObjectVisibility(obj,cell,p);
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@@ -1103,12 +1103,6 @@ WorldObject::WorldObject()
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m_isActive = false;
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}
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WorldObject::~WorldObject()
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{
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if(m_isActive && !isType(TYPEMASK_PLAYER) && IsInWorld())
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GetMap()->RemoveActiveObject(this);
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}
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void WorldObject::setActive(bool isActive)
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{
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// if already in the same activity state as we try to set, do nothing
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@@ -1125,20 +1119,6 @@ void WorldObject::setActive(bool isActive)
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}
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}
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void WorldObject::AddToWorld()
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{
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Object::AddToWorld();
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if(m_isActive && !isType(TYPEMASK_PLAYER))
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GetMap()->AddActiveObject(this);
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}
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void WorldObject::RemoveFromWorld()
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{
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if(m_isActive && IsInWorld() && !isType(TYPEMASK_PLAYER))
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GetMap()->RemoveActiveObject(this);
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Object::RemoveFromWorld();
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}
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void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid, uint32 phaseMask )
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{
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Object::_Create(guidlow, 0, guidhigh);
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@@ -1615,42 +1595,110 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa
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Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration)
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{
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Pet* pCreature = new Pet(petType);
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Pet* pet = new Pet(petType);
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if(petType == SUMMON_PET && pet->LoadPetFromDB(this, entry))
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{
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// Remove Demonic Sacrifice auras (known pet)
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Unit::AuraList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
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for(Unit::AuraList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();)
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{
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if((*itr)->GetModifier()->m_miscvalue==2228)
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{
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RemoveAurasDueToSpell((*itr)->GetId());
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itr = auraClassScripts.begin();
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}
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else
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++itr;
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}
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if(duration > 0)
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pet->SetDuration(duration);
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return NULL;
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}
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// petentry==0 for hunter "call pet" (current pet summoned if any)
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if(!entry)
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{
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delete pet;
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return NULL;
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}
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Map *map = GetMap();
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uint32 pet_number = objmgr.GeneratePetNumber();
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if(!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
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if(!pet->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
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{
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sLog.outError("no such creature entry %u", entry);
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delete pCreature;
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delete pet;
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return NULL;
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}
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pCreature->Relocate(x, y, z, ang);
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pet->Relocate(x, y, z, ang);
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if(!pCreature->IsPositionValid())
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if(!pet->IsPositionValid())
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{
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sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
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delete pCreature;
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sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pet->GetGUIDLow(),pet->GetEntry(),pet->GetPositionX(),pet->GetPositionY());
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delete pet;
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return NULL;
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}
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pet->SetOwnerGUID(GetGUID());
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pet->SetCreatorGUID(GetGUID());
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pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
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// this enables pet details window (Shift+P)
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pet->GetCharmInfo()->SetPetNumber(pet_number, false);
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pet->AIM_Initialize();
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map->Add((Creature*)pet);
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pet->setPowerType(POWER_MANA);
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pet->SetUInt32Value(UNIT_NPC_FLAGS , 0);
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pet->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
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pet->InitStatsForLevel(getLevel());
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switch(petType)
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{
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case GUARDIAN_PET:
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case POSSESSED_PET:
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pet->SetUInt32Value(UNIT_FIELD_FLAGS,0);
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AddGuardian(pet);
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break;
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case SUMMON_PET:
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pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
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pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
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pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
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pet->SetHealth(pet->GetMaxHealth());
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pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
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pet->InitPetCreateSpells();
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pet->SavePetToDB(PET_SAVE_AS_CURRENT);
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SetPet(pet);
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PetSpellInitialize();
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break;
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}
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if(petType == SUMMON_PET)
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{
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// Remove Demonic Sacrifice auras (known pet)
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Unit::AuraList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
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for(Unit::AuraList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();)
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{
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if((*itr)->GetModifier()->m_miscvalue==2228)
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{
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RemoveAurasDueToSpell((*itr)->GetId());
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itr = auraClassScripts.begin();
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}
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else
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++itr;
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}
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}
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if(duration > 0)
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pCreature->SetDuration(duration);
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pet->SetDuration(duration);
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pCreature->SetOwnerGUID(GetGUID());
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pCreature->SetCreatorGUID(GetGUID());
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pCreature->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
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pCreature->GetCharmInfo()->SetPetNumber(pet_number, false);
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pCreature->AIM_Initialize();
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map->Add((Creature*)pCreature);
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AddGuardian(pCreature);
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return pCreature;
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return pet;
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}
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GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
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@@ -358,11 +358,7 @@ class TRINITY_DLL_SPEC Object
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class TRINITY_DLL_SPEC WorldObject : public Object
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{
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public:
|
||||
virtual ~WorldObject ( );
|
||||
|
||||
virtual void AddToWorld();
|
||||
|
||||
virtual void RemoveFromWorld();
|
||||
virtual ~WorldObject ( ) {}
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||||
|
||||
virtual void Update ( uint32 /*time_diff*/ ) { }
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||||
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||||
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||||
@@ -22,7 +22,10 @@
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||||
#include "MapManager.h"
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#include "RandomMovementGenerator.h"
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#include "Traveller.h"
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||||
#include "ObjectAccessor.h"
|
||||
#include "DestinationHolderImp.h"
|
||||
#include "Map.h"
|
||||
#include "Util.h"
|
||||
|
||||
#define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV"
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||||
|
||||
@@ -31,9 +34,9 @@ bool
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||||
RandomMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const
|
||||
{
|
||||
if(i_destinationHolder.HasArrived())
|
||||
return false;
|
||||
|
||||
i_destinationHolder.GetDestination(x, y, z);
|
||||
return false;
|
||||
|
||||
i_destinationHolder.GetDestination(x, y, z);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -41,96 +44,76 @@ template<>
|
||||
void
|
||||
RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
|
||||
{
|
||||
float i_x,i_y,i_z,n_x,n_y,n_z,ori,dist;
|
||||
creature.GetHomePosition(i_x,i_y,i_z,ori);
|
||||
float X,Y,Z,z,nx,ny,nz,ori,dist;
|
||||
|
||||
const float angle = 2*M_PI*rand_norm();
|
||||
const float range = rand_norm()*wander_dist;
|
||||
const float distX = range*cos(angle);
|
||||
const float distY = range*sin(angle);
|
||||
creature.GetHomePosition(X, Y, Z, ori);
|
||||
|
||||
n_x = i_x + distX;
|
||||
n_y = i_y + distY;
|
||||
z = creature.GetPositionZ();
|
||||
uint32 mapid=creature.GetMapId();
|
||||
Map const* map = MapManager::Instance().GetBaseMap(mapid);
|
||||
|
||||
Trinity::NormalizeMapCoord(n_x);
|
||||
Trinity::NormalizeMapCoord(n_y);
|
||||
// For 2D/3D system selection
|
||||
bool is_land_ok = creature.canWalk();
|
||||
bool is_water_ok = creature.canSwim();
|
||||
bool is_air_ok = creature.canFly();
|
||||
|
||||
Map const* map = MapManager::Instance().GetBaseMap(creature.GetMapId());
|
||||
const float angle = rand_norm()*(M_PI*2);
|
||||
const float range = rand_norm()*wander_distance;
|
||||
const float distanceX = range * cos(angle);
|
||||
const float distanceY = range * sin(angle);
|
||||
|
||||
switch(_InhabitType)
|
||||
nx = X + distanceX;
|
||||
ny = Y + distanceY;
|
||||
|
||||
// prevent invalid coordinates generation
|
||||
Trinity::NormalizeMapCoord(nx);
|
||||
Trinity::NormalizeMapCoord(ny);
|
||||
|
||||
dist = (nx - X)*(nx - X) + (ny - Y)*(ny - Y);
|
||||
|
||||
if (is_air_ok) // 3D system above ground and above water (flying mode)
|
||||
{
|
||||
case INHABIT_AIR:
|
||||
{
|
||||
//don't use normalized n_x, n_y because difference is too small.. and this is random movement
|
||||
dist = sqrtf(distX*distX + distY*distY);
|
||||
const float distanceZ = rand_norm() * dist/2; // Limit height change
|
||||
n_z = i_z + distanceZ;
|
||||
float tz = map->GetHeight(n_x,n_y,n_z - 2.0f,false);
|
||||
if (tz >= n_z || ground >= n_z)
|
||||
return;
|
||||
//creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||
break;
|
||||
const float distanceZ = rand_norm() * sqrtf(dist)/2; // Limit height change
|
||||
nz = Z + distanceZ;
|
||||
float tz = map->GetHeight(nx, ny, nz-2.0f, false); // Map check only, vmap needed here but need to alter vmaps checks for height.
|
||||
float wz = map->GetWaterLevel(nx, ny);
|
||||
if (tz >= nz || wz >= nz)
|
||||
return; // Problem here, we must fly above the ground and water, not under. Let's try on next tick
|
||||
}
|
||||
case INHABIT_WATER:
|
||||
//else if (is_water_ok) // 3D system under water and above ground (swimming mode)
|
||||
else // 2D only
|
||||
{
|
||||
//some small creatures can swim above water level
|
||||
float water = map->GetWaterLevel(n_x,n_y) - 1.8f;
|
||||
float floor = map->GetHeight(n_x,n_y,i_z,false) + 0.2f;
|
||||
if (water - floor < 0)
|
||||
return;
|
||||
float z_diff = 2 * 1.192*creature.GetDistance2d(n_x,n_y); //1.192 = tan(50)
|
||||
//if(water - floor > z_diff){
|
||||
n_z = z_diff*(1 - 2*rand_norm()) + creature.GetPositionZ();
|
||||
n_z = n_z > water ? water : n_z;
|
||||
n_z = n_z < floor ? floor : n_z;
|
||||
//}else
|
||||
//n_z = floor + rand_norm()*(water - floor);
|
||||
//creature.AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
|
||||
break;
|
||||
}
|
||||
case INHABIT_GROUND:
|
||||
{
|
||||
dist = (distX*distX + distY*distY);
|
||||
dist = dist>=100.0f ? 10.0f : sqrtf(dist); // 10.0 is the max that vmap high can check (MAX_CAN_FALL_DISTANCE)
|
||||
n_z = map->GetHeight(n_x,n_y,i_z,false);
|
||||
if (fabs(n_z - i_z) > dist)
|
||||
// The fastest way to get an accurate result 90% of the time.
|
||||
// Better result can be obtained like 99% accuracy with a ray light, but the cost is too high and the code is too long.
|
||||
nz = map->GetHeight(nx,ny,Z+dist-2.0f,false); // Map check
|
||||
if (fabs(nz-Z)>dist)
|
||||
{
|
||||
n_z = map->GetHeight(n_x,n_y,i_z,true); // Vmap Horizontal or above
|
||||
if (fabs(n_z - i_z) > dist)
|
||||
nz = map->GetHeight(nx,ny,Z-2.0f,true); // Vmap Horizontal or above
|
||||
if (fabs(nz-Z)>dist)
|
||||
{
|
||||
n_z = map->GetHeight(n_x,n_y,i_z + 8.0f,true); // Vmap Higher
|
||||
if (fabs(n_z - i_z) > dist)
|
||||
return;
|
||||
nz = map->GetHeight(nx,ny,Z+dist-2.0f,true); // Vmap Higher
|
||||
if (fabs(nz-Z)>dist)
|
||||
return; // let's forget this bad coords where a z cannot be find and retry at next tick
|
||||
}
|
||||
}
|
||||
if (!irand(0,RUNNING_CHANCE_RANDOMMV))
|
||||
creature.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
else
|
||||
creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
n_z = i_z;
|
||||
break;
|
||||
}
|
||||
|
||||
Traveller<Creature> traveller(creature);
|
||||
creature.SetOrientation(creature.GetAngle(n_x,n_y));
|
||||
i_destinationHolder.SetDestination(traveller,n_x,n_y,n_z);
|
||||
creature.SetOrientation(creature.GetAngle(nx,ny));
|
||||
i_destinationHolder.SetDestination(traveller, nx, ny, nz);
|
||||
creature.addUnitState(UNIT_STAT_ROAMING);
|
||||
|
||||
switch(_InhabitType)
|
||||
{
|
||||
case INHABIT_AIR:
|
||||
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
|
||||
break;
|
||||
case INHABIT_WATER:
|
||||
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime() + urand(500,3000));
|
||||
break;
|
||||
default:
|
||||
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime() + urand(500,5000));
|
||||
break;
|
||||
}
|
||||
if (is_air_ok)
|
||||
{
|
||||
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
|
||||
creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||
}
|
||||
//else if (is_water_ok) // Swimming mode to be done with more than this check
|
||||
else
|
||||
{
|
||||
i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime()));
|
||||
creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
@@ -140,47 +123,13 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature)
|
||||
if(!creature.isAlive())
|
||||
return;
|
||||
|
||||
wander_dist = creature.GetRespawnRadius();
|
||||
Map const* map = MapManager::Instance().GetBaseMap(creature.GetMapId());
|
||||
wander_distance = creature.GetRespawnRadius();
|
||||
|
||||
_InhabitType = creature.GetCreatureInfo()->InhabitType;
|
||||
|
||||
// Let's select only one movement type
|
||||
// TODO: make this check more correct
|
||||
float water;
|
||||
if(_InhabitType & (INHABIT_WATER | INHABIT_AIR))
|
||||
water = map->GetWaterLevel(creature.GetPositionX(),creature.GetPositionY());
|
||||
if(_InhabitType & INHABIT_AIR)
|
||||
{
|
||||
float floor = map->GetHeight(creature.GetPositionX(),creature.GetPositionY(),creature.GetPositionZ(),true);
|
||||
ground = floor > water ? floor : water;
|
||||
if(ground + 2.0f < creature.GetPositionZ())
|
||||
{
|
||||
_InhabitType = INHABIT_AIR;
|
||||
creature.addUnitState(UNIT_STAT_IN_FLIGHT);
|
||||
creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||
i_nextMoveTime.Reset(urand(0,1000)); //to make them call _setRandomLocation not in one time
|
||||
//_setRandomLocation(creature);
|
||||
return;
|
||||
}else
|
||||
_InhabitType &= ~INHABIT_AIR;
|
||||
}
|
||||
if(_InhabitType & INHABIT_WATER)
|
||||
{
|
||||
if (water > creature.GetPositionZ()) //don't use "+2.0f" because under-water creatures already has height <= -1.9(if water level is 0)
|
||||
{
|
||||
_InhabitType = INHABIT_WATER;
|
||||
creature.addUnitState(UNIT_STAT_IN_FLIGHT);
|
||||
creature.AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
|
||||
i_nextMoveTime.Reset(urand(0,1000));
|
||||
//_setRandomLocation(creature);
|
||||
return;
|
||||
}else
|
||||
_InhabitType &= ~INHABIT_WATER;
|
||||
}
|
||||
if(_InhabitType & INHABIT_GROUND)
|
||||
i_nextMoveTime.Reset(urand(0,1000));
|
||||
//_setRandomLocation(creature);
|
||||
if (creature.canFly())
|
||||
creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||
else
|
||||
creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE );
|
||||
_setRandomLocation(creature);
|
||||
}
|
||||
|
||||
template<>
|
||||
@@ -207,7 +156,7 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
|
||||
|
||||
i_nextMoveTime.Update(diff);
|
||||
|
||||
if(i_destinationHolder.HasArrived() && !creature.IsStopped() && !(_InhabitType & (INHABIT_WATER | INHABIT_AIR)))
|
||||
if(i_destinationHolder.HasArrived() && !creature.IsStopped() && !creature.canFly())
|
||||
creature.clearUnitState(UNIT_STAT_ROAMING);
|
||||
|
||||
if(!i_destinationHolder.HasArrived() && creature.IsStopped())
|
||||
@@ -217,8 +166,14 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
|
||||
|
||||
if( i_destinationHolder.UpdateTraveller(traveller, diff, false, true) )
|
||||
{
|
||||
if(i_nextMoveTime.Passed())
|
||||
if(i_nextMoveTime.Passed())
|
||||
{
|
||||
if (creature.canFly())
|
||||
creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||
else
|
||||
creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE);
|
||||
_setRandomLocation(creature);
|
||||
}
|
||||
else if(creature.isPet() && creature.GetOwner() && creature.GetDistance(creature.GetOwner()) > PET_FOLLOW_DIST+2.5f)
|
||||
{
|
||||
creature.SetUnitMovementFlags(MOVEMENTFLAG_NONE);
|
||||
@@ -227,3 +182,4 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -30,8 +30,8 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
|
||||
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
|
||||
{
|
||||
public:
|
||||
// Wander dist is related on db spawn dist. So what if we wanna set random movement on summoned creature?!
|
||||
RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_dist(spawn_dist) {}
|
||||
// Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
|
||||
RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
|
||||
|
||||
void _setRandomLocation(T &);
|
||||
void Initialize(T &);
|
||||
@@ -48,7 +48,8 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
|
||||
TimeTrackerSmall i_nextMoveTime;
|
||||
|
||||
DestinationHolder< Traveller<T> > i_destinationHolder;
|
||||
float wander_dist, ground;
|
||||
uint32 _InhabitType;
|
||||
float wander_distance;
|
||||
uint32 i_nextMove;
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
@@ -3308,37 +3308,20 @@ void Spell::EffectSummonType(uint32 i)
|
||||
|
||||
void Spell::EffectSummon(uint32 i)
|
||||
{
|
||||
if(m_caster->GetPetGUID())
|
||||
return;
|
||||
|
||||
if(!unitTarget)
|
||||
return;
|
||||
uint32 pet_entry = m_spellInfo->EffectMiscValue[i];
|
||||
if(!pet_entry)
|
||||
return;
|
||||
uint32 level = m_caster->getLevel();
|
||||
Pet* spawnCreature = new Pet(SUMMON_PET);
|
||||
spawnCreature->setActive(m_caster->isActive());
|
||||
|
||||
if(m_caster->GetTypeId()==TYPEID_PLAYER && spawnCreature->LoadPetFromDB((Player*)m_caster,pet_entry))
|
||||
if(!m_originalCaster || m_originalCaster->GetTypeId() != TYPEID_PLAYER)
|
||||
{
|
||||
// set timer for unsummon
|
||||
int32 duration = GetSpellDuration(m_spellInfo);
|
||||
if(duration > 0)
|
||||
spawnCreature->SetDuration(duration);
|
||||
|
||||
EffectSummonWild(i);
|
||||
return;
|
||||
}
|
||||
|
||||
Map *map = m_caster->GetMap();
|
||||
uint32 pet_number = objmgr.GeneratePetNumber();
|
||||
if(!spawnCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_PET),map,m_caster->GetPhaseMask(),
|
||||
m_spellInfo->EffectMiscValue[i], pet_number))
|
||||
{
|
||||
sLog.outErrorDb("Spell::EffectSummon: no such creature entry %u",m_spellInfo->EffectMiscValue[i]);
|
||||
delete spawnCreature;
|
||||
Player *owner = (Player*)m_originalCaster;
|
||||
|
||||
if(owner->GetPetGUID())
|
||||
return;
|
||||
}
|
||||
|
||||
// Summon in dest location
|
||||
float x,y,z;
|
||||
@@ -3349,58 +3332,21 @@ void Spell::EffectSummon(uint32 i)
|
||||
z = m_targets.m_destZ;
|
||||
}
|
||||
else
|
||||
m_caster->GetClosePoint(x,y,z,spawnCreature->GetObjectSize());
|
||||
m_caster->GetClosePoint(x,y,z,owner->GetObjectSize());
|
||||
|
||||
spawnCreature->Relocate(x,y,z,-m_caster->GetOrientation());
|
||||
|
||||
if(!spawnCreature->IsPositionValid())
|
||||
{
|
||||
sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",
|
||||
spawnCreature->GetGUIDLow(), spawnCreature->GetEntry(), spawnCreature->GetPositionX(), spawnCreature->GetPositionY());
|
||||
delete spawnCreature;
|
||||
Pet *spawnCreature = owner->SummonPet(pet_entry, x, y, z, m_caster->GetOrientation(), SUMMON_PET, GetSpellDuration(m_spellInfo));
|
||||
if(!spawnCreature)
|
||||
return;
|
||||
}
|
||||
|
||||
// set timer for unsummon
|
||||
int32 duration = GetSpellDuration(m_spellInfo);
|
||||
if(duration > 0)
|
||||
spawnCreature->SetDuration(duration);
|
||||
|
||||
spawnCreature->SetOwnerGUID(m_caster->GetGUID());
|
||||
spawnCreature->SetUInt32Value(UNIT_NPC_FLAGS, 0);
|
||||
spawnCreature->setPowerType(POWER_MANA);
|
||||
spawnCreature->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, m_caster->getFaction());
|
||||
spawnCreature->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
|
||||
spawnCreature->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
|
||||
spawnCreature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
spawnCreature->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
|
||||
spawnCreature->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
||||
spawnCreature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
|
||||
spawnCreature->SetCreatorGUID(m_caster->GetGUID());
|
||||
spawnCreature->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
|
||||
|
||||
spawnCreature->InitStatsForLevel(level);
|
||||
|
||||
spawnCreature->GetCharmInfo()->SetPetNumber(pet_number, false);
|
||||
|
||||
spawnCreature->AIM_Initialize();
|
||||
spawnCreature->InitPetCreateSpells();
|
||||
spawnCreature->SetHealth(spawnCreature->GetMaxHealth());
|
||||
spawnCreature->SetPower(POWER_MANA, spawnCreature->GetMaxPower(POWER_MANA));
|
||||
|
||||
std::string name = m_caster->GetName();
|
||||
std::string name = owner->GetName();
|
||||
name.append(petTypeSuffix[spawnCreature->getPetType()]);
|
||||
spawnCreature->SetName( name );
|
||||
|
||||
map->Add((Creature*)spawnCreature);
|
||||
|
||||
if(m_caster->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
m_caster->SetPet(spawnCreature);
|
||||
spawnCreature->GetCharmInfo()->SetReactState( REACT_DEFENSIVE );
|
||||
spawnCreature->SavePetToDB(PET_SAVE_AS_CURRENT);
|
||||
((Player*)m_caster)->PetSpellInitialize();
|
||||
}
|
||||
spawnCreature->GetCharmInfo()->SetReactState( REACT_DEFENSIVE );
|
||||
}
|
||||
|
||||
void Spell::EffectLearnSpell(uint32 i)
|
||||
@@ -3809,14 +3755,8 @@ void Spell::EffectSummonGuardian(uint32 i)
|
||||
if(!spawnCreature)
|
||||
return;
|
||||
|
||||
spawnCreature->setPowerType(POWER_MANA);
|
||||
spawnCreature->SetUInt32Value(UNIT_NPC_FLAGS , 0);
|
||||
spawnCreature->SetUInt32Value(UNIT_FIELD_FLAGS,0);
|
||||
spawnCreature->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
|
||||
spawnCreature->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP,0);
|
||||
spawnCreature->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
|
||||
|
||||
spawnCreature->InitStatsForLevel(level);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4184,7 +4124,16 @@ void Spell::EffectTameCreature(uint32 /*i*/)
|
||||
|
||||
void Spell::EffectSummonPet(uint32 i)
|
||||
{
|
||||
if(!m_originalCaster || m_originalCaster->GetTypeId() != TYPEID_PLAYER)
|
||||
Player *owner = NULL;
|
||||
if(m_originalCaster)
|
||||
{
|
||||
if(m_originalCaster->GetTypeId() == TYPEID_PLAYER)
|
||||
owner = (Player*)m_originalCaster;
|
||||
else if(((Creature*)m_originalCaster)->isTotem())
|
||||
owner = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself();
|
||||
}
|
||||
|
||||
if(!owner)
|
||||
{
|
||||
EffectSummonWild(i);
|
||||
return;
|
||||
@@ -4192,7 +4141,7 @@ void Spell::EffectSummonPet(uint32 i)
|
||||
|
||||
uint32 petentry = m_spellInfo->EffectMiscValue[i];
|
||||
|
||||
Pet *OldSummon = m_caster->GetPet();
|
||||
Pet *OldSummon = owner->GetPet();
|
||||
|
||||
// if pet requested type already exist
|
||||
if( OldSummon )
|
||||
@@ -4204,161 +4153,55 @@ void Spell::EffectSummonPet(uint32 i)
|
||||
return;
|
||||
|
||||
OldSummon->GetMap()->Remove((Creature*)OldSummon,false);
|
||||
OldSummon->SetMapId(m_caster->GetMapId());
|
||||
OldSummon->SetMapId(owner->GetMapId());
|
||||
|
||||
float px, py, pz;
|
||||
m_caster->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
|
||||
owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
|
||||
|
||||
OldSummon->Relocate(px, py, pz, OldSummon->GetOrientation());
|
||||
m_caster->GetMap()->Add((Creature*)OldSummon);
|
||||
owner->GetMap()->Add((Creature*)OldSummon);
|
||||
|
||||
if(m_caster->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled() )
|
||||
if(owner->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled() )
|
||||
{
|
||||
((Player*)m_caster)->PetSpellInitialize();
|
||||
((Player*)owner)->PetSpellInitialize();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if(m_caster->GetTypeId() == TYPEID_PLAYER)
|
||||
((Player*)m_caster)->RemovePet(OldSummon,(OldSummon->getPetType()==HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false);
|
||||
if(owner->GetTypeId() == TYPEID_PLAYER)
|
||||
((Player*)owner)->RemovePet(OldSummon,(OldSummon->getPetType()==HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false);
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
Pet* NewSummon = new Pet;
|
||||
NewSummon->setActive(m_caster->isActive());
|
||||
|
||||
// petentry==0 for hunter "call pet" (current pet summoned if any)
|
||||
if(m_caster->GetTypeId() == TYPEID_PLAYER && NewSummon->LoadPetFromDB((Player*)m_caster,petentry))
|
||||
{
|
||||
if(NewSummon->getPetType()==SUMMON_PET)
|
||||
{
|
||||
// Remove Demonic Sacrifice auras (known pet)
|
||||
Unit::AuraList const& auraClassScripts = m_caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
||||
for(Unit::AuraList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();)
|
||||
{
|
||||
if((*itr)->GetModifier()->m_miscvalue==2228)
|
||||
{
|
||||
m_caster->RemoveAurasDueToSpell((*itr)->GetId());
|
||||
itr = auraClassScripts.begin();
|
||||
}
|
||||
else
|
||||
++itr;
|
||||
}
|
||||
}
|
||||
float x, y, z;
|
||||
owner->GetClosePoint(x, y, z, owner->GetObjectSize());
|
||||
Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0);
|
||||
if(!pet)
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// not error in case fail hunter call pet
|
||||
if(!petentry)
|
||||
{
|
||||
delete NewSummon;
|
||||
return;
|
||||
}
|
||||
|
||||
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(petentry);
|
||||
|
||||
if(!cInfo)
|
||||
{
|
||||
sLog.outError("EffectSummonPet: creature entry %u not found.",petentry);
|
||||
delete NewSummon;
|
||||
return;
|
||||
}
|
||||
|
||||
Map *map = m_caster->GetMap();
|
||||
uint32 pet_number = objmgr.GeneratePetNumber();
|
||||
if(!NewSummon->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, m_caster->GetPhaseMask(),
|
||||
petentry, pet_number))
|
||||
{
|
||||
delete NewSummon;
|
||||
return;
|
||||
}
|
||||
|
||||
float px, py, pz;
|
||||
m_caster->GetClosePoint(px, py, pz, NewSummon->GetObjectSize());
|
||||
|
||||
NewSummon->Relocate(px, py, pz, m_caster->GetOrientation());
|
||||
|
||||
if(!NewSummon->IsPositionValid())
|
||||
{
|
||||
sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",
|
||||
NewSummon->GetGUIDLow(), NewSummon->GetEntry(), NewSummon->GetPositionX(), NewSummon->GetPositionY());
|
||||
delete NewSummon;
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 petlevel = m_caster->getLevel();
|
||||
NewSummon->setPetType(SUMMON_PET);
|
||||
|
||||
uint32 faction = m_caster->getFaction();
|
||||
|
||||
if(m_caster->GetTypeId() == TYPEID_UNIT)
|
||||
{
|
||||
if ( ((Creature*)m_caster)->isTotem() )
|
||||
NewSummon->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
|
||||
pet->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
|
||||
else
|
||||
NewSummon->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
|
||||
pet->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
|
||||
}
|
||||
|
||||
NewSummon->SetOwnerGUID(m_caster->GetGUID());
|
||||
NewSummon->SetCreatorGUID(m_caster->GetGUID());
|
||||
NewSummon->SetUInt32Value(UNIT_NPC_FLAGS, 0);
|
||||
NewSummon->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, faction);
|
||||
NewSummon->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
|
||||
NewSummon->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
NewSummon->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
|
||||
NewSummon->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
||||
NewSummon->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
|
||||
NewSummon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
|
||||
|
||||
NewSummon->GetCharmInfo()->SetPetNumber(pet_number, true);
|
||||
// this enables pet details window (Shift+P)
|
||||
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
|
||||
|
||||
// this enables popup window (pet dismiss, cancel), hunter pet additional flags set later
|
||||
if(m_caster->GetTypeId() == TYPEID_PLAYER)
|
||||
NewSummon->SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE);
|
||||
pet->SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE);
|
||||
|
||||
NewSummon->InitStatsForLevel(petlevel);
|
||||
NewSummon->InitPetCreateSpells();
|
||||
NewSummon->InitTalentForLevel();
|
||||
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
|
||||
|
||||
if(NewSummon->getPetType()==SUMMON_PET)
|
||||
{
|
||||
// Remove Demonic Sacrifice auras (new pet)
|
||||
Unit::AuraList const& auraClassScripts = m_caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
||||
for(Unit::AuraList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();)
|
||||
{
|
||||
if((*itr)->GetModifier()->m_miscvalue==2228)
|
||||
{
|
||||
m_caster->RemoveAurasDueToSpell((*itr)->GetId());
|
||||
itr = auraClassScripts.begin();
|
||||
}
|
||||
else
|
||||
++itr;
|
||||
}
|
||||
|
||||
// generate new name for summon pet
|
||||
std::string new_name=objmgr.GeneratePetName(petentry);
|
||||
if(!new_name.empty())
|
||||
NewSummon->SetName(new_name);
|
||||
}
|
||||
else if(NewSummon->getPetType()==HUNTER_PET)
|
||||
NewSummon->SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED);
|
||||
|
||||
NewSummon->AIM_Initialize();
|
||||
NewSummon->SetHealth(NewSummon->GetMaxHealth());
|
||||
NewSummon->SetPower(POWER_MANA, NewSummon->GetMaxPower(POWER_MANA));
|
||||
|
||||
map->Add((Creature*)NewSummon);
|
||||
|
||||
m_caster->SetPet(NewSummon);
|
||||
sLog.outDebug("New Pet has guid %u", NewSummon->GetGUIDLow());
|
||||
|
||||
if(m_caster->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
NewSummon->SavePetToDB(PET_SAVE_AS_CURRENT);
|
||||
((Player*)m_caster)->PetSpellInitialize();
|
||||
}
|
||||
pet->InitTalentForLevel();
|
||||
// generate new name for summon pet
|
||||
std::string new_name=objmgr.GeneratePetName(petentry);
|
||||
if(!new_name.empty())
|
||||
pet->SetName(new_name);
|
||||
}
|
||||
|
||||
void Spell::EffectLearnPetSpell(uint32 i)
|
||||
@@ -6158,7 +6001,6 @@ void Spell::EffectSummonCritter(uint32 i)
|
||||
|
||||
// summon new pet
|
||||
Pet* critter = new Pet(MINI_PET);
|
||||
critter->setActive(m_caster->isActive());
|
||||
|
||||
Map *map = m_caster->GetMap();
|
||||
uint32 pet_number = objmgr.GeneratePetNumber();
|
||||
|
||||
Reference in New Issue
Block a user