mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
Fix one WPE exploit.
When apply more 6 gems, and after player logout, server crash, also apply code style and cleanup. --HG-- branch : trunk
This commit is contained in:
@@ -6337,19 +6337,19 @@ void Spell::EffectActivateObject(uint32 effect_idx)
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void Spell::EffectApplyGlyph(uint32 i)
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{
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if(m_caster->GetTypeId() != TYPEID_PLAYER)
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if (m_caster->GetTypeId() != TYPEID_PLAYER || m_glyphIndex >= MAX_GLYPH_SLOT_INDEX)
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return;
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Player *player = (Player*)m_caster;
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// apply new one
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if(uint32 glyph = m_spellInfo->EffectMiscValue[i])
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if (uint32 glyph = m_spellInfo->EffectMiscValue[i])
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{
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if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
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if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
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{
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if(GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
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if (GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
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{
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if(gp->TypeFlags != gs->TypeFlags)
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if (gp->TypeFlags != gs->TypeFlags)
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{
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SendCastResult(SPELL_FAILED_INVALID_GLYPH);
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return; // glyph slot mismatch
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@@ -6357,9 +6357,9 @@ void Spell::EffectApplyGlyph(uint32 i)
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}
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// remove old glyph
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if(uint32 oldglyph = player->GetGlyph(m_glyphIndex))
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if (uint32 oldglyph = player->GetGlyph(m_glyphIndex))
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{
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if(GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
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if (GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
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{
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player->RemoveAurasDueToSpell(old_gp->SpellId);
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player->SetGlyph(m_glyphIndex, 0);
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@@ -39,7 +39,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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Player* pUser = _player;
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// ignore for remote control state
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if(pUser->m_mover != pUser)
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if (pUser->m_mover != pUser)
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return;
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uint8 bagIndex, slot;
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@@ -51,46 +51,50 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags;
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Item *pItem = pUser->GetUseableItemByPos(bagIndex, slot);
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if(!pItem)
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if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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if(pItem->GetGUID() != item_guid)
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Item *pItem = pUser->GetUseableItemByPos(bagIndex, slot);
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if (!pItem)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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if (pItem->GetGUID() != item_guid)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size());
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ItemPrototype const *proto = pItem->GetProto();
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if(!proto)
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if (!proto)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
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return;
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}
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// some item classes can be used only in equipped state
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if(proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
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if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
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return;
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}
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uint8 msg = pUser->CanUseItem(pItem);
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if( msg != EQUIP_ERR_OK )
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if (msg != EQUIP_ERR_OK)
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{
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pUser->SendEquipError( msg, pItem, NULL );
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pUser->SendEquipError(msg, pItem, NULL);
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return;
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}
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// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
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if( proto->Class == ITEM_CLASS_CONSUMABLE &&
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!(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) &&
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pUser->InArena())
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if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) && pUser->InArena())
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{
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pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
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return;
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@@ -112,7 +116,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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}
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// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
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if( pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
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if (pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM)
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{
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if (!pItem->IsSoulBound())
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{
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@@ -136,7 +140,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
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{
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// for implicit area/coord target spells
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if(!targets.getUnitTarget())
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if (!targets.getUnitTarget())
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Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
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// for explicit target spells
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else
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@@ -146,7 +150,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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}
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//Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
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if(!sScriptMgr.ItemUse(pUser,pItem,targets))
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if (!sScriptMgr.ItemUse(pUser,pItem,targets))
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{
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// no script or script not process request by self
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pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex);
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@@ -166,7 +170,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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Player* pUser = _player;
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// ignore for remote control state
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if(pUser->m_mover != pUser)
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if (pUser->m_mover != pUser)
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return;
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uint8 bagIndex, slot;
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@@ -176,7 +180,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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sLog.outDetail("bagIndex: %u, slot: %u",bagIndex,slot);
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Item *pItem = pUser->GetItemByPos(bagIndex, slot);
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if(!pItem)
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if (!pItem)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
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return;
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@@ -189,31 +193,31 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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return;
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}
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if(!pUser->GetSession()->HandleOnItemOpen(pItem))
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if (!pUser->GetSession()->HandleOnItemOpen(pItem))
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return;
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// locked item
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uint32 lockId = proto->LockID;
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if(lockId)
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if (lockId)
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{
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LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
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if (!lockInfo)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL );
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sLog.outError( "WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow() , lockId);
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sLog.outError("WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow(), lockId);
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return;
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}
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// required picklocking
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if(lockInfo->Skill[1] || lockInfo->Skill[0])
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if (lockInfo->Skill[1] || lockInfo->Skill[0])
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL );
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return;
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}
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}
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if(pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped?
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if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped?
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{
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QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
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if (result)
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@@ -248,12 +252,12 @@ void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
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sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
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// ignore for remote control state
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if(_player->m_mover != _player)
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if (_player->m_mover != _player)
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return;
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GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid);
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if(!obj)
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if (!obj)
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return;
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if (sScriptMgr.GOHello(_player, obj))
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@@ -267,17 +271,17 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
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uint64 guid;
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recvPacket >> guid;
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sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
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sLog.outDebug("WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
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// ignore for remote control state
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if(_player->m_mover != _player)
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if (_player->m_mover != _player)
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return;
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GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
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if(!go)
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if (!go)
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return;
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if(!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
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if (!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
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return;
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_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
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@@ -293,25 +297,24 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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// ignore for remote control state (for player case)
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Unit* mover = _player->m_mover;
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if(mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
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if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
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spellId, cast_count, unk_flags, (uint32)recvPacket.size());
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sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i", spellId, cast_count, unk_flags, (uint32)recvPacket.size());
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
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if(!spellInfo)
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if (!spellInfo)
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{
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sLog.outError("WORLD: unknown spell id %u", spellId);
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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if(mover->GetTypeId() == TYPEID_PLAYER)
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if (mover->GetTypeId() == TYPEID_PLAYER)
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{
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// not have spell in spellbook or spell passive and not casted by client
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if (!mover->ToPlayer()->HasActiveSpell (spellId) || IsPassiveSpell(spellId) )
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@@ -339,12 +342,12 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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return;
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// can't use our own spells when we're in possession of another unit,
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if(_player->isPossessing())
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if (_player->isPossessing())
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return;
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// client provided targets
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SpellCastTargets targets;
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if(!targets.read(&recvPacket,mover))
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if (!targets.read(&recvPacket,mover))
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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@@ -370,12 +373,12 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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}
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// auto-selection buff level base at target level (in spellInfo)
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if(targets.getUnitTarget())
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if (targets.getUnitTarget())
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{
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SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel());
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// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
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if(actualSpellInfo)
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if (actualSpellInfo)
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spellInfo = actualSpellInfo;
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}
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@@ -391,7 +394,7 @@ void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
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recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
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recvPacket >> spellId;
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if(_player->IsNonMeleeSpellCasted(false))
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if (_player->IsNonMeleeSpellCasted(false))
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_player->InterruptNonMeleeSpells(false,spellId,false);
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}
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@@ -405,7 +408,7 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
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return;
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// not allow remove non positive spells and spells with attr SPELL_ATTR_CANT_CANCEL
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if(!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL))
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if (!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL))
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return;
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// channeled spell case (it currently casted then)
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@@ -431,7 +434,7 @@ void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket)
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recvPacket >> spellId;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
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if(!spellInfo)
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if (!spellInfo)
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{
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sLog.outError("WORLD: unknown PET spell id %u", spellId);
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return;
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@@ -439,19 +442,19 @@ void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket)
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Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);
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if(!pet)
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if (!pet)
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{
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sLog.outError( "Pet %u not exist.", uint32(GUID_LOPART(guid)) );
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return;
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}
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if(pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
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if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
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{
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sLog.outError( "HandlePetCancelAura.Pet %u isn't pet of player %s", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
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return;
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}
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if(!pet->isAlive())
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if (!pet->isAlive())
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{
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pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
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return;
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@@ -464,7 +467,6 @@ void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket)
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void WorldSession::HandleCancelGrowthAuraOpcode( WorldPacket& /*recvPacket*/)
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{
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// nothing do
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}
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void WorldSession::HandleCancelAutoRepeatSpellOpcode( WorldPacket& /*recvPacket*/)
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@@ -480,7 +482,7 @@ void WorldSession::HandleCancelChanneling( WorldPacket & recv_data)
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// ignore for remote control state (for player case)
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Unit* mover = _player->m_mover;
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if(mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
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if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
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return;
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mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
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@@ -489,7 +491,7 @@ void WorldSession::HandleCancelChanneling( WorldPacket & recv_data)
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void WorldSession::HandleTotemDestroyed( WorldPacket& recvPacket)
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{
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// ignore for remote control state
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if(_player->m_mover != _player)
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if (_player->m_mover != _player)
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return;
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uint8 slotId;
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@@ -500,23 +502,23 @@ void WorldSession::HandleTotemDestroyed( WorldPacket& recvPacket)
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if (slotId >= MAX_TOTEM_SLOT)
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return;
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if(!_player->m_SummonSlot[slotId])
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if (!_player->m_SummonSlot[slotId])
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return;
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Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
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// Don't unsummon sentry totem
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if(totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY)
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totem->ToTotem()->UnSummon();
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if (totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY)
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totem->ToTotem()->UnSummon();
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}
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void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ )
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{
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sLog.outDebug("WORLD: CMSG_SELF_RES"); // empty opcode
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if(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
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if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
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if(spellInfo)
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if (spellInfo)
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_player->CastSpell(_player,spellInfo,false,0);
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_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
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@@ -531,7 +533,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
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// this will get something not in world. crash
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Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
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||||
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if(!unit)
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if (!unit)
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||||
return;
|
||||
|
||||
// TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
|
||||
@@ -545,7 +547,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
|
||||
SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(unit->GetEntry());
|
||||
for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
|
||||
{
|
||||
if(itr->second.IsFitToRequirements(_player, unit))
|
||||
if (itr->second.IsFitToRequirements(_player, unit))
|
||||
{
|
||||
Unit *caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_PLAYER) ? (Unit*)_player : (Unit*)unit;
|
||||
Unit *target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_PLAYER) ? (Unit*)_player : (Unit*)unit;
|
||||
@@ -554,7 +556,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
|
||||
}
|
||||
}
|
||||
|
||||
if(unit->IsVehicle())
|
||||
if (unit->IsVehicle())
|
||||
{
|
||||
if (unit->CheckPlayerCondition(_player))
|
||||
_player->EnterVehicle(unit);
|
||||
@@ -571,29 +573,30 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
|
||||
|
||||
// Get unit for which data is needed by client
|
||||
Unit *unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
|
||||
if(!unit)
|
||||
if (!unit)
|
||||
return;
|
||||
|
||||
// Get creator of the unit
|
||||
Unit *creator = ObjectAccessor::GetObjectInWorld(unit->GetCreatorGUID(),(Unit*)NULL);
|
||||
if (!creator)
|
||||
return;
|
||||
|
||||
WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
|
||||
data << (uint64)guid;
|
||||
data << (uint32)creator->GetDisplayId();
|
||||
data << uint64(guid);
|
||||
data << uint32(creator->GetDisplayId());
|
||||
if (creator->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
Player * pCreator = creator->ToPlayer();
|
||||
data << (uint8)pCreator->getRace();
|
||||
data << (uint8)pCreator->getGender();
|
||||
data << (uint8)pCreator->getClass();
|
||||
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 0); // skin
|
||||
data << uint8(pCreator->getRace());
|
||||
data << uint8(pCreator->getGender());
|
||||
data << uint8(pCreator->getClass());
|
||||
data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 0)); // skin
|
||||
data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 1)); // face
|
||||
data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 2)); // hair
|
||||
data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 3)); // haircolor
|
||||
data << uint8(pCreator->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
|
||||
data << uint32(pCreator->GetGuildId()); // unk
|
||||
|
||||
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 1); // face
|
||||
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 2); // hair
|
||||
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 3); // haircolor
|
||||
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES_2, 0); // facialhair
|
||||
|
||||
data << (uint32)pCreator->GetGuildId(); // unk
|
||||
static const EquipmentSlots ItemSlots[] =
|
||||
{
|
||||
EQUIPMENT_SLOT_HEAD,
|
||||
@@ -609,36 +612,38 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
|
||||
EQUIPMENT_SLOT_TABARD,
|
||||
EQUIPMENT_SLOT_END
|
||||
};
|
||||
|
||||
// Display items in visible slots
|
||||
for (EquipmentSlots const* itr = &ItemSlots[0]; *itr!=EQUIPMENT_SLOT_END; ++itr)
|
||||
{
|
||||
if (*itr == EQUIPMENT_SLOT_HEAD && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
|
||||
data << (uint32)0;
|
||||
data << uint32(0);
|
||||
else if (*itr == EQUIPMENT_SLOT_BACK && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
|
||||
data << (uint32)0;
|
||||
data << uint32(0);
|
||||
else if (Item const *item = pCreator->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
|
||||
data << (uint32)item->GetProto()->DisplayInfoID;
|
||||
data << uint32(item->GetProto()->DisplayInfoID);
|
||||
else
|
||||
data << (uint32)0;
|
||||
data << uint32(0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Skip player data for creatures
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
}
|
||||
SendPacket( &data );
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user