Core/Corpses: Fixed map crash happening during map unload when there are corpses inside

(cherry picked from commit 1d17475791)
This commit is contained in:
Shauren
2015-10-29 18:46:37 +01:00
parent ca15810575
commit 60370d0c03
3 changed files with 10 additions and 3 deletions

View File

@@ -59,7 +59,7 @@ void Corpse::RemoveFromWorld()
WorldObject::RemoveFromWorld();
}
bool Corpse::Create(ObjectGuid::LowType guidlow, Map* map)
bool Corpse::Create(ObjectGuid::LowType guidlow)
{
Object::_Create(ObjectGuid::Create<HighGuid::Corpse>(map->GetId(), 0, guidlow));
return true;

View File

@@ -55,7 +55,7 @@ class Corpse : public WorldObject, public GridObject<Corpse>
void AddToWorld() override;
void RemoveFromWorld() override;
bool Create(ObjectGuid::LowType guidlow, Map* map);
bool Create(ObjectGuid::LowType guidlow);
bool Create(ObjectGuid::LowType guidlow, Player* owner);
void SaveToDB();

View File

@@ -1614,11 +1614,18 @@ void Map::UnloadAll()
}
for (auto& cellCorpsePair : _corpsesByCell)
{
for (Corpse* corpse : cellCorpsePair.second)
{
corpse->RemoveFromWorld();
corpse->ResetMap();
delete corpse;
}
}
_corpsesByCell.clear();
_corpsesByPlayer.clear();
_corpseBones.clear();
}
// *****************************
@@ -3716,7 +3723,7 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
{
// Create bones, don't change Corpse
bones = new Corpse();
bones->Create(corpse->GetGUID().GetCounter(), this);
bones->Create(corpse->GetGUID().GetCounter());
for (uint8 i = OBJECT_FIELD_GUID + 4; i < CORPSE_END; ++i) // don't overwrite guid
bones->SetUInt32Value(i, corpse->GetUInt32Value(i));