Scripts/SFK: Update Apothecary Hummel to new register model (#26685)

This commit is contained in:
offl
2021-07-13 14:15:51 +03:00
committed by GitHub
parent 3d19a71ef2
commit 60761136e7
2 changed files with 327 additions and 424 deletions

View File

@@ -93,202 +93,191 @@ enum ApothecaryMisc
Position const BaxterMovePos = { -221.4115f, 2206.825f, 79.93151f, 0.0f };
Position const FryeMovePos = { -196.2483f, 2197.224f, 79.9315f, 0.0f };
class boss_apothecary_hummel : public CreatureScript
struct boss_apothecary_hummel : public BossAI
{
public:
boss_apothecary_hummel() : CreatureScript("boss_apothecary_hummel") { }
boss_apothecary_hummel(Creature* creature) : BossAI(creature, DATA_APOTHECARY_HUMMEL), _deadCount(0), _isDead(false) { }
struct boss_apothecary_hummelAI : public BossAI
bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
{
if (menuId == GOSSIP_MENU_HUMMEL && gossipListId == GOSSIP_OPTION_START)
{
boss_apothecary_hummelAI(Creature* creature) : BossAI(creature, DATA_APOTHECARY_HUMMEL), _deadCount(0), _isDead(false) { }
bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
{
if (menuId == GOSSIP_MENU_HUMMEL && gossipListId == GOSSIP_OPTION_START)
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
CloseGossipMenuFor(player);
DoAction(ACTION_START_EVENT);
}
return false;
}
void Reset() override
{
_Reset();
_deadCount = 0;
_isDead = false;
events.SetPhase(PHASE_ALL);
me->SetFaction(FACTION_FRIENDLY);
me->SummonCreatureGroup(1);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
summons.DespawnAll();
_EnterEvadeMode();
_DespawnAtEvade(Seconds(10));
}
void DoAction(int32 action) override
{
if (action == ACTION_START_EVENT && events.IsInPhase(PHASE_ALL))
{
events.SetPhase(PHASE_INTRO);
events.ScheduleEvent(EVENT_HUMMEL_SAY_0, Milliseconds(1));
me->SetImmuneToPC(true);
me->SetFaction(FACTION_MONSTER);
DummyEntryCheckPredicate pred;
summons.DoAction(ACTION_START_EVENT, pred);
}
}
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (damage >= me->GetHealth())
if (_deadCount < 2)
{
damage = me->GetHealth() - 1;
if (!_isDead)
{
_isDead = true;
me->RemoveAurasDueToSpell(SPELL_ALLURING_PERFUME);
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Talk(SAY_HUMMEL_DEATH);
}
}
}
void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
{
if (summon->GetEntry() == NPC_APOTHECARY_FRYE || summon->GetEntry() == NPC_APOTHECARY_BAXTER)
_deadCount++;
if (me->HasAura(SPELL_PERMANENT_FEIGN_DEATH) && _deadCount == 2)
DoCastSelf(SPELL_QUIET_SUICIDE, true);
}
void JustDied(Unit* /*killer*/) override
{
if (!_isDead)
Talk(SAY_HUMMEL_DEATH);
events.Reset();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
instance->SetBossState(DATA_APOTHECARY_HUMMEL, DONE);
Map::PlayerList const& players = me->GetMap()->GetPlayers();
if (!players.isEmpty())
{
if (Group* group = players.begin()->GetSource()->GetGroup())
if (group->isLFGGroup())
sLFGMgr->FinishDungeon(group->GetGUID(), 288, me->GetMap());
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() && !events.IsInPhase(PHASE_INTRO))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_HUMMEL_SAY_0:
Talk(SAY_INTRO_0);
events.ScheduleEvent(EVENT_HUMMEL_SAY_1, Seconds(4));
break;
case EVENT_HUMMEL_SAY_1:
Talk(SAY_INTRO_1);
events.ScheduleEvent(EVENT_HUMMEL_SAY_2, Seconds(4));
break;
case EVENT_HUMMEL_SAY_2:
Talk(SAY_INTRO_2);
events.ScheduleEvent(EVENT_START_FIGHT, 4s);
break;
case EVENT_START_FIGHT:
{
me->SetImmuneToAll(false);
DoZoneInCombat();
events.ScheduleEvent(EVENT_CALL_BAXTER, 6s);
events.ScheduleEvent(EVENT_CALL_FRYE, 14s);
events.ScheduleEvent(EVENT_PERFUME_SPRAY, Milliseconds(3640));
events.ScheduleEvent(EVENT_CHAIN_REACTION, 15s);
events.ScheduleEvent(EVENT_CALL_CRAZED_APOTHECARY, 15s);
events.ScheduleEvent(EVENT_CRAZED_APOTHECARY, 15s);
std::vector<Creature*> trashs;
me->GetCreatureListWithEntryInGrid(trashs, NPC_CROWN_APOTHECARY);
for (Creature* crea : trashs)
crea->DespawnOrUnsummon();
break;
}
case EVENT_CALL_BAXTER:
{
Talk(SAY_CALL_BAXTER);
EntryCheckPredicate pred(NPC_APOTHECARY_BAXTER);
summons.DoAction(ACTION_START_FIGHT, pred);
summons.DoZoneInCombat(NPC_APOTHECARY_BAXTER);
break;
}
case EVENT_CALL_FRYE:
{
Talk(SAY_CALL_FRYE);
EntryCheckPredicate pred(NPC_APOTHECARY_FRYE);
summons.DoAction(ACTION_START_FIGHT, pred);
break;
}
case EVENT_CALL_CRAZED_APOTHECARY:
Talk(SAY_SUMMON_ADDS);
break;
case EVENT_CRAZED_APOTHECARY:
instance->SetData(DATA_SPAWN_VALENTINE_ADDS, 0);
events.Repeat(Seconds(4), Seconds(6));
break;
case EVENT_PERFUME_SPRAY:
DoCastVictim(SPELL_PERFUME_SPRAY);
events.Repeat(Milliseconds(3640));
break;
case EVENT_CHAIN_REACTION:
DoCastVictim(SPELL_SUMMON_TABLE, true);
DoCastAOE(SPELL_CHAIN_REACTION);
events.Repeat(Seconds(25));
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
void OnQuestReward(Player* /*player*/, Quest const* quest, uint32 /*opt*/) override
{
if (quest->GetQuestId() == QUEST_YOUVE_BEEN_SERVED)
DoAction(ACTION_START_EVENT);
}
private:
uint8 _deadCount;
bool _isDead;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetShadowfangKeepAI<boss_apothecary_hummelAI>(creature);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
CloseGossipMenuFor(player);
DoAction(ACTION_START_EVENT);
}
return false;
}
void Reset() override
{
_Reset();
_deadCount = 0;
_isDead = false;
events.SetPhase(PHASE_ALL);
me->SetFaction(FACTION_FRIENDLY);
me->SummonCreatureGroup(1);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
summons.DespawnAll();
_EnterEvadeMode();
_DespawnAtEvade(Seconds(10));
}
void DoAction(int32 action) override
{
if (action == ACTION_START_EVENT && events.IsInPhase(PHASE_ALL))
{
events.SetPhase(PHASE_INTRO);
events.ScheduleEvent(EVENT_HUMMEL_SAY_0, Milliseconds(1));
me->SetImmuneToPC(true);
me->SetFaction(FACTION_MONSTER);
DummyEntryCheckPredicate pred;
summons.DoAction(ACTION_START_EVENT, pred);
}
}
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (damage >= me->GetHealth())
if (_deadCount < 2)
{
damage = me->GetHealth() - 1;
if (!_isDead)
{
_isDead = true;
me->RemoveAurasDueToSpell(SPELL_ALLURING_PERFUME);
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Talk(SAY_HUMMEL_DEATH);
}
}
}
void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
{
if (summon->GetEntry() == NPC_APOTHECARY_FRYE || summon->GetEntry() == NPC_APOTHECARY_BAXTER)
_deadCount++;
if (me->HasAura(SPELL_PERMANENT_FEIGN_DEATH) && _deadCount == 2)
DoCastSelf(SPELL_QUIET_SUICIDE, true);
}
void JustDied(Unit* /*killer*/) override
{
if (!_isDead)
Talk(SAY_HUMMEL_DEATH);
events.Reset();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
instance->SetBossState(DATA_APOTHECARY_HUMMEL, DONE);
Map::PlayerList const& players = me->GetMap()->GetPlayers();
if (!players.isEmpty())
{
if (Group* group = players.begin()->GetSource()->GetGroup())
if (group->isLFGGroup())
sLFGMgr->FinishDungeon(group->GetGUID(), 288, me->GetMap());
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() && !events.IsInPhase(PHASE_INTRO))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_HUMMEL_SAY_0:
Talk(SAY_INTRO_0);
events.ScheduleEvent(EVENT_HUMMEL_SAY_1, Seconds(4));
break;
case EVENT_HUMMEL_SAY_1:
Talk(SAY_INTRO_1);
events.ScheduleEvent(EVENT_HUMMEL_SAY_2, Seconds(4));
break;
case EVENT_HUMMEL_SAY_2:
Talk(SAY_INTRO_2);
events.ScheduleEvent(EVENT_START_FIGHT, 4s);
break;
case EVENT_START_FIGHT:
{
me->SetImmuneToAll(false);
DoZoneInCombat();
events.ScheduleEvent(EVENT_CALL_BAXTER, 6s);
events.ScheduleEvent(EVENT_CALL_FRYE, 14s);
events.ScheduleEvent(EVENT_PERFUME_SPRAY, Milliseconds(3640));
events.ScheduleEvent(EVENT_CHAIN_REACTION, 15s);
events.ScheduleEvent(EVENT_CALL_CRAZED_APOTHECARY, 15s);
events.ScheduleEvent(EVENT_CRAZED_APOTHECARY, 15s);
std::vector<Creature*> trashs;
me->GetCreatureListWithEntryInGrid(trashs, NPC_CROWN_APOTHECARY);
for (Creature* crea : trashs)
crea->DespawnOrUnsummon();
break;
}
case EVENT_CALL_BAXTER:
{
Talk(SAY_CALL_BAXTER);
EntryCheckPredicate pred(NPC_APOTHECARY_BAXTER);
summons.DoAction(ACTION_START_FIGHT, pred);
summons.DoZoneInCombat(NPC_APOTHECARY_BAXTER);
break;
}
case EVENT_CALL_FRYE:
{
Talk(SAY_CALL_FRYE);
EntryCheckPredicate pred(NPC_APOTHECARY_FRYE);
summons.DoAction(ACTION_START_FIGHT, pred);
break;
}
case EVENT_CALL_CRAZED_APOTHECARY:
Talk(SAY_SUMMON_ADDS);
break;
case EVENT_CRAZED_APOTHECARY:
instance->SetData(DATA_SPAWN_VALENTINE_ADDS, 0);
events.Repeat(Seconds(4), Seconds(6));
break;
case EVENT_PERFUME_SPRAY:
DoCastVictim(SPELL_PERFUME_SPRAY);
events.Repeat(Milliseconds(3640));
break;
case EVENT_CHAIN_REACTION:
DoCastVictim(SPELL_SUMMON_TABLE, true);
DoCastAOE(SPELL_CHAIN_REACTION);
events.Repeat(Seconds(25));
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
void OnQuestReward(Player* /*player*/, Quest const* quest, uint32 /*opt*/) override
{
if (quest->GetQuestId() == QUEST_YOUVE_BEEN_SERVED)
DoAction(ACTION_START_EVENT);
}
private:
uint8 _deadCount;
bool _isDead;
};
struct npc_apothecary_genericAI : public ScriptedAI
@@ -320,292 +309,204 @@ protected:
Position _movePos;
};
class npc_apothecary_frye : public CreatureScript
struct npc_apothecary_frye : public npc_apothecary_genericAI
{
public:
npc_apothecary_frye() : CreatureScript("npc_apothecary_frye") { }
npc_apothecary_frye(Creature* creature) : npc_apothecary_genericAI(creature, FryeMovePos) { }
struct npc_apothecary_fryeAI : public npc_apothecary_genericAI
{
npc_apothecary_fryeAI(Creature* creature) : npc_apothecary_genericAI(creature, FryeMovePos) { }
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_FRYE_DEATH);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetShadowfangKeepAI<npc_apothecary_fryeAI>(creature);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_FRYE_DEATH);
}
};
class npc_apothecary_baxter : public CreatureScript
struct npc_apothecary_baxter : public npc_apothecary_genericAI
{
public:
npc_apothecary_baxter() : CreatureScript("npc_apothecary_baxter") { }
npc_apothecary_baxter(Creature* creature) : npc_apothecary_genericAI(creature, BaxterMovePos) { }
struct npc_apothecary_baxterAI : public npc_apothecary_genericAI
void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_COLOGNE_SPRAY, 7s);
_events.ScheduleEvent(EVENT_CHAIN_REACTION, 12s);
}
void JustDied(Unit* /*killer*/) override
{
_events.Reset();
Talk(SAY_BAXTER_DEATH);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
npc_apothecary_baxterAI(Creature* creature) : npc_apothecary_genericAI(creature, BaxterMovePos) { }
void Reset() override
switch (eventId)
{
_events.Reset();
_events.ScheduleEvent(EVENT_COLOGNE_SPRAY, 7s);
_events.ScheduleEvent(EVENT_CHAIN_REACTION, 12s);
case EVENT_COLOGNE_SPRAY:
DoCastVictim(SPELL_COLOGNE_SPRAY);
_events.Repeat(Seconds(4));
break;
case EVENT_CHAIN_REACTION:
DoCastVictim(SPELL_SUMMON_TABLE);
DoCastVictim(SPELL_CHAIN_REACTION);
_events.Repeat(Seconds(25));
break;
default:
break;
}
void JustDied(Unit* /*killer*/) override
{
_events.Reset();
Talk(SAY_BAXTER_DEATH);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_COLOGNE_SPRAY:
DoCastVictim(SPELL_COLOGNE_SPRAY);
_events.Repeat(Seconds(4));
break;
case EVENT_CHAIN_REACTION:
DoCastVictim(SPELL_SUMMON_TABLE);
DoCastVictim(SPELL_CHAIN_REACTION);
_events.Repeat(Seconds(25));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetShadowfangKeepAI<npc_apothecary_baxterAI>(creature);
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
// 68965 - [DND] Lingering Fumes Targetting (starter)
class spell_apothecary_lingering_fumes : public SpellScriptLoader
class spell_apothecary_lingering_fumes : public SpellScript
{
public:
spell_apothecary_lingering_fumes() : SpellScriptLoader("spell_apothecary_lingering_fumes") { }
PrepareSpellScript(spell_apothecary_lingering_fumes);
class spell_apothecary_lingering_fumes_SpellScript : public SpellScript
{
PrepareSpellScript(spell_apothecary_lingering_fumes_SpellScript);
void HandleAfterCast()
{
Unit* caster = GetCaster();
if (!caster->IsInCombat() || roll_chance_i(50))
return;
void HandleAfterCast()
{
Unit* caster = GetCaster();
if (!caster->IsInCombat() || roll_chance_i(50))
return;
std::list<Creature*> triggers;
caster->GetCreatureListWithEntryInGrid(triggers, NPC_VIAL_BUNNY, 100.0f);
if (triggers.empty())
return;
std::list<Creature*> triggers;
caster->GetCreatureListWithEntryInGrid(triggers, NPC_VIAL_BUNNY, 100.0f);
if (triggers.empty())
return;
Creature* trigger = Trinity::Containers::SelectRandomContainerElement(triggers);
caster->GetMotionMaster()->MovePoint(0, trigger->GetPosition());
Creature* trigger = Trinity::Containers::SelectRandomContainerElement(triggers);
caster->GetMotionMaster()->MovePoint(0, trigger->GetPosition());
}
}
void HandleScript(SpellEffIndex /*effindex*/)
{
Unit* caster = GetCaster();
caster->CastSpell(GetHitUnit(), SPELL_VALIDATE_AREA, true);
}
void HandleScript(SpellEffIndex /*effindex*/)
{
Unit* caster = GetCaster();
caster->CastSpell(GetHitUnit(), SPELL_VALIDATE_AREA, true);
}
void Register() override
{
AfterCast += SpellCastFn(spell_apothecary_lingering_fumes_SpellScript::HandleAfterCast);
OnEffectHitTarget += SpellEffectFn(spell_apothecary_lingering_fumes_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_apothecary_lingering_fumes_SpellScript();
}
void Register() override
{
AfterCast += SpellCastFn(spell_apothecary_lingering_fumes::HandleAfterCast);
OnEffectHitTarget += SpellEffectFn(spell_apothecary_lingering_fumes::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 68644 - [DND] Valentine Boss Validate Area
class spell_apothecary_validate_area : public SpellScriptLoader
class spell_apothecary_validate_area : public SpellScript
{
public:
spell_apothecary_validate_area() : SpellScriptLoader("spell_apothecary_validate_area") { }
PrepareSpellScript(spell_apothecary_validate_area);
class spell_apothecary_validate_area_SpellScript : public SpellScript
{
PrepareSpellScript(spell_apothecary_validate_area_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_BUNNY_LOCKDOWN));
if (targets.empty())
return;
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_BUNNY_LOCKDOWN));
if (targets.empty())
return;
WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets);
targets.clear();
targets.push_back(target);
}
WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets);
targets.clear();
targets.push_back(target);
}
void HandleScript(SpellEffIndex /*effindex*/)
{
GetHitUnit()->CastSpell(GetHitUnit(), SPELL_BUNNY_LOCKDOWN, true);
GetCaster()->CastSpell(GetHitUnit(), RAND(SPELL_THROW_COLOGNE, SPELL_THROW_PERFUME), true);
}
void HandleScript(SpellEffIndex /*effindex*/)
{
GetHitUnit()->CastSpell(GetHitUnit(), SPELL_BUNNY_LOCKDOWN, true);
GetCaster()->CastSpell(GetHitUnit(), RAND(SPELL_THROW_COLOGNE, SPELL_THROW_PERFUME), true);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_apothecary_validate_area_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENTRY);
OnEffectHitTarget += SpellEffectFn(spell_apothecary_validate_area_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_apothecary_validate_area_SpellScript();
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_apothecary_validate_area::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENTRY);
OnEffectHitTarget += SpellEffectFn(spell_apothecary_validate_area::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 69038 - Throw Cologne
class spell_apothecary_throw_cologne : public SpellScriptLoader
class spell_apothecary_throw_cologne : public SpellScript
{
public:
spell_apothecary_throw_cologne() : SpellScriptLoader("spell_apothecary_throw_cologne") { }
PrepareSpellScript(spell_apothecary_throw_cologne);
class spell_apothecary_throw_cologne_SpellScript : public SpellScript
{
PrepareSpellScript(spell_apothecary_throw_cologne_SpellScript);
void HandleScript(SpellEffIndex /*effindex*/)
{
GetHitUnit()->CastSpell(GetHitUnit(), SPELL_COLOGNE_SPILL, true);
}
void HandleScript(SpellEffIndex /*effindex*/)
{
GetHitUnit()->CastSpell(GetHitUnit(), SPELL_COLOGNE_SPILL, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_apothecary_throw_cologne_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_apothecary_throw_cologne_SpellScript();
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_apothecary_throw_cologne::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 68966 - Throw Perfume
class spell_apothecary_throw_perfume : public SpellScriptLoader
class spell_apothecary_throw_perfume : public SpellScript
{
public:
spell_apothecary_throw_perfume() : SpellScriptLoader("spell_apothecary_throw_perfume") { }
PrepareSpellScript(spell_apothecary_throw_perfume);
class spell_apothecary_throw_perfume_SpellScript : public SpellScript
{
PrepareSpellScript(spell_apothecary_throw_perfume_SpellScript);
void HandleScript(SpellEffIndex /*effindex*/)
{
GetHitUnit()->CastSpell(GetHitUnit(), SPELL_PERFUME_SPILL, true);
}
void HandleScript(SpellEffIndex /*effindex*/)
{
GetHitUnit()->CastSpell(GetHitUnit(), SPELL_PERFUME_SPILL, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_apothecary_throw_perfume_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_apothecary_throw_perfume_SpellScript();
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_apothecary_throw_perfume::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 68798 - Concentrated Alluring Perfume Spill
class spell_apothecary_perfume_spill : public SpellScriptLoader
class spell_apothecary_perfume_spill : public AuraScript
{
public:
spell_apothecary_perfume_spill() : SpellScriptLoader("spell_apothecary_perfume_spill") { }
PrepareAuraScript(spell_apothecary_perfume_spill);
class spell_apothecary_perfume_spill_AuraScript : public AuraScript
{
PrepareAuraScript(spell_apothecary_perfume_spill_AuraScript);
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
GetTarget()->CastSpell(GetTarget(), SPELL_PERFUME_SPILL_DAMAGE, true);
}
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
GetTarget()->CastSpell(GetTarget(), SPELL_PERFUME_SPILL_DAMAGE, true);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_apothecary_perfume_spill_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_apothecary_perfume_spill_AuraScript();
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_apothecary_perfume_spill::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
// 68614 - Concentrated Irresistible Cologne Spill
class spell_apothecary_cologne_spill : public SpellScriptLoader
class spell_apothecary_cologne_spill : public AuraScript
{
public:
spell_apothecary_cologne_spill() : SpellScriptLoader("spell_apothecary_cologne_spill") { }
PrepareAuraScript(spell_apothecary_cologne_spill);
class spell_apothecary_cologne_spill_AuraScript : public AuraScript
{
PrepareAuraScript(spell_apothecary_cologne_spill_AuraScript);
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
GetTarget()->CastSpell(GetTarget(), SPELL_COLOGNE_SPILL_DAMAGE, true);
}
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
GetTarget()->CastSpell(GetTarget(), SPELL_COLOGNE_SPILL_DAMAGE, true);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_apothecary_cologne_spill_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_apothecary_cologne_spill_AuraScript();
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_apothecary_cologne_spill::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
void AddSC_boss_apothecary_hummel()
{
new boss_apothecary_hummel();
new npc_apothecary_baxter();
new npc_apothecary_frye();
new spell_apothecary_lingering_fumes();
new spell_apothecary_validate_area();
new spell_apothecary_throw_cologne();
new spell_apothecary_throw_perfume();
new spell_apothecary_perfume_spill();
new spell_apothecary_cologne_spill();
RegisterShadowfangKeepCreatureAI(boss_apothecary_hummel);
RegisterShadowfangKeepCreatureAI(npc_apothecary_baxter);
RegisterShadowfangKeepCreatureAI(npc_apothecary_frye);
RegisterSpellScript(spell_apothecary_lingering_fumes);
RegisterSpellScript(spell_apothecary_validate_area);
RegisterSpellScript(spell_apothecary_throw_cologne);
RegisterSpellScript(spell_apothecary_throw_perfume);
RegisterSpellScript(spell_apothecary_perfume_spill);
RegisterSpellScript(spell_apothecary_cologne_spill);
}

View File

@@ -56,4 +56,6 @@ inline AI* GetShadowfangKeepAI(T* obj)
return GetInstanceAI<AI>(obj, SFKScriptName);
}
#define RegisterShadowfangKeepCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetShadowfangKeepAI)
#endif