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travis fix
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@@ -277,7 +277,7 @@ class TC_GAME_API UnitAI
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// Called when the unit enters combat
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// (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
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virtual void JustEnteredCombat(Unit* victim) { }
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virtual void JustEnteredCombat(Unit* /*who*/) { }
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// Called when the unit leaves combat
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virtual void JustExitedCombat() { }
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