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Scripts/ICC: Minor Fixes for Lich King (#20120)
- Fixed Shadow Trap and Defile Targets
- Fixed Shadow Trap Summon Delay and Duration
- Fixed Berserk Timer (15 Minutes)
- Fixed Shadow Trap Despawn when Snowstorm starts
(cherry picked from commit 9fa68855d7)
This commit is contained in:
@@ -3628,13 +3628,13 @@ void SpellMgr::LoadSpellInfoCorrections()
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// Summon Shadow Trap
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ApplySpellFix({ 73540 }, [](SpellInfo* spellInfo)
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{
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spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(23); // 90 seconds
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spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(3); // 60 seconds
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});
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// Shadow Trap (visual)
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ApplySpellFix({ 73530 }, [](SpellInfo* spellInfo)
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{
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spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(28); // 5 seconds
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spellInfo->DurationEntry = sSpellDurationStore.LookupEntry(27); // 3 seconds
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});
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// Summon Spirit Bomb
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@@ -796,6 +796,7 @@ class boss_the_lich_king : public CreatureScript
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{
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me->GetMap()->SetZoneOverrideLight(AREA_ICECROWN_CITADEL, LIGHT_SNOWSTORM, 5000);
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me->GetMap()->SetZoneWeather(AREA_ICECROWN_CITADEL, WEATHER_STATE_LIGHT_SNOW, 0.5f);
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summons.DespawnEntry(NPC_SHADOW_TRAP);
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}
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}
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@@ -823,8 +824,6 @@ class boss_the_lich_king : public CreatureScript
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Talk(SAY_LK_REMORSELESS_WINTER);
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me->GetMap()->SetZoneMusic(AREA_ICECROWN_CITADEL, MUSIC_SPECIAL);
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DoCast(me, SPELL_REMORSELESS_WINTER_1);
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summons.DespawnEntry(NPC_SHADOW_TRAP);
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events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions
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events.ScheduleEvent(EVENT_QUAKE, 62500, 0, PHASE_TRANSITION);
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events.ScheduleEvent(EVENT_PAIN_AND_SUFFERING, 4000, 0, PHASE_TRANSITION);
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events.ScheduleEvent(EVENT_SUMMON_ICE_SPHERE, 8000, 0, PHASE_TRANSITION);
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@@ -840,7 +839,6 @@ class boss_the_lich_king : public CreatureScript
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me->GetMap()->SetZoneMusic(AREA_ICECROWN_CITADEL, MUSIC_SPECIAL);
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DoCast(me, SPELL_REMORSELESS_WINTER_2);
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summons.DespawnEntry(NPC_VALKYR_SHADOWGUARD);
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events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions
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events.ScheduleEvent(EVENT_QUAKE_2, 62500, 0, PHASE_TRANSITION);
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events.ScheduleEvent(EVENT_PAIN_AND_SUFFERING, 6000, 0, PHASE_TRANSITION);
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events.ScheduleEvent(EVENT_SUMMON_ICE_SPHERE, 8000, 0, PHASE_TRANSITION);
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@@ -943,7 +941,7 @@ class boss_the_lich_king : public CreatureScript
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events.ScheduleEvent(EVENT_NECROTIC_PLAGUE, urand(30000, 33000), 0, PHASE_ONE);
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break;
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case EVENT_SHADOW_TRAP:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, SpellTargetSelector(me, SPELL_SHADOW_TRAP)))
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DoCast(target, SPELL_SHADOW_TRAP);
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events.ScheduleEvent(EVENT_SHADOW_TRAP, 15500, 0, PHASE_ONE);
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break;
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@@ -952,7 +950,7 @@ class boss_the_lich_king : public CreatureScript
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events.ScheduleEvent(EVENT_SOUL_REAPER, urand(33000, 35000), 0, PHASE_TWO_THREE);
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break;
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case EVENT_DEFILE:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, true, -SPELL_HARVEST_SOUL_VALKYR))
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, true, -SPELL_HARVEST_SOUL_VALKYR))
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{
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Talk(EMOTE_DEFILE_WARNING);
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DoCast(target, SPELL_DEFILE);
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