Scripts/Deadmines: fixed spell rotation for Glubtok's blossom summoning and his elemental fist attacks

This commit is contained in:
Ovahlord
2019-10-05 16:07:30 +02:00
parent bcba6a82fa
commit 6166054be7

View File

@@ -251,7 +251,7 @@ struct boss_glubtok : public BossAI
case EVENT_ELEMENTAL_FISTS:
Talk(_lastFists == FISTS_OF_FLAME ? SAY_FISTS_OF_FROST : SAY_FISTS_OF_FLAME);
DoCastSelf(_lastFists == FISTS_OF_FLAME ? SPELL_FISTS_OF_FROST : SPELL_FISTS_OF_FLAME);
_lastFists = _lastFists == FISTS_OF_FLAME ? FISTS_OF_FROST : SPELL_FISTS_OF_FLAME;
_lastFists = _lastFists == FISTS_OF_FLAME ? FISTS_OF_FROST : FISTS_OF_FLAME;
break;
case EVENT_PHASE_TWO_INTRO_1:
Talk(SAY_PHASE_TWO_INTRO_1);
@@ -310,7 +310,7 @@ struct boss_glubtok : public BossAI
}
break;
case EVENT_BLOSSOM_TARGETING:
_nextBlossomBunny == NPC_FIRE_BLOSSOM_BUNNY ? NPC_FROST_BLOSSOM_BUNNY : NPC_FIRE_BLOSSOM_BUNNY;
_nextBlossomBunny = _nextBlossomBunny == NPC_FIRE_BLOSSOM_BUNNY ? NPC_FROST_BLOSSOM_BUNNY : NPC_FIRE_BLOSSOM_BUNNY;
DoCastAOE(SPELL_BLOSSOM_TARGETING, true);
events.Repeat(2s + 400ms);
break;