Core/Dungeon Finder: Modified LFGMgr to use DF quests to reward.

* In this way we will store the character's day progress in the db, preventing to lose the information because of a crash/restart/shutdown.

Patch by Gyullo and me, thanks to Spp & linencloth for help.

* The next commit will modify the current Quest System to support DF quests.

--HG--
branch : trunk
This commit is contained in:
_manuel_
2010-09-28 00:19:37 -03:00
parent 952d3cf10e
commit 6246d79b55
4 changed files with 36 additions and 51 deletions

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@@ -61,7 +61,6 @@ struct LookingForGroup
bool update;
LfgState state;
LfgDungeonSet applyDungeons; // Dungeons the player have applied for
LfgDungeonSet donerandomDungeons; // Finished random Dungeons (to calculate the bonus);
std::string comment;
};

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@@ -1874,11 +1874,6 @@ void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player* player)
if (!dungeon || dungeon->type != LFG_TYPE_RANDOM)
return;
// Mark random dungeon as complete
uint8 index = player->isLfgDungeonDone(rDungeonId) ? 1 : 0;
if (!index)
player->SetLfgDungeonDone(rDungeonId);
// Update achievements
if (dungeon->difficulty == DUNGEON_DIFFICULTY_HEROIC)
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, 1);
@@ -1887,46 +1882,26 @@ void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player* player)
if (!reward)
return;
uint8 index = 0;
Quest const* qReward = sObjectMgr.GetQuestTemplate(reward->reward[index].questId);
if (!qReward)
return;
// Give rewards
player->GetSession()->SendLfgPlayerReward(dungeon->Entry(), group->GetLfgDungeonEntry(false), index, reward, qReward);
if (qReward->GetRewItemsCount() > 0)
// if we can take the quest, means that we haven't done this kind of "run", IE: First Heroic Random of Day.
if (player->CanRewardQuest(qReward,false))
player->RewardQuest(qReward,0,NULL,false);
else
{
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
if (uint32 itemId = qReward->RewItemId[i])
{
ItemPosCountVec dest;
if (player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, qReward->RewItemCount[i]) == EQUIP_ERR_OK)
{
Item* item = player->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
player->SendNewItem(item, qReward->RewItemCount[i], true, false);
}
}
}
index = 1;
qReward = sObjectMgr.GetQuestTemplate(reward->reward[index].questId);
if (!qReward)
return;
// we give reward without informing client (retail does this)
player->RewardQuest(qReward,0,NULL,false);
}
// Not give XP in case already completed once repeatable quest
uint32 XP = uint32(qReward->XPValue(player) * sWorld.getRate(RATE_XP_QUEST));
XP += (MAXGROUPSIZE - group->GetMembersCount()) * reward->reward[index].variableXP;
// Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative
int32 moneyRew = qReward->GetRewOrReqMoney();
if (player->getLevel() < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
player->GiveXP(XP, NULL);
else
moneyRew += int32(qReward->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY));
moneyRew += (MAXGROUPSIZE - group->GetMembersCount()) * reward->reward[index].variableMoney;
if (moneyRew)
player->ModifyMoney(moneyRew);
// Give rewards
player->GetSession()->SendLfgPlayerReward(dungeon->Entry(), group->GetLfgDungeonEntry(false), index, reward, qReward);
}
// --------------------------------------------------------------------------//

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@@ -2255,10 +2255,10 @@ class Player : public Unit, public GridObject<Player>
void RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also = false);
// Dungeon Finder
bool isLfgDungeonDone(const uint32 entry) { return m_LookingForGroup.donerandomDungeons.find(entry) != m_LookingForGroup.donerandomDungeons.end(); }
// bool isLfgDungeonDone(const uint32 entry) { return m_LookingForGroup.donerandomDungeons.find(entry) != m_LookingForGroup.donerandomDungeons.end(); }
LfgDungeonSet *GetLfgDungeons() { return &m_LookingForGroup.applyDungeons; }
LfgDungeonSet *GetLfgDungeonsDone() { return &m_LookingForGroup.donerandomDungeons; }
void SetLfgDungeonDone(const uint32 entry) { m_LookingForGroup.donerandomDungeons.insert(entry); }
// LfgDungeonSet *GetLfgDungeonsDone() { return &m_LookingForGroup.donerandomDungeons; }
// void SetLfgDungeonDone(const uint32 entry) { m_LookingForGroup.donerandomDungeons.insert(entry); }
std::string GetLfgComment() { return m_LookingForGroup.comment; }
void SetLfgComment(std::string _comment) { m_LookingForGroup.comment = _comment; }
uint8 GetLfgRoles() { return m_LookingForGroup.roles; }

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@@ -194,7 +194,6 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", GetPlayer()->GetGUID());
uint32 rsize = 0;
uint32 lsize = 0;
bool done;
LfgDungeonSet* randomlist = sLFGMgr.GetRandomDungeons(GetPlayer()->getLevel(), GetPlayer()->GetSession()->Expansion());
LfgLockStatusSet* lockSet = sLFGMgr.GetPlayerLockStatusDungeons(GetPlayer());
@@ -212,23 +211,34 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
{
LfgReward const* reward = NULL;
Quest const* qRew = NULL;
uint8 done;
data << uint8(randomlist->size()); // Random Dungeon count
for (LfgDungeonSet::iterator it = randomlist->begin(); it != randomlist->end(); ++it)
{
done = GetPlayer()->isLfgDungeonDone(*it);
reward = sLFGMgr.GetRandomDungeonReward(*it, GetPlayer()->getLevel());
data << uint32(*it); // Entry
data << uint8(done);
reward = sLFGMgr.GetRandomDungeonReward(*it, GetPlayer()->getLevel());
qRew = NULL;
if (reward)
{
qRew = sObjectMgr.GetQuestTemplate(reward->reward[done].questId);
data << uint32(qRew ? qRew->GetRewOrReqMoney() : 0);
data << uint32(qRew ? qRew->XPValue(GetPlayer()) : 0);
qRew = sObjectMgr.GetQuestTemplate(reward->reward[0].questId);
if (qRew)
{
done = !GetPlayer()->CanRewardQuest(qRew,false);
if (done)
qRew = sObjectMgr.GetQuestTemplate(reward->reward[1].questId);
}
}
if (qRew)
{
data << uint8(done);
data << uint32(qRew->GetRewOrReqMoney());
data << uint32(qRew->XPValue(GetPlayer()));
data << uint32(reward->reward[done].variableMoney);
data << uint32(reward->reward[done].variableXP);
data << uint8(qRew ? qRew->GetRewItemsCount() : 0);
if (qRew && qRew->GetRewItemsCount())
data << uint8(qRew->GetRewItemsCount());
if (qRew->GetRewItemsCount())
{
ItemPrototype const* iProto = NULL;
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
@@ -246,6 +256,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
}
else
{
data << uint8(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);