Scripts/ExilesReach: Fix some cosmetic issues (#29486)

* instantly update NPCs for Emergency First Aid after healing them to instantly make them stand
* fixed actor guid and conditions for conversation of Finding the Lost Expedition
* fixed issue of Won'za/Alaria not laying injured after turning Cooking Meat quest in
This commit is contained in:
Malcrom
2023-12-09 19:25:40 -04:00
committed by GitHub
parent e8f98d8d84
commit 624dfafeb2
2 changed files with 17 additions and 12 deletions

View File

@@ -0,0 +1,10 @@
-- Fix guid for Wonza error in a previous commit
UPDATE `conversation_actors` SET `ConversationActorGuid`=1051211 WHERE `ConversationId`=12058 AND `ConversationActorId`=76284; -- CONVERSATION_LINE_ESCORT_SURVIVOR_CAMP Wonza
-- Missing Conditions on conversation lines for "Finding the lost Expedition"
DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=29 AND `SourceEntry` IN (29322,34645,36152,36153);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(29,0,29322,0,0,6,0,469,0,0,0,0,0,'','Allow conversation line 29322 if team is Alliance'),
(29,0,34645,0,0,6,0,469,0,0,0,0,0,'','Allow conversation line 34645 if team is Alliance'),
(29,0,36152,0,0,6,0,67,0,0,0,0,0,'','Allow conversation line 36152 if team is horde'),
(29,0,36153,0,0,6,0,67,0,0,0,0,0,'','Allow conversation line 36153 if team is horde');

View File

@@ -1418,8 +1418,8 @@ struct npc_alliance_survivors_beach_laying : public ScriptedAI
if (Player* player = caster->ToPlayer())
{
player->KilledMonsterCredit(me->GetEntry());
Conversation::CreateConversation(ConversationId, player, *player, player->GetGUID(), nullptr);
player->UpdateVisibilityForPlayer(); // Needed to make survivor stand instantly
}
}
};
@@ -1729,15 +1729,9 @@ CreatureAI* AustinBeachStandingAISelector(Creature* creature)
enum LostExpeditionFollowerData
{
ACTOR_ID_EMPTY = 0,
ACTOR_ID_ALLIANCE_SURVIVOR = 69830,
ACTOR_ID_HORDE_SURVIVOR = 76283,
ACTOR_INDEX_SURVIVOR_ZERO = 0,
ACTOR_INDEX_SURVIVOR_ONE,
ACTOR_INDEX_SURVIVOR_TWO,
ACTOR_INDEX_SURVIVOR_THREE,
AREA_ABANDONED_CAMP = 10452,
CONVERSATION_LINE_ESCORT_ALLIANCE_SURVIVOR = 12044,
@@ -1787,7 +1781,7 @@ struct npc_garrick_summoned_beach : public ScriptedAI
if (Player* player = caster->ToPlayer())
{
Conversation* conversation = Conversation::CreateConversation(CONVERSATION_LINE_ESCORT_SURVIVOR_CAMP, player, *player, _playerGUID, nullptr, false);
conversation->AddActor(ACTOR_ID_ALLIANCE_SURVIVOR, ACTOR_INDEX_SURVIVOR_ONE, me->GetGUID());
conversation->AddActor(ACTOR_ID_ALLIANCE_SURVIVOR, 1, me->GetGUID());
conversation->Start();
me->GetMotionMaster()->Remove(FOLLOW_MOTION_TYPE);
@@ -1833,7 +1827,7 @@ struct npc_garrick_summoned_beach : public ScriptedAI
else
{
Conversation* conversation = Conversation::CreateConversation(CONVERSATION_LINE_ESCORT_ALLIANCE_SURVIVOR, player, *player, _playerGUID, nullptr, false);
conversation->AddActor(ACTOR_ID_ALLIANCE_SURVIVOR, ACTOR_INDEX_SURVIVOR_ONE, me->GetGUID());
conversation->AddActor(ACTOR_ID_ALLIANCE_SURVIVOR, 1, me->GetGUID());
conversation->Start();
_events.ScheduleEvent(EVENT_FOLLOW_PLAYER, 2s);
@@ -1884,7 +1878,7 @@ struct npc_grimaxe_summoned_beach : public ScriptedAI
if (Player* player = caster->ToPlayer())
{
Conversation* conversation = Conversation::CreateConversation(CONVERSATION_LINE_ESCORT_SURVIVOR_CAMP, player, *player, _playerGUID, nullptr, false);
conversation->AddActor(ACTOR_ID_HORDE_SURVIVOR, ACTOR_INDEX_SURVIVOR_THREE, me->GetGUID());
conversation->AddActor(ACTOR_ID_HORDE_SURVIVOR, 3, me->GetGUID());
conversation->Start();
me->GetMotionMaster()->Remove(FOLLOW_MOTION_TYPE);
@@ -1930,7 +1924,7 @@ struct npc_grimaxe_summoned_beach : public ScriptedAI
else
{
Conversation* conversation = Conversation::CreateConversation(CONVERSATION_LINE_ESCORT_HORDE_SURVIVOR, player, *player, _playerGUID, nullptr, false);
conversation->AddActor(ACTOR_ID_HORDE_SURVIVOR, ACTOR_INDEX_SURVIVOR_TWO, me->GetGUID());
conversation->AddActor(ACTOR_ID_HORDE_SURVIVOR, 2, me->GetGUID());
conversation->Start();
_events.ScheduleEvent(EVENT_FOLLOW_PLAYER, 2s);
@@ -2106,7 +2100,8 @@ public:
if (!injured)
break;
injured->SummonPersonalClone(InjuredNpcPositionAbandonedCamp, TEMPSUMMON_TIMED_DESPAWN, 2s, 0, 0, player);
Creature* injuredTemp = injured->SummonPersonalClone(InjuredNpcPositionAbandonedCamp, TEMPSUMMON_TIMED_DESPAWN, 2s, 0, 0, player);
injuredTemp->SetAIAnimKitId(ANIMATION_KIT_INJURED);
break;
}
default: